Posts Tagged ‘model’

Shipwreck it ralph for LowPoly Daily in twitter

Posted by (twitter: @doppelgunner)
Monday, May 29th, 2017 11:39 am

My entry for LowPoly Daily with the theme: shipwreck Isn’t the title genius? – title: Shipwreck it ralph

Youtube process with fbx files (link included in the youtube video’s description). I even rig “wreck it ralph”.


Posted by (twitter: @JPSMJordan)
Saturday, December 12th, 2015 8:09 pm

Now there is a nice little sword in my game :)


SpotWalker Process: First 3 hours

Posted by
Friday, April 26th, 2013 10:44 pm

Update on LD48 so far. The theme is Minimalism. I’ve given it the name SpotWalker. It was a random name and the only reason why I did this is because i created spots on textures. Anyway, so far I’ve done a page of notes with a quick sketch, created some minimal 3d assets in Blender (my 3d assets are usually minimal anyway), textured (again minimal), and exported these off as .obj. I now plan to import these into Unity and create a level. I think I’ll do something first person.

Check it out on GITHUB!

Here’s screenshots of process so far:


Notes taken from Wikipedia. Quick minimal sketch of my cousin playing games


Models in blender. More poly count with further back


Wireframe of assets


UV map texture painting in GIMP. Similar idea with all texutres


Textures applied to the models. Minimal!

ld481 ld48-bak2 ld48-bomv-2 ld48-shape2 ld48-top2 ld48-6


Forgive Me … What Have I Created!?

Posted by
Saturday, August 20th, 2011 12:03 am


I know not what evils I have unleashed.


mailman update #1

Posted by
Saturday, April 30th, 2011 6:33 am

wow I was able to build the mailman lol, soooo ugly !!! huahuahua

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