So after deciding to stop the last Ludum Dare a few hours in. The reason being that the theme was a joke taken from a TV show, although most people didn’t know that, I couldn’t concentrate because I was so annoyed that it was the theme picked. We’re going to attempt this one. This time around as long as the theme isn’t another TV show quote and someone trying to be funny, my team and I will be in.
My History with Ludum Dare
LD 22: Didn’t complete a game but turned it in anyways.
LD 23: Hard to track down bug killed the game 8-hours before the end of the jam.
LD 24: Did as much as LD 22.
LD 25: Finally finished a game first time. Both in the LD and ever.
LD 26: Finished second game ever and by myself in the 2-day time squeeze.
LD 27: Was really sick the whole compo. Didn’t finish (because I slept too much), but made the most complex game mechanics I’ve ever made.
LD 28: Theme was a TV show quote that killed the fun for us. Came up with a bad idea and started. After a few hours realized it was bad and then decided it’d be better to take a break from this LD and just go for the next one.
Our goal for this Ludum Dare is to simply create another game. For a bit we kept having goals of more mechnics, constrained mechanics, etc. I want to go for simply creating another game this time around.
What we’re using!
Programming Language(s): Monkey X
Editor(s): JungleIDE, Notepad++, Sublime Text
Graphic: Graphics Gale, Photoshop
Sound Effects and Music: bfxr, Soundation, FL Studio, or public domain music/sounds
Library/Framework: XAddon (my lib/framework), FontMachine, Monkey-JSON, MiniC (N.Edition)