Posts Tagged ‘monsters’

Shapeshifting classroom

Sunday, April 17th, 2016 8:51 am

gamejam

Hi everybody !
Soon you’ll be teaching these cute little students a shapshifting lesson. A little more patience !

PS : we french are trying to speak the language of Shakespeare. We shall make errors during the process. Stay cool we love you :-).

******************

Salut les game jameurs !
D’ici peu vous pourrez enseigner la métamorphose à ces adorables petits étudiants. Un peu de patience !

Ludum done and dusted

Posted by
Monday, December 14th, 2015 5:55 pm

It’s been a busy few days for me and my friend Brandon, but we managed to finish our game for the jam and I must admit I throughly enjoyed every step of the way.

I was responsible for the visual side of things and Brandon handled the code- I don’t know why but there is something so satisfying about creating a tiny pixelated monster and bringing it to life within a game.

Anyways go give it a try and let us know what you think of our- and my first- game.

image

Check it out here!

MONSTERS CARD GAMES

Posted by
Wednesday, September 9th, 2015 12:19 pm

NEW VERSION 1.1.0 comme 14.9.2015

http://gamejolt.com/games/monsters-card-game/88439

  • 20 NEW cards
  • 4 NEW cards functions
  • 1 NEW card (Artifacts)
  • SHOP
  • 12 repainted cards
  • SLIZZIGNOT (new currency)
  • 1 NEW oponent
  • displaying ATTACK and DEFENCE
  • SAVE/LOAD

035 040

06 05

 

Itty Bitty Bites – Super Cute Carnage!

Posted by (twitter: @andyjamesadams)
Monday, August 24th, 2015 11:10 am

IBB_SS1
Itty Bitty Bites is a isometric brawling game, about beating up other monsters and consuming buildings for the highest score.
IBB_SS2
The game features controller support for up to 4 local multiplayer participants.
IBB_SS3

Eat the building blocks and let the mayhem begin!

Play it now HERE!

Deep in the caves

Posted by (twitter: @JPSMJordan)
Saturday, August 22nd, 2015 5:37 am

For this Ludum Dare I decided to use minimalistic graphics (and no 3D Elements), but to implement sound and music.

I’ve created a simple cave generator with three tiles:

cave

This will be the main level. The Player needs to build some kind of a underground monster village where he needs to farm and so on.

The Goal is to exterminate a few human villages (Don’t know how many yet)

You can upgrade your buildings and then spawn more powerfull monsters!

 

Have a nice day,

Jordan

10 Second Sentai!

Posted by (twitter: @pixeloaks)
Friday, August 23rd, 2013 10:43 pm

Guaranteed to save the world in 10 second or less.

Things are working here!

Posted by (twitter: @RawBits)
Monday, December 17th, 2012 9:08 am

I did a little update video on the new things.

I have a working UI and you can select from 2 items to place in the maze – ofcourse you have to buy them first. The Traps are stationery, the monsters are simply randomly traversing the paths.

Next thing is to make them interact with each other. This is the last hard part in the project – I hope I’ll have time for some polishing too.

Two days left

Posted by (twitter: @juaxix)
Monday, October 29th, 2012 6:20 am

This is the current progress, only 3 levels now.

 

I have already submitted the app to Appstore, I ‘m preparing the new version with the issues from my three beta-test teams (iOS, Android, BB)

Guns Rule finished!

Posted by
Sunday, May 20th, 2012 5:44 pm

It’s done!! You can now blast away at monsters with an infinite number of randomly generated guns to your heart’s content. (The guns can do some pretty interesting things, if I say so myself).

Can you beat my highscore?

     Guns Rule      

 

 

Swarm

Posted by
Tuesday, November 27th, 2007 12:52 pm

Swarm was my entry to LD8. The theme of was, well… “swarm”. I know, I know, I’m no good with coming up with names for my entries. Anyway, for this game, I coded an entire 3D engine (octree based) from scratch. So, I spent most of the 48 hours debugging octree code, and crammed in some gameplay towards the end. Since I never spend more time on gameplay – it still should be as fun to play as most of my games :)

Swarm

This is an in-development screenshot, showing some octree debugging going on.

Swarm

That’s how the game looks like. Shoot down all the pink, eyed balls to encounter the uber-cool-final-boss-with-superior-AI. (I got feedback suggesting that at least one person actually played long enough to encounter the boss – so I consider the gameplay aspect successful.)

Here’s a mirror of the original submission: Swarm

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