Posts Tagged ‘MiniLD62’

Taurus submitted and bugfixed!

Posted by (twitter: @alpha_rats)
Friday, October 2nd, 2015 8:05 am

Taurus is up and running!
You can now try out the entry !

After submitting the jam build, I added a bugfixed version on the page to correct the game-breaking bugs, otherwise the game is exactly the same as the one submitted to the LD62.

Thanks a lot to Hasar de Doria who made the music and sfx for Taurus, JupiterHadley for trying out the prototype in their LD62 compilation!

alpha_rat-Taurus-MiniLD62 gamedev

alpha_rat-Taurus-MiniLD62 gamedev2

Puzzling Escape

Posted by
Monday, September 28th, 2015 2:18 pm
"Now how do I get out of here?!?"

“Now how do I get out of here?!?”

Be sure when you get to the spot with the anagram letters, that you guess which words are needed by changing the letters to the correct letter in ABC order according to what the “?” letter would be. After you solve that one, you should be able to walk up to discover which door will lead you to the outerspace challenge.

And, my deepest apologies. The boxes, when put where they belong, still don’t do anything. I forgot to put in the reward. Its not like I had time anyway, but still. Sorry!

Used: VX Ace. File size is 193mb due to Ace.

Thanks for all your feedback!

MiniLD62 Puzzling Escape

Official Download Page – Puzzling Escape

MiniLD62 Game (Prototype) submitted

Posted by
Sunday, September 27th, 2015 7:51 pm

After many desperate attempts at creating a “complete game”, I decided for this MiniLD I’m just gonna do what I’m best at: programmer art, buggy game physics and incomplete games.


The whole gameplay, condensed into one gif

So I ended up with this prototype for a platformer, where you use a giant sawblade to move/attack/shield yourself.

It’s ugly, missing audio, has severe hitbox issues, is nearly unplayable with a keyboard and is only a fraction of what I had planned (the usual feature creep), but it was just so much fun to make and play, that I had to share it.


Here have another choppy gif

Although the initial idea was fighting giant bosses, I quickly found, that platforming/navigating levels was much more fun that fighting. At least something learned through rapid prototyping.

So, if this sounds interesting to you, grab a controller, and enjoy cutting up helpless slimes and giant bosses (well not the planned “multistage epic final bosses” but still, I managed to implement two regular ones).

MiniLD62 Prototype Submitted!

Posted by
Sunday, September 27th, 2015 1:19 pm

Just submitted «Swords Master Colossus» for MiniLD62! It was a rush developing it!
Go and check it out!

Top of the spire

Top of the spire

Progress update on Taurus!

Posted by (twitter: @alpha_rats)
Saturday, September 26th, 2015 1:22 pm

Now my miniLD entry has a name, the sprites have been  vectorized, and some programming is already done and finished.

Switching from Construct2 to Unity went better than expected! It’s actually very satisfying to have way more control over the whole process.

Here’s a little update in pictures, before the next updates (which should show more of the gameplay, if everything goes fine) :


Screenshot : current look of the game

alpha_rat_miniLD62_graphic assets wip

Background assets : building blocks!

alpha_rat_miniLD62_graphic assets player sprite

Little green guy

Mini Dare – As Yet Untitled

Posted by (twitter: @@culturebosh)
Wednesday, September 23rd, 2015 1:13 pm

Hi all!

We decided we’d give the mini dare a shot since we had such a blast finishing up our first ever game Cleanup of the Black Lagoon.

So – we approached this one slightly differently. Rather than fighting a final boss or playing the final boss, you are but one small cog in the final bosses plan.

I don’t want to share too much (we’re almost finished, honest *cough*) but here some fantastically rough concept art (I like to not plan too much because improvisation!) and a current screenshot of the main play screen.

We’re really looking forward to sharing our game with you all and continuing to contribute to this awesome community.


Shaun & James from CultureBosh!


Panel Mockup 1


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