Posts Tagged ‘mirror’

Mirror

Posted by
Monday, December 12th, 2016 10:30 pm

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Man just finished the game in last 2 minutes! It was well worth the challenge. Have a look at my game, Mirror. It’s a horror game and it all happens in one room. Hope you guys will enjoy it!

K Out!

Mirror

Posted by
Saturday, December 10th, 2016 5:48 pm

I’m in! This is my first Ludum Dare. I will be posting the progress on my game here. Hopefully will try to get it done in time. This is so exciting for me :) .

This is the basic layout of the room.

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Update 2:

Here is how it looks in the game engine for now.

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Update 3:

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Gonna work with the game logic for now, made enough assets for now. Will add more assets later on. But for now I have enough to test around.

 

K Out!

Mirror Mirror On the Wall

Posted by (twitter: @CScribes)
Saturday, April 18th, 2015 1:53 am

LDJAM32_Girl_Sketch Photo Apr 18, 12 44 31 AM Photo Apr 18, 12 39 47 AM Photo Apr 18, 12 37 30 AM Photo Apr 18, 12 30 18 AM

 

From newest to oldest sketch. Our weapon, an enchanted mirror. Still working on the theme but it won’t involve cute dear!

Servers

Posted by (twitter: @juaxix)
Sunday, August 24th, 2014 11:09 pm

The first night,since theme annuncied, here in Spain is really late, 2:30 am approx, i spent like 8h creating a mongodb server with php api rest to realise next day that it would take another two days to be implemented.
So, I moved to appwarp server for Unity for the first time after analyze all the other options like photon cloud, smartfoxserver etc
The demo was working, i added all the assets, and did some coding all the day until now, barely sleeped, the project got corrupted in a physics online loop in the editor and i was in pain, lucky me i recovered the files this morning and now the only part left is to finish some online mechanics and scores ,etc
Hud is done, also character motor and cool rendering with mirroringimage fx.

LD6 entry: Photon

Posted by
Friday, November 30th, 2007 8:57 am

Photon was my entry to LD6. The theme was “Light and darkness”. I still remember all the time I fiddled with shadow calculations. In my game, each light source does exact shadow calculations with all the level geometry – and in order to still have it all run with < 1% CPU, this was quite some work. Now, there’s nothing special about this except, I wanted to do things in the most simple way possible, this being an LD. And I had to admit utter defeat when I later saw bluescrn’s entry. Instead of spending half of the 48 hours on it like me, he went for a dead simple approach – with the only difference that his was not 100% accurate. Which would have made no visual difference in my game whatsoever. In fact his shadow method would have worked a lot better in my game in just about every respect :)

I still managed to do quite well. Here’s some screenshots from back then:

Photon

The title screen.

Photon

The goal of the game is to send all the photons coming from the lamp to the prism, but the problem is, you only can see the areas of the map which are lit up by the moving photons.

Photon

To control the photons, you can place mirrors – to light up more areas of a level, and once you have found the prism, send them all to it.

Seems the original submission is still up: original zip at original site

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