Posts Tagged ‘models’

Going to bed! Current progress here!

Posted by (twitter: @avaskoog)
Saturday, December 10th, 2016 7:44 pm

Previous (and first) update can be found here.

Half of our team of two has already gone to bed and the second half is just about to. Spent the last hour or so messing around with a cheap post effects shader to get a somewhat more interesting look to the game than default Unity stuff:

View post on imgur.com

Some of Marte’s models are finally in, tho not where they’re supposed to be in the end. This is still just a test room.

The contrast provided by this shader allows us to put details into textures rather than relying on stuff like normal mapping with a similar result, which is good enough, and saves a lot of time and effort. Will probably add some bricks to that fireplace, for example.

As you can see, the gameplay hasn’t really changed compared to the previous update. Back to working on that tomorrow. Will need to plan out the story and puzzle elements of this detective story a bit more too.

Good night! ☆

Darkness and Textures

Posted by (twitter: @JPSMJordan)
Saturday, December 12th, 2015 1:32 pm

dark tex

I think it looks pretty okay.. now I will go on to the actual gameplay

mailman progress – shotgun and building

Posted by
Saturday, April 30th, 2011 9:28 am



now its time to find some sounds … 😛

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