Posts Tagged ‘model’

Shipwreck it ralph for LowPoly Daily in twitter

Posted by (twitter: @doppelgunner)
Monday, May 29th, 2017 11:39 am

My entry for LowPoly Daily with the theme: shipwreck Isn’t the title genius? – title: Shipwreck it ralph

Youtube process with fbx files (link included in the youtube video’s description). I even rig “wreck it ralph”.

Sword

Posted by (twitter: @JPSMJordan)
Saturday, December 12th, 2015 8:09 pm

Now there is a nice little sword in my game :)

sword

SpotWalker Process: First 3 hours

Posted by
Friday, April 26th, 2013 10:44 pm

Update on LD48 so far. The theme is Minimalism. I’ve given it the name SpotWalker. It was a random name and the only reason why I did this is because i created spots on textures. Anyway, so far I’ve done a page of notes with a quick sketch, created some minimal 3d assets in Blender (my 3d assets are usually minimal anyway), textured (again minimal), and exported these off as .obj. I now plan to import these into Unity and create a level. I think I’ll do something first person.

Check it out on GITHUB!

Here’s screenshots of process so far:

DSC_7459

Notes taken from Wikipedia. Quick minimal sketch of my cousin playing games

ld48-2

Models in blender. More poly count with further back

ld48-3

Wireframe of assets

ld48-4

UV map texture painting in GIMP. Similar idea with all texutres

ld48-5

Textures applied to the models. Minimal!

ld481 ld48-bak2 ld48-bomv-2 ld48-shape2 ld48-top2 ld48-6

 

Forgive Me … What Have I Created!?

Posted by
Saturday, August 20th, 2011 12:03 am

 

I know not what evils I have unleashed.

 

mailman update #1

Posted by
Saturday, April 30th, 2011 6:33 am


wow I was able to build the mailman lol, soooo ugly !!! huahuahua

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