Got areas subdividing when you add roads. Totally time to grab some lunch and take a break (UK time)!
Then all I need to do is support adding areas around roads, oh and write the actual game bit…
right?
Possibly taking the Minimalism too far, but I’m making a SimCity style game in the theme of Piet Mondrian using Javascript and Canvas. Shame it doesn’t have any logic behind it yet.
If you want to see some ugly code you can look https://github.com/ToastyAbraham/MiniCity
Ok, minimalism…. I googled it and the first image it returned was a art piece by Piet Mondrian:
And my initial reaction was to create a casual puzzle/touch game so to break my pattern of platformergames and since I missed the “F this game jam” and I hate casual puzzle games I’m going to make a casual puzzle game.
Hopefully I can achieve something as I basically have no time at all this weekend.
Here it is!
It’s lovely!
This game is sort of like Frogger, except you can’t move backwards. Enjoy!
I had a lot of fun with this. I wanted to do a couple more sets of levels with other Kandinsky paintings, but I didn’t have time.
Coded in ActionScript 3 + TweenLite, with art stolen from Wassily Kandinsky, and animations created in the Flash CS3 API.
Only Forwards + Mondrian = Ondrian Fordrian
Well, after a couple of hours playing old LD games (which tend to be amazingly good, btw), here’s my screwball idea.
Only Forwards + Mondrian = Ondrian Fordrian
In this mashup, I intend to mash extra hard, almost beyond recognition. In other words, I will be interpreting my inspirations loosely.
In Only Forwards, the avatar is always moving forward and the player’s inputs cause the avatar to turn left and right. In Ondrian Fordrian, the avatar is either moving forward or not moving at all; input consists of exactly one key, the MOVE FORWARD key. The player’s goal is to move forward as much as possible.
In Mondrian, the visuals are inspired by the De Stijl artist Piet Mondrian. In Ondrian Fordrian, the visuals are inspired by the Bauhaus artist Wassily Kandinsky. Or who knows, once I actually have a game maybe I’ll go with someone else, someone whose work is more gamey, like Mondrian’s friend Theo van Doesburg, founder of the De Stijl art movement. I totally just looked all that stuff up on Wikipedia.
In Ondrian Fordrian, the avatar is a Kandinsky doodad attempting to traverse the frightening, bewildering Kandinsky miasma. His goal is to move forward along his curvy, Kandinskic path. Everything moves. Some of it pushes him backward, some of it can hurt him.
Never Look Back. This is the second (way more boring) title for this game. Never look back, Kandinsky doodad. The past is past, and the only way is forward.
I will be working in Flash with AS3. I intend to finish the game this weekend, but it’s going to be meager, for a couple of reasons. Chiefly, I have a lot of other stuff on my mind, plus the weather’s so damn nice.
Firstly, I’d like to thank everyone who voted for providing kind and constructive comments in the voting area. They’ve really encouraged me to continue developing this game. Keep in mind when reading my comments that I too am trying to be constructive, and I’m not trying to come across as a complete butthead. In my mind anyone who even got half a final entry completed has done an amazing thing in such a short time. Secondly, let me apologize for including a few levels that were far too hard …. actually I’m almost certain now that they were impossible.
So, I’ve prepared an updated version of Mondrian for those who’d like to play it. I thought I’d leave this release until after voting, to ensure that nobody could accidentally judge based on the non-48 hour version. You can get the latest version a my OMGWTF Games !!1! page. This new updated version includes: (more…)