Posts Tagged ‘Monster Stampede’

Monster Stampede – Early mockup

Posted by (twitter: @zapakitul)
Saturday, December 15th, 2012 2:51 am

Went to bed last night after the theme was announced. I was hoping for “end of the world” and already had an idea in mind that I could hack right away. Once I noticed that “You are the villain” has won I decided to take a nap and try and approach the theme later. Well, taking the nap was a great idea, as I woke up with a plan.

I drew a quick mockup of the game as soon as I finished breakfast, and some character sprites. Drawing allows me to think about possible scenarios the characters could find themselves in and visualize some game mechanics. Here’s what I came up with:
Monster Stampede mockup

The basic idea? The player controls a group of cute-yet-deadly monsters. Each of them are in different parts of the world. The goal? Get them all safe to the rendezvous point and open the gates of hell. Each monster has his own path towards the end goal. For example, SMUC-Bunny (above mockup) was picking up skulls in the lushes garden when he got called. He must fight his way through Cops, Militia and Swat Teams (and maybe kill a few squirrels on the way).

As far as mechanics, the player must slash through the enemies and dodge their projectiles. WASD for movement and Space to attack. There will be a maximum of 6?-7? enemies on screen. By killing enemies the character get’s a speed boost (nitro-blood? :D) allowing him to reach the goal much, much faster.

Here’s a lineup of the current drawn monsters(and foes):
Monster Stampeede Chars

Gonna spend a few more hours polishing the design aspects of the game.

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