Posts Tagged ‘#miniLD58’

LD32 – I’m in! (Fo rizzle dis time)

Saturday, April 4th, 2015 10:05 am

Really hyped for my first full LD! I have a couple friends I am teaming up with to make it a bit easier, so hopefully we can get something great out!

My tools:
Language: C#
Engine: Unity (Probably 2d, but not sure yet)
Graphics: Adobe Photoshop (me) and Adobe Fireworks (Kris)
Sounds: BFXR for sound effects, FL Studio for any music

My team:
Ty (that’s me!) – Lead Developer, Programmer
Kris – Sound Designer and Artist
Jin – Programmer

Of course these guys might do other things, I am just listing their main parts in the project!

Also, I feel like I need to give some closure relating to MiniLD 58. I was so close to finishing the game, until I ran into a couple of bugs. I didn’t have enough time to fix them, thanks to me entering into the SkillsUSA Georgia Computer Programming competition (First place baby!). I decided that the game didn’t work well enough for me to submit. It happens, and now I have a better idea of what to expect for LD32!



MiniLD58 Pong Island Submitted

Posted by (twitter: @bennywage)
Monday, March 30th, 2015 6:09 am

I managed to submit my game last night. Annoyingly I’ve been crazy busy this week, so hardly got as much time as I wanted to work on it. Still quite happy with what I did get done though. And it was my first LD entry, so I think it was a great warm up to LD32!

So, what did I learn?

  • You can get a pretty nice style going with primitive shapes and a few textures.
  • You can completely transform the feeling of a game by changing camera angle.
  • It’s possible to get surprisingly close to a release worthy (mobile app maybe) game in a matter of days.
  • I need to be more creative with game names.
  • Consuming copious amounts of coffee seems intrinsically linked to creativity.  (Ok, ok, we all knew this one already)


Here’s the link to play:

And the link to the entry page:

And here’s a link to my Twitter, because why not :)


Definitely going to be developing this game further. It’s been a pleasure, bring on LD32

Viva la Ludum

Charles Great Quest for Pong Postmortem

Posted by (twitter: @PixzleOne)
Monday, March 30th, 2015 3:03 am

Hi, PixzleOne here!
I don’t know where to start, so I will just start when the mini LD begun, the 20th of March.
I had this idea of a game that I wanted to create even before this mini Ludum Dare.
What I wanted to make was an open world game where you run around and do criminal things, not too different from Grand Theft Auto.
I wanted there to be a open town where you could run around and punch people, steal cars and get hunted by the cops.
I started working on my game right when I got home from school at the 20th of March. The theme had now been announced, but I didn’t really know how to implement pong into my idea. I started making the basic mechanics for a top down GTA clone. I worked on my game every day, but the time flew past. Soon I realised that I didn’t have nearly enough time to create half of the content I had hoped to make. I continued working on it, really wanted to finish in time.
In the end I managed to put together something a bit similar to what I had been aiming for. I got pong into the story, and also some pong inspired gameplay.
It’s a game with a story about a boy named Charles who was in love with his pong game. One day it got stolen and to get it back Charles had to beat the thief in a pong game. When he got to the place, a guard stopped him. To enter he had to become a criminal.
When you have read the story, the game puts you in a small little town. I wanted there to be cars that were driving around in the streets, but I didn’t have time. Instead i put a highway to the left of the town where cars drive. The player cannot drive them unfortunately.
However, your task as a player is now to get 500 fame as a criminal, and you can do this by killing civilians and polices with your fists. Once again, there wasn’t time for me to create more weapons.
If you manage to get 500 fame, you get a bit more story, and then you get to face the thief in a epic pong battle of destiny.

What went well:
I made some story.
I made linear gameplay that follows the story.
I made simple AI for the polices.
I made a simple open world.
I made one music track.

What could have went better (or just went bad) :
The graphics are very simple.
I didn’t have time for any polishing.
The AI is very badly written.
I could have worked a lot more with the pong part.
I wanted to make animated cutscenes.

Be sure to check it out, and tell me if you finish it!
I don’t think you can play it in google chrome.

Ludum Dare page:

Submitted my MiniLD58 entry!


About a year ago I’d been toying with the idea of a rotational pong game that played like Super Hexagon & Bit Trip Beat mashed together; I called it Super SHIELD.


For the jam I thought, hey, why not resurrect the idea and reboot it for Unity 5? I’m a much better coder than I was a year ago – so refactoring and rebooting wasn’t a huge deal.

Here is the game! Play it, share it, and let me know your thoughts!



Twitter: @emotiontheory


My MINILD58 entry is finished.

Posted by
Monday, March 30th, 2015 1:59 am

Hello everyone! It is not my first time here in Ludum Dare. However, it is my first time to make and submit an entry that I am truly proud of, because I set myself that it is already complete. I failed so many times before. I lost the chance to submit because of my negative energy. I haven’t gotten enough courage that I have today. So yeah, hopefully. You can visit the game that I’ve made and play with it. It is only for Windows. So please bear with me!

If you want, you can do feedback on my game. So that, I can see what are things to be learn and I have to work on.

Side B

Sunday, March 29th, 2015 8:50 pm

Sans titre

Our little entry for MiniLD#58, from Goombat & David Box (

It’s our first try in making a game by ourselves. We used Game Maker.

Have fun and enjoy the music!

Download Side B

Ruddle Battle ! – MiniLD #58

Posted by (twitter: @projesh)
Sunday, March 29th, 2015 7:25 pm


Finished and uploaded Ruddle Battle few hours back ! Had loads of fun creating this game, and participating in Ludum Dare for the first time !

Went for the minimal approach for the in-game graphics and decided to use bold colours, and candy style graphics for the UI.

Just play the game (and possibly have fun) and let me know how I did and how I can improve.

[Note] Sometimes the ball may get trapped due to ball’s velocity becoming very low from awkward hits form the AI or the Player, if this happens, just restart the level using the pause menu

PongHole (MiniLD)

Posted by
Sunday, March 29th, 2015 6:38 pm

So, i just finished my MiniLD entry, it’s a very simple pong-clone, as expected, but with 2 small twists:

1) It was designed for digital controllers, so the controls are very very simple. Arrow keys to position the paddle at 4 predetermined positions.

2) The rules are a bit different, instead of using the paddle to avoid the ball to leave the screen, the idea is to use the paddle to avoid the ball hitting the center of the screen.

3) Multi-ball, because, why not?

Yes, it’s simple and not very creative, but it works. For the most part. :)

Play PongHole:

Simple Pong done

Posted by (twitter: @cp_kayelgee)
Sunday, March 29th, 2015 8:16 am


It’s done a pong with nothing extra. I decided to cut all the features before I even started.

So I ended up makeing a simple Pong clone. At least I finished what I wanted to do.

So if you want to play a simple pong that might be harder then it seems at first go ahead and try my Simple Speedy Pong.

My First MiniLD – Core Influence

Posted by (twitter: @@aboywithstick)
Saturday, March 28th, 2015 11:43 pm

Hey everyone!  I had a complete blast taking part in MiniLD #58 and I can’t wait until Ludum Dare #32.  This was my first time participating in a game jam and my first time actually completing a game from start to finish.  Since I wanted to know if I could actually complete something within the 72 hours for the jam (minus sleeping 6 hours/night <my daily average/week>, eating, bathroom breaks, whatnot), I left myself with 48 hours.  I finished just under that mark; timing myself with my iPhone stopwatch, whenever I did anything related to the game over the week.

I started out with a short one liner: “A game where the player must defend their core element from negative influences and allow positive influences to add to their core”, then worked the PONG theme into that.  The one liner came out of the thought of the influences that we encounter throughout our life cycle and how we reject or accept those influences; developing ourselves as a result of those encounters.

From there I began jotting down ideas and sketching out scenarios into a notebook.  Once I got enough down, I opened up illustrator and photoshop to make my initial game art to get things started in Unity.  Throughout the whole development process, I learned so much and found focal points of study to improve my skills.

Core Influence

MiniLD #58 – Typing of the Pong – Post-mortem

Saturday, March 28th, 2015 4:56 pm

Since I am planning on taking part in the coming LD #32 in April I decided I would get some practice in through the MiniLD #58. With the theme of Pong I originally started my game as a Typing of the Dead / Pong hybrid but as it progressed it became more Dance Dance Revolution / Pong just to keep it simple.

Typing of the Pong


The game itself was fairly straight forward to make but I have learned a lot about what are good ideas and what aren’t when it comes to implementing them in a quick game project. The game is in a playable state but I ran out of time to implement music, high scores and a few other nice to have features.

Mine certainly isn’t the best of the entries but I really enjoyed making it and found having a goal makes it so much easier to be motivated to program. I definitely have enough confidence after this to go in to the coming LD #32 knowing that I can get a game finished in a short space of time.

Granted, it’s a MiniLD, but still. Feels good man. Before submitting it, I looked at the other entries, and it seems there are two other entries with the same concept (and one with the same name >_>), but with different executions. This was pretty easy to make, that combined with the week long development period is why I finished my entry rather than ending up with a partly finished non-entry like I usually do in Ludum Dare.


Intergalactic Pong – MiniLD 58 Entry

Posted by (twitter: @xanjos)
Saturday, March 28th, 2015 7:19 am

Just submitted my entry for MiniLD 58 (Intergalactic Pong) last night.

Same rules as regular pong except everything is now set in space and the ball is now an asteroid and there are planets that can pull the ball in and also the ball can wrap around the screen because space.

Click the pic to play!!

Click the pic to play!!


Saturday, March 28th, 2015 6:06 am

094e70ce1b50382f5ecab318801db871 (1)


Friday, March 27th, 2015 10:41 pm

Mini ludum daring

ImposiPong ready to play!

Posted by
Thursday, March 26th, 2015 10:49 am

Hey Everyone,

SuperCoolGames very first contribution to LudumDare is now ready to play!


Pong where the number of balls doubles almost every hit! There are 4 separate game modes to try!

Download it here:

For more games check out:

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