Posts Tagged ‘money’

Robin Banks!

Posted by (twitter: @BlockBrains)
Monday, December 17th, 2012 6:06 pm

Just wanted to make a new post because even though we submitted our game yesterday we are taking part in the JAM and wanted to say congratulations to everybody, even if you finished or not, really. I’m just amazed at what this community can do! Good luck everyone and lets play!

You are the villain, Robin Banks, a punny banker who has gone too far.

>> Robin Banks entry is HERE!

Robin Banks screenshotBAAAAAAHH

If you enjoy our game, please vote and comment if you want, feedback is always nice! Stay tuned for a progress report and post mortem!

ps: What do you call an arrogant fugitive falling from a building? Condescending.

Robin Banks (pun intended) is finished!

Posted by (twitter: @BlockBrains)
Sunday, December 16th, 2012 5:56 pm

>> Robin Banks entry is HERE!

BAAAAAAHH

Robin Banks screenshot

Two humans, two days, first Ludum Dare. Game designed, coded and illustrated from scratch in over 26 hours. Submitted to JAM but COMPO rules followed!

Off to bed now! Enjoy! Looking forward to checking out entry!

October Project – Pen Study is Ready to Make Money. Are you?

Posted by (twitter: @LanceNanek)
Thursday, October 11th, 2012 2:40 pm

Pen Study, a fun app with language learning tidbits and mini-games to grow your brain that I write and blog about with Chloe, just entered the Ludum Dare October Project to be ready to earn our first dollar. Are you ready to earn your first dollar? Check out our implementation below.

For this challenge I went with integrating a single ad banner on the menu screen, not the game modes themselves. You can see it at the bottom of this screenshot:

The ad and falling facts game mode.

Screenshots of the app showing fun characters helping the player trace letters.

The tracing game mode.

For high traffic games I use a much more complex solution involving multiple ad providers in AdWhirl and with their own specific integrations. Shout outs go to Millennial Media for paying the most for banner ads so far outside of deals arranged in person, and AppFlood for bringing in the most installs!

This dare is about easily getting unfinished games and challenge entries making money, so here comes a simple single integration with an ad provider I’ve never tried before. Here is an Android layout with the banner:

[stextbox id=”grey”]

<LinearLayout xmlns:a=”http://schemas.android.com/apk/res/android”
a:layout_width=”match_parent”
a:layout_height=”match_parent”
a:orientation=”vertical”
a:gravity=”center”
a:background=”#cccccc”
>

<!– Other content goes here. –>

<com.sec.android.ad.AdHubView a:id=”@+id/AdLayout”
a:layout_width=”wrap_content”
a:layout_height=”wrap_content”
a:layout_gravity=”center”
a:visibility=”gone”
a:paddingTop=”10dp”
a:paddingBottom=”10dp”
/>
</LinearLayout>

[/stextbox]

And here is the code that initializes it.

[stextbox id=”grey”]

public class SelectLessonActivity extends DelegatingActivity {

@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.frame);

final AdHubView adhubView = (AdHubView) callingActivity.findViewById(R.id.AdLayout);
adhubView.setVisibility(View.VISIBLE);
adhubView.init(this, Constants.ADHUB_INVENTORY_ID, AdSize.BANNER
adhubView.setThreadPriority(AdHubView.MIN_PRIORITY);
adhubView.startAd();
}
}

[/stextbox]

Make sure you have the needed permissions in your AndroidManifest.xml:

[stextbox id=”grey”]<uses-permission android:name=”android.permission.INTERNET” />
<uses-permission android:name=”android.permission.WRITE_EXTERNAL_STORAGE” />
<uses-permission android:name=”android.permission.READ_EXTERNAL_STORAGE” /> [/stextbox]

And that you have the JAR in your libs:

A list of JARs in the source code tree.

App libraries.

Coding done! Getting real ads was a little difficult with this provider. I had to post to a market first, then wait for the approval process, and also wait for banking information to be approved. Some other providers let you get going immediately and sort it out later. I did like being able to pick categories of ads that match the app demographic, kids and education games:

A list of categories with checkboxes for what ads to show on an ad network site.

Choosing what type of ads to show.

I feel people will be more likely to click a targeted ad and it has a better chance to be useful and not annoying to them. A targeting method common with other ad providers is specifying keywords. That might be more flexible and powerful. If the ad provider ads a new category, my keywords might match that already, for example. Or they might use smarter algorithms enabled by keywords.

Hope this helps your own projects! Check out Pen Study to feed your brain between coding. :)

Egypt Hack & Slash: October Challenge number one!

Posted by (twitter: @juaxix)
Thursday, September 27th, 2012 5:57 pm

Hey, I made other games later and published to the markets, now I will expand the business lines and use more markets.

The game is called Egypt: Hack & Slash, it’s in dungeons and crypts inside Egpyt, mummies, demons, orcs, skeletons,…slay them all! :)

Tools:

  • Shiva 3D
  • Blender
  • 3DS Max
  • Maya
  • Photoshop
  • etc
Good luck and have a lot of fun!

 

 

My thoughts on why the Kongregate move is a good one

Posted by (twitter: @Bloodyaugust)
Wednesday, August 22nd, 2012 9:22 am

Read it here for nice formatting and style.

 

Let me say this at the outset: I am in favor of the Kongregate move. Now let me clarify some points:

  1. Kongregate is not offering monies based on how well you do in the Ludum Dare ratings. Instead, they use the popularity rating system of their own site. This means that those who do not choose to submit to Kongregate are not in any way forced to participate. If you are for whatever reason steadily opposed to the idea of being involved with Kongregate, go nuts. Block all the entries hosted there. Really show ’em who’s boss.
  2. Kongregate is not paying the hosts of the competition for the opportunity to conduct this separate competition. They are choosing to spend their money in a way they feel will be beneficial, to who or for what reason is outside my knowledge and the scope of this writing. They are not “paying off” McFunkypants or Kasperzak to take the jewels of our fine competition. They are simply offering another opportunity.
  3. Kongregate is well within their rights to do what they are doing. They have in no way broken any law, written, assumed, or otherwise. What they do with their money and site is their business. If they want to have an incentive for great coders to host their game on Kongregate, good for them.
  4. This does not go against the spirit of the competition. The idea of this competition is to make games, and have fun while doing so. It is beyond me how someone could feel that money somehow removes the fun-factor. Money is used to motivate fun in *every* competitive sport! If you ask an average athlete why they play their game, they’ll tell you it’s because they love what they do. Same goes for us game developers.
  5. A chance to win a prize will indeed increase the popularity of the competition, but not necessarily the quality or focus of the games. Fun games get played. Crappy games get tossed. If your game is a fantastic one (and web-based), it will probably win both competitions. If it sucks, you’re not going to do well in either.
  6. This is great for publicity of the competition. Duh.
  7. This provides another way for coders to gauge the quality of their game. More feedback in the form of their rating and comments system is just another way to improve our processes.
  8. Making money for an indie dev is a good thingSome people take issue with involving money in the competition. WHY?! If a person who is new to the competition x-posts to Kong, and realizes they can make money off of their talents, the industry and their lives are bettered. Of course, this creates more competition, so there will obviously be resistance to this idea.

So why are we fighting this? Why not embrace the next stage of this wonderful competition? Lets all accept that this is happening, and figure out how to best utilize it for our industry, and the fun it involves.

tl,dr: Make games. Have fun. Good luck this weekend!

Resources and Money

Posted by
Sunday, June 13th, 2010 8:53 am

Added resource production in industries, and listing of how much resources are in demand or for sale. Also added money, including loans and cost to run trucks.

jolle-minild19-shot05-resources_statusbar

What’s left for there to be a game at all is truck management, like giving orders to a truck, buying/changing trailers for a truck, and buying and selling trucks.

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