Posts Tagged ‘MiniLD57’

Timelapse! Last Part! :D

Posted by
Wednesday, March 11th, 2015 7:46 am

Hi guys! 😀

Here’s the last part of my time timelapse series about the creation of my MiniLD57 entry, Esrever Wild! 😀

Here you can see me applying my final touches and fixing the UI for the game 😀


Enjoy!

Don’t forget to Comment, Like if you like, Dislike if you don’t, and subscribe for more! 😀



 

Yo! Part 4: Main Menu! :D

Posted by
Saturday, March 7th, 2015 3:49 am

Yo! Wat’up guys! 😀

Here’s part 4 of my “making-of” series 😀 (it says part 3 because part 2 has two parts 😛 )

Here you can see me designing and animating the main menu for my game, Esrever Wild 😀


 

Enjoy and don’t forget to like if you like it, dislike if you don’t, and subscribe for more 😀

Thanks!


 


 

TimeLapse Part 3 ! :D

Posted by
Thursday, March 5th, 2015 1:30 pm

Yo Wat’up Guys! :D

Here’s the third part of my timelapse series :D this video covers me, creating the terrainSpawner, a game object with a script that randomly spawns a set of terrain from a list of terrains for my game, Esrever Wild 😀


 

Feel free to leave your comment, like if you like, dislike if you don’t, and subscribe for more! :D

MiniLD#57 TimeLapse Part2! :D

Posted by
Tuesday, March 3rd, 2015 5:58 am

Yo Wat’up Guys! 😀

Here’s the second part of my timelapse series 😀 this video covers me, setting up Unity and my assets for the programming to come :)


 

Feel free to leave your comment, like if you like, dislike if you don’t, and subscribe for more! 😀


 

Time runner

Posted by (twitter: @_snade)
Monday, March 2nd, 2015 3:27 am

header

This is the game I made for mini-ludumdare 57

Description:

Trapped in a time loop you’re determined to find an exit.
Walk around to collect time fragments and place bombs to make ways through the walls. Make sure no one sees you.

Links:

Ludumdare submition: http://ludumdare.com/compo/minild-57/?action=preview&uid=7992
Download: http://snade.itch.io/time-runner
Website: http://www.snade.org

Controls:

– Arrow or WASD keys to walk around.
– Space-bar to place bombs

Options:

You can turn sound and music on or off when you’re in the game. they are small buttons in the bottom left corner.

System requirements:

-Java
-The ability to run a 1280×720 windowed screen.

Features:

– Tons of animations
– Music
– Epic sounds
– Voice!
– Randomly generated levels
– Time travel
– Super fast turn based game play

Gameplay video:

MiniLD57 Timelapse :D

Posted by
Sunday, March 1st, 2015 12:41 am

Just a thought, what if we were asked to make a timelapse before making the game itself? since, the theme is reversed? O.o haha


 

Anyways, I just want to share the first part of my timelapse series in making the Adventures of Esrever Wild, my entry to the miniLD 57 😀

It’s been fun and challenging, this miniLD, and I want to know what you guys think 😀


 

 

feel free to comment, like, and subscribe for more 😀

Backwards postmortem (miniLD 57)

Posted by (twitter: @fullmontis)
Thursday, February 26th, 2015 8:27 am

Ok, this is going to be weird. Writing a post mortem before the game
is something I never attempted.

And yet, I’m pretty sure what is going to go well and go wrong with
my game.

First, I know I will pick up a game I will like, and this is going to
be very helpful. This way I’m going to be very excited about my game
and will be very excited to seee the finished result.

Second, I will overshoot my idea by a countrymile, making it
impossible to create in the time frame of the miniLD. For sure, it is
going to be something so huge and impossible to make and the final
result is going to look like an incomplete mess.

Third, I know that I will interrupt my first idea right in the middle
and I will starting to work on a new idea ex novo, because “it’s so
much better!”, just to finish with a game that is probably worse than
my first idea could have done because of the lack of time.

This is a complete postmortem, and is going to be very accurate when
I’m done with my game. How do I know? Because it looks exactly like
all of my 5 postmortems so far.

Best thing though is that it is going to be a very fun mini ludum dare.

I know because they always are.

Metrom tsop ym. (Reversed desreveR)

Posted by (twitter: @@ZakChaos)
Tuesday, February 24th, 2015 9:27 am

 

 

 

 

 

Well starting things at the end and going backwards seemed to give me a lot of energy, while time management wont probably an issue, I will probably get bogged down toward the beginning.

What went right:
Writing a post mortem before the game, really helped me focus on goals, and allowed me alot of introspection.
Doing the project from a backwards perspective was a great way to make me legitimately plan my game, I usually work in this process:

  • 1: I hear theme,
  • 2:brainstorm for a couple hours, eat a sandwich.
  • 3:start drawing sprites, and making a basic little prototype
  • 4.run low on time
  • 5:cram a buncha music an sounds in real quick.
  • 6:make a crappy title screen,
  • 7:out of energy, do a verrry weak attempt of screenshotting, and presenting.

Sooo, for this project turning that process on it’s head was a great experiment and will really make me look at the whole process in depth.

What went wrong:

  • didn’t give myself enough time at the beginning,
  • slacked off more than i probably should have,
  • not enough sandwiches.
  • I should have taken more steps to prevent things that I knew probably would have been done wrong.

 

Thanks for taking the time to read,  I look forward to playing your games, see you at the starting line.

-ZakChaos

http://www.willdevelopgamesforfood.com

Reverse Ram Runner Post-Mortem

Posted by
Monday, February 23rd, 2015 6:27 pm

Wow, I can’t believe I manged to finish a Ludum Dare contest entry, even if it is a mini. I wasn’t sure if I would be able to do anything at all, considering I didn’t find out about the MLD until the 23rd, the very end of my weekend. After that, I had work for the remaining days until the deadline, which is why I decided to use Game Maker for the game. Anyway, enough of that, on to the post-mortem proper.

 

What went right:

  • I finished a game for once. Whooo!
  • All the basic bits of the game are in place and working properly.

What went wrong:

  • Almost no polish! That’ll happen when you hardly have time to work on something that has a deadline.
  • No music or sound effects.
  • Didn’t do much for me in the way of learning new things.

Lunar Year Relay – metroM tsoP 75# DLiniM

Friday, February 20th, 2015 10:44 pm
  • .dekil evah dluow I sa llew sa krow t’ndid scinahcem emag ehT
  • .ffo derehtils ti erofeb ti ta kool doog a teg t’ndid I .enihcam emit a fo dud ym morf degreme gnihtemoS
  • .spoO .emitecaps ot raet rehtona dedda evah yam I .denoitcnuflam yad taht niager ot yrt ot tliub I enihcam emit ehT
  • .emag eht no krow ot derit oot ro peelsa rehtie ti fo tsom gnidneps ,yad a tuoba tsol I

:gnorw tnew tahW

  • .etuc er’yeht kniht I .hguone llew tuo denrut setirps ehT
  • ).deretla enilemiT .seitluciffid lacinhceT( .dettimbus dna elbayalp emag eht tog yllautca I

:thgir tnew tahW

.em ot dnik neeb ton sah keew sihT

QUATAM – PostMortem (Mini LD #57)

Posted by (twitter: @_xamanik_)
Friday, February 20th, 2015 4:16 pm

This was my first Mini LD, and despite all obstacles, I’m very satisfied with the final result. The idea of creating a MMORTS using AR and the capability of traveling backwards in time seemed far fetched, but in the end it all went very well.

The Good:

  • It went pretty well. It actually went so well that Google is now interested in buying it, go figure!

The bad:

  • Accidentally killed my past self, and now I’m painfully fading away. But no worries, I’ll just go back in time to stop myself from killing myself by killing myself and thus saving myself from being killed by me.
  • It is alleged that some players lost the notion of what’s real and what’s virtual, some even had to be hospitalized with advanced stages of dementia.
  • I might have broken the sole fabric of existence
  • Accidentally brought Hitler to the present.

Love all your entries.

Peace

Pre-postmortem? pre-moretem? post-mortem? – MiniLD57

Posted by
Friday, February 20th, 2015 12:11 pm

This MiniLD was challenging, fun, confusing and many more, all at the same time.

With that being said, I tried to push myself to my limits in order to further improve, since this is my first entry for the Ludum Dare. And so here are the lists of the steps I did, the positive things and the negative things I went through while creating the game,


 

Steps:

  1. Actually made a written plan or to-do list (which I seldom, if not never, made)
  2. I made the models myself.
  3. Wrote all the scripts from scratch.
  4. Made the music from scratch.
  5. And discovered a lot more.

Positive:

  1. The art style looks simple yet beautiful to the eyes.
  2. The gameplay itself is challenging.
  3. I think its not bad for a first entry.

Negative:

  1. The music is bad.
  2. There are still some bugs that I couldn’t fix; I did fix some but, it took a lot of my time.
  3. The game does not have that much “replayability” factor.

 

With all those being said, I promised myself that I will improve and create more beautiful games in the future.

Pre-Post-Mortem – MiniLD57

Posted by
Friday, February 20th, 2015 4:43 am

This MiniLD was a lot of fun. I managed to finish a small fun game that is not the worst thing I’ve ever made.

I challenged myself to reverse my game development process, meaning

  1. I started by creating music,
  2. made a design document,
  3. pumped some sound effects out of bfxr,
  4. created all the art for the game,
  5. wrote a TO-DO list
  6. and finally started programming the game.

Good things that happened:

– No silence: By making the music first, my game finally wasn’t silent because I usually drag this out to the end and then I totally forget/scrap it.

– Small but finished: The game is actually finished, because I decided to not take the first thing that came to my mind and think about all the cool things I could do, but instead kept the scope small and concentrated on one single core mechanic.

– emehT: This is probably the first time I made something that fit the theme, instead of ignoring it or just tangentially relating to it.

Bad things that happened:

– Bad Art: The art is really bad, as always when I do the art myself.

– Bad Music: The same goes for the music, but at least it’s better than silence… right?

– Rather shallow: The game is only fun for a short time, the novelty wears off quickly and then it’s rather bland.

 

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