Posts Tagged ‘monkey’

I’m in number 8

Posted by
Monday, April 21st, 2014 3:21 pm

So after deciding to stop the last Ludum Dare a few hours in. The reason being that the theme was a joke taken from a TV show, although most people didn’t know that, I couldn’t concentrate because I was so annoyed that it was the theme picked. We’re going to attempt this one. This time around as long as the theme isn’t another TV show quote and someone trying to be funny, my team and I will be in.

My History with Ludum Dare
LD 22: Didn’t complete a game but turned it in anyways.
LD 23: Hard to track down bug killed the game 8-hours before the end of the jam.
LD 24: Did as much as LD 22.
LD 25: Finally finished a game first time. Both in the LD and ever.
LD 26: Finished second game ever and by myself in the 2-day time squeeze.
LD 27: Was really sick the whole compo. Didn’t finish (because I slept too much), but made the most complex game mechanics I’ve ever made.
LD 28: Theme was a TV show quote that killed the fun for us. Came up with a bad idea and started. After a few hours realized it was bad and then decided it’d be better to take a break from this LD and just go for the next one.

Our goal for this Ludum Dare is to simply create another game. For a bit we kept having goals of more mechnics, constrained mechanics, etc. I want to go for simply creating another game this time around.

What we’re using!
Programming Language(s): Monkey X
Editor(s): JungleIDE, Notepad++, Sublime Text
Graphic: Graphics Gale, Photoshop
Sound Effects and Music: bfxr, Soundation, FL Studio, or public domain music/sounds
Library/Framework: XAddon (my lib/framework), FontMachine, Monkey-JSON, MiniC (N.Edition)

Seventh I’m In

Posted by
Wednesday, December 11th, 2013 1:03 am

So here comes another Ludum Dare for my team and I; and you know what? We’re in.

My History with Ludum Dare
LD 22: Didn’t complete a game but turned it in anyways.
LD 23: Hard to track down bug killed the game 8-hours before the end of the jam.
LD 24: Did as much as LD 22.
LD 25: Finally finished a game first time. Both in the LD and ever.
LD 26: Finished second game ever and by myself in the 2-day time squeeze.
LD 27: Was really sick the whole compo. Didn’t finish (because I slept too much), but made the most complex game mechanics I’ve ever made.

On this seventh edition of the Ludum Dare, I look forward to not being sick and having a chance to really give some of the new stuff, I made since the last Ludum Dare, a good test run. My goal this time around, opposed to my output of the last Ludum Dare, is the limit the mechanics and their complexity. See what can produced under a constrained system. So here’s to hoping I make something neat! *cross fingers*

What I’m using!
Programming Language(s): Monkey
Editor(s): JungleIDE, Notepad++
Graphic: Graphics Gale, Photoshop
Sound Effects and Music: bfxr, Soundation, FL Studio, or public domain music/sounds
Library/Framework: XAddon (my lib/framework), FontMachine, Monkey-JSON

Sixth Time and I’m In

Posted by
Tuesday, August 13th, 2013 5:32 am

Well, I’m going for the LD again. This will be my sixth time in, 2nd time alone.

Here’s my LD history…
LD 22: Didn’t complete a game but turned it in anyways.
LD 23: Bug killed the game 8-hours before the end of the jam. I just couldn’t get it out.
LD 24: Did as much as LD 22.
LD 25: Finally finished a game first time. Both in the LD and ever.
LD 26: Finished second game ever and by myself in the 2-day time squeeze.

I hope to make something even better than LD25 when I had my team and 3-days this next time around. I wanna try and make something more enjoyable than I made in the past 2 Ludum Dares. While they weren’t bad, they weren’t great either, so I want to top them. Here’s me hoping. *cross fingers*

Programming Languages: Monkey
Editor: JungleIDE, Notepad++
Graphics: Graphics Gale, Photoshop
Sound Effects and Music: bfxr, Soundation, FL Studio, or public domain music/sounds
Library/Framework: XAddon (my lib/framework), FontMachine, Monkey-JSON

5th time in!

Posted by
Tuesday, April 16th, 2013 1:26 am

I started doing the LD back at 22 and haven’t stopped since because it’s really helpful in getting me to actually make a game.

Here’s a small history…
LD 22: Didn’t complete a game but turned it in.
LD 23: Bug killed the game 8-hours before the end of the jam. I just couldn’t get it out.
LD 24: Did as much as LD 22.
LD 25: Finally finished a game first time. Both in the LD and ever.

My team was so excited last time around about getting the game finished that they don’t want to do another LD in fear of failing and it ruining the feeling of LD 25. I, on the other hand, believe that these failures and successes can only help get us to our goal of making bigger, better, games. With that said, this is the first time I’ll be going at the LD alone and not with my team. So this is a true LD for me this time around. I hope to finish, but even if I don’t, it’s just another thing to help me hopefully get to the point where I can finish by myself.

Programming Languages: Monkey, NixScript (my scripting lang)
Editor: JungleIDE, Notepad++
Graphics: Graphics Gale, Photoshop
Sound Effects and Music: bfxr, FL Studio, or public domain music/sounds
Library/Framework: XAddon (my lib/framework), FontMachine, Monkey-JSON

Monkey Business

Posted by
Saturday, August 25th, 2012 3:21 pm

After roughly 17 hours of work, It’s time to call it a day. I’ve got a lot of stuff done today, but a lot of stuff is still on the todo list. I’ll use tomorrow to focus on creating more levels and make a goal for my game. Right now it’s a monkey running simulator.

Screenshot

The good thing is that I’m actually happy with the collsions and physics. That’s first for a LD game. Also, he can dance! (yes, the tail moves when he’s dancing)

Screenshot of dancing monkey

Advanced features include; reading signs.:P

Screenshot of reading

Good night LD, I will be streaming here when I get up tomorrow. (GMT+2)

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