Posts Tagged ‘moai’

How the Moai were moved?

Posted by (twitter: @beavlgames)
Monday, August 29th, 2016 9:08 pm

It must’ve included lots of clicking!

Moai by Beavl!



Posted by
Monday, December 16th, 2013 7:31 pm

Take a deep breath and dive. 

We finished the game in time, most of the work went as planned, as rare as that is. So, here’s Lumen!

PS. Don’t neglect sound and music! Headphones recommended.

Download and vote!



Lumen 2

Lumen 3

Aaaaand I’m out.

Posted by (twitter: @mantic)
Saturday, April 27th, 2013 2:18 pm

I really really like the idea of the Moai engine. It seems to have all the parts necessary to get something working. But when it takes me hours to try and figure out a simple piece, posting on forums and digging through google, there comes a time I just have to throw my hands up and stop. I’ll still play with it in the future, but it is not an easy engine to use when you’re trying it for LD. I had a game up and running within hours using Corona, while in the same time I’m still trying to put a button on the screen with Moai.

Moai: get yourself some better documentation and an example for EVERY CLASS. Honestly, I don’t want to start browsing the C code and reverse engineering the platform.

For the next LD, I’ll try something I have a little more experience with.

Peace out.

Getting prepped for the contest!

Posted by (twitter: @mantic)
Friday, April 26th, 2013 9:40 am

I’m doing something a bit new to me for this round of Ludum Dare: using the Moai Lua game engine!  I’ve worked with Corona in the past, but like the idea of publishing for the desktop.

That being said, I’ve been working on my own base lua library for app/ui/etc scaffolding that will need to be included here to comply with Rule #2 of the competition. That’ll be included later today (before the jam).

Here we go!

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