Posts Tagged ‘montage’
After two failed LDs in a row, I’m back with a vengeance!
This time I’m making a game for the Oculus Rift DK2. (Don’t worry I’ll think of something for those who don’t have one)
Oh and I will be streaming!
Category: 72h Jam (solo mode)
Tools: Unity 3d, Modo, ZBrush, Blender, Oculus Rift DK2, etc, etc
My previous games (it’s nice when I fail LDs that I don’t have to update those… sort of)
I’m in! yay!
OK last time did not end very well for various reasons (including a bad cold during the weekend) so I hope this time I will submit an entry.
I will most likely go for the jam category but who knows I might finish early and enter the compo (right, that’s not very likely).
I use Unity 3D, Modo 801 (brand new version not even installed yet!), ZBrush, Blender, Photoshop, Substance Designer and Painter, Reason, Sonar X3, lots of VSTs, Band-in-a-Box… ok I’ll stop here, I know I own too much software I just can’t resist. Gotta buy them all.
Also I really want to make a game for the Oculus Rift this time. I know not many people have one but we are allowed to make ports of our games after the deadline so I could release it first for the Rift then have a version for regular boring screens.
Anyway I have updated my youtube video with all my previous games:
Good luck! Have fun!
PS: I hope the theme won’t suck!
Hey guys! It’s me again!
So I’ve been wondering what to do for this LD since I’ve been feeling like I have been stagnating a bit and redoing some of the same things over and over again while my games don’t get more popular.
I thought about trying to go like all 2D and pixels and all that retro shit that’s popular with the kids and I’ll be rich and famous and everything…
But NO! I won’t sell out, somebody has to stand for 3d graphics and draw a line. Pixels this far and no further!
So I’ll do the exact opposite. I have been entering my games in the Jam category but I still made my games mostly according to the stricter compo rules. But this time I won’t do that. I’ll use all the resources available to avoid reinventing the wheel and basically try to see how far I can go in 3 days without any restrictions.
I suspect some people won’t like it and I’ll probably get some bad votes due to that. However, I will fully document what I use so that you’ll be able to judge fairly.
Anyway, here’s my traditional previous entries picture and…
GOOD LUCK, HAVE FUN!
that’s not a reason for not participating!
So the usual, Unity, ZBrush, Modo, Blender, Photoshop plus a bunch of stuff I might use (or not).
I’m going for the compo this time, so I’ll have to be more focused right from the start instead of wasting the first day as usual…
Woohoo, it’s finally time for another LD!
I have just noticed that nearly all my software still has files from the previous LD in the most recent files menu :/ Time to finally do some gamedev again!
I’ll be using:
- Unity 3D 4.1 Pro (coding in C#)
- Modo 701, ZBrush 4R5, Blender 2.66, Photoshop CS6, Substance Designer 3.5, Vue 11 Infinite (maybe)
- Reason 6.5, Reaper whatever-is-latest, Garritan Instant Orchestra, Shreddage, Band-in-a-Box 2013, Adobe Audition CS6 (and SFXR if I run out of time for proper sound effects)
GOOD LUCK TO ALL!
And here are all the games I managed to make during a LD:
So it’s been two years since I made my original montage video, so I decided to update it with my latest games from recent LDs…
Hello again ludum people,
So I’ve already made a declaration/tools post but here’s an updated version of the montage picture that started it all. Also a graph of my results…
As you can see the graphics are usually my strong point (which is funny since I’m a programmer who couldn’t draw a stick figure to save his life not long ago) but the rest isn’t so great. One thing I notice is that Fun seems to follow the Innovation curve. So maybe I should try to be more original. I don’t know but I think I’ll try to aim at something more fun and lively this time. We’ll see how that goes.
I am in! Pretty sure I’ll get an uninterrupted 48 hours this time so I’m really excited about this. I figured it was time to update my montage of past entries.
Yeah, so I’ve been doing these for a while. I’m pretty sure I’ll stick to good old C++/OpenGL/SDL but there’s a chance I’ll use cocos-2d or cocos-2d-x if I come up with a 2D game. I’ve started on a real for-serious game engine but it’s not quite ready even for ludumdare usage yet, hopefully it will be ready for the next one. So I’ll probably once again use bits and pieces from my old entries for a basecode. I’ve got some new musical toys so hopefully I’ll find time to add some music for this one. For graphics I use photoshop and blender.
Good luck everyone! This is going to be awesome!
Remember that back in LD #18 we did a bunch of posts collecting screenshots of our past LD games? That was cool, and I have a handful of games to add to it, so here’s a new one!
I had lots of fun making those! And it’s nearly time to start the next one!
Nothing will prevent me from completing a game this weekend!
Engine: Unity 3D Pro (coding in C#)
Graphics pipeline: Modo 501, ZBrush 4.0, Blender 2.59, Photoshop CS5 Extended
Sound: Reason 5, Audition 1.5
Gonna try to give it another go. Really have no idea what I’ll use, depending on the theme it’ll be something very simple. Not too well prepared this time, I just started a new job (doing game stuff for reals) so I’ve been busy.
My last two attempts:
And the desk, similar to previous years but now located in California:
I’m looking forward to this LD48. I have a birthday party to attend Friday night, but otherwise my weekend is open. It’s been a while since I’ve participated, and I missed out on the montage fun last year, so I decided to do one now.
My history with the LD48:
Good luck everyone.