Posts Tagged ‘model’

Toon Lightsaber for LowPoly Daily in Twitter

Posted by (twitter: @doppelgunner)
Thursday, June 22nd, 2017 7:23 pm

My entry for LowPoly Daily with the theme: Lightsaber. Youtube process with fbx files (link included in the youtube video’s description).

A simple lightsaber. It looks like a lightsaber for cartoons so I named it toon lightsaber. I got the shader node structure for the light from these link: https://blenderartists.org/forum/showthread.php?348505-Lightsaber-first-cycles-render

 

 

Baby Panda for LowPoly Daily in Twitter

Posted by (twitter: @doppelgunner)
Wednesday, June 21st, 2017 12:59 am

My entry for LowPoly Daily with the theme: Panda. Youtube process with fbx files (link included in the youtube video’s description).

I watched a few videos about lowpoly modeling and I saw that they sketch their reference first before they start modeling. So, I tried to sketch first and make a reference model. It turned out that my sketch was impossible to see in blender. I shouldve darken the edges more with a pen or pentel. Still I continued to finish and even rigged it. Im so proud of the finish product by the way.

Cyan Powerplant for LowPoly Daily in Twitter

Posted by (twitter: @doppelgunner)
Tuesday, June 20th, 2017 7:07 am

My entry for LowPoly Daily with the theme: Powerplant. Youtube process with fbx files (link included in the youtube video’s description).

I tried to do the particle thing on blender but I don’t know how so I just made a cube -> subdivided it -> then smoothed it. I rigged it and made a simple animation. I just made duplicates. then poof that’s how it is.

Note: It took me almost 30 minutes to 1 hour just to render the 2 seconds gif. But, it took me 2 hours to finish the rendering cause I made a mistake and need to render it again.

 

Butt Room for LowPoly Daily in Twitter

Posted by (twitter: @doppelgunner)
Sunday, June 18th, 2017 11:44 pm

My entry for LowPoly Daily with the theme: Bathroom. Youtube process with fbx files (link included in the youtube video’s description).

Who needs a bathroom if you have a butt room? Though, I don’t know what goes in or out there.

Hahaha I used a real ass as reference for the modeling part. Also I believe, even though it took me short time to model the ass, it is quite hard lol (if you know what i mean).

Note: I used smart uv project to fasten up the unwrapping since I don’t need to place extra details for this one just assign the materials for each object.

Eye of Skadi Satellite for LowPoly Daily in Twitter

Posted by (twitter: @doppelgunner)
Wednesday, June 14th, 2017 1:51 am

My entry for LowPoly Daily with the theme: Satellite. Youtube process with fbx files (link included in the youtube video’s description).

Don’t Starve’s Bigfoot for LowPoly Daily in Twitter

Posted by (twitter: @doppelgunner)
Tuesday, June 13th, 2017 12:23 am

My entry for LowPoly Daily with the theme: Bigfoot. Youtube process with fbx files (link included in the youtube video’s description).

for this video I decided to model the don’t starve’s big foot (giant). I used online images of it and applied it as the mode’ls texture. At the end I realized that there was several folds in the legs forgot to fix that.

Note: I did not make the texture for this model I just grab something on the net and tried if it works nice. Another experiment.

Monster-eggs vending machine for LowPoly Daily in Twitter

Posted by (twitter: @doppelgunner)
Thursday, June 8th, 2017 11:05 pm

My entry for LowPoly Daily with the theme: vending machine. Youtube process with fbx files (link included in the youtube video’s description).

Fuck, I wasn’t able to add the monster-eggs mainly because I got tired of doing the vending machine. It took me more than 3 hours I think. The hardest part were importing it to unity and doing the animation. Got few mistakes here and there. Still I don’t know how to import glass shader materials from blender to unity. I was supposed to add eggs then crack then spawn a monster baby. But everything went wrong.

DISCo for LowPoly Daily in Twitter

Posted by (twitter: @doppelgunner)
Wednesday, June 7th, 2017 11:30 am

My entry for LowPoly Daily with the theme: disco. Youtube process with fbx files (link included in the youtube video’s description).

I tried some advice and did the materials in cycles render. I am quite happy about the results but I still don’t know how to export and import emission material to unity for the disco lights. So what I did for the lights is I just added some spotlights in unity to make up for it.

 

Stonehenge pieces for LowPoly Daily in Twitter

Posted by (twitter: @doppelgunner)
Tuesday, June 6th, 2017 9:40 am

My entry for LowPoly Daily with the theme: stonehenge. Youtube process with fbx files (link included in the youtube video’s description).

 

Snake eyes’ helmet for LowPoly Daily in Twitter

Posted by (twitter: @doppelgunner)
Sunday, June 4th, 2017 11:22 pm

My entry for LowPoly Daily with the theme: snake Youtube process with fbx files (link included in the youtube video’s description).

Shipwreck it ralph for LowPoly Daily in twitter

Posted by (twitter: @doppelgunner)
Monday, May 29th, 2017 11:39 am

My entry for LowPoly Daily with the theme: shipwreck Isn’t the title genius? – title: Shipwreck it ralph

Youtube process with fbx files (link included in the youtube video’s description). I even rig “wreck it ralph”.

Sword

Posted by (twitter: @JPSMJordan)
Saturday, December 12th, 2015 8:09 pm

Now there is a nice little sword in my game :)

sword

SpotWalker Process: First 3 hours

Posted by
Friday, April 26th, 2013 10:44 pm

Update on LD48 so far. The theme is Minimalism. I’ve given it the name SpotWalker. It was a random name and the only reason why I did this is because i created spots on textures. Anyway, so far I’ve done a page of notes with a quick sketch, created some minimal 3d assets in Blender (my 3d assets are usually minimal anyway), textured (again minimal), and exported these off as .obj. I now plan to import these into Unity and create a level. I think I’ll do something first person.

Check it out on GITHUB!

Here’s screenshots of process so far:

DSC_7459

Notes taken from Wikipedia. Quick minimal sketch of my cousin playing games

ld48-2

Models in blender. More poly count with further back

ld48-3

Wireframe of assets

ld48-4

UV map texture painting in GIMP. Similar idea with all texutres

ld48-5

Textures applied to the models. Minimal!

ld481 ld48-bak2 ld48-bomv-2 ld48-shape2 ld48-top2 ld48-6

 

Forgive Me … What Have I Created!?

Posted by
Saturday, August 20th, 2011 12:03 am

 

I know not what evils I have unleashed.

 

mailman update #1

Posted by
Saturday, April 30th, 2011 6:33 am


wow I was able to build the mailman lol, soooo ugly !!! huahuahua

[cache: storing page]