Ludum Dare 31
December 5th-8th, 2014

October Challenge 2014
Ending Soon!

ConstructionPlease excuse the site weirdness. Mike is making and fixing things. Clocks are probably wrong. Colors are place-holder.

What is Ludum Dare?
Rules / Guide

Posts Tagged ‘MiniLD #39’

Punks, Jams and Ira Glass

Posted by
Thursday, January 17th, 2013 9:35 am

Last time I entered LD #25 giving MOAI a spin and being generally out of practice with game development. I was not able to complete my (surprisingly complicated) game idea in the time provided. I chose MOAI because I’d been exploring different game platforms and that was my first stop. Since then I’ve been looking at Haxe + NME + HaxePunk. For those who wonder:

Haxe is a programming language based on Actionscript. The compiler is multiplatform and can target C++, SWF, Neko VM, PHP, Javascript and to some extent C# and Java. This means you can use the same source code to compile multiple targets and produce native (read: fast) executables. NME simplifies this build process a good deal and adds project files, asset management, and a graphical API among other things. HaxePunk is a port of FlashPunk to work with NME. It’s a game library, providing a particle emitter, sprite maps, entity management, collision detection, and animation. An alternative to HaxePunk is Flixel, or you could roll your own game library on top of Haxe/NME.

One thing I like over MOAI is the greater variety of targets. I can compile and run my game in the Neko VM using nme test myproject.nmml neko, which builds pretty fast and launches the game. Then change neko to flash to build a SWF instead. Then change it mac or windows and it begins churning out C++ and creating a native build. Or change it to ios, android, html5, linux, etc. That’s pretty nice. Caveats include you can’t build some targets from some platforms (notably IOS from Windows), and there are some gotchas where some behaviors are slightly different between platforms, but overall I’m pleased with this set up.

Although I’m late to the party I thought I’d commit to producing a game for MiniLD 39, and use it for One Game a Month. I figure I come up with a game design that I think should be completable in 2 days … then with some luck I have a chance at just finishing it in 8 days.

Editor: Sublime Text 2
Language: Haxe/NME
Framework: HaxePunk, HaxePunk-AI
Visuals: Photoshop, FilterForge
Audio: Audacity, VLC, Bfxr, Autotracker-py
Version Control: Copy and paste

By the way if you missed the keynote video by McFunkypants at One Game a Month, he ends it with this great quote from Ira Glass:

Nobody tells this to people who are beginners, I wish someone told me. All
of us who do creative work, we get into it because we have good taste. But
there is this gap. For the first couple years you make stuff, it’s just not
that good. It’s trying to be good, it has potential, but it’s not. But your
taste, the thing that got you into the game, is still killer. And your
taste is why your work disappoints you. A lot of people never get past this
phase, they quit. Most people I know who do interesting, creative work went
through years of this. We know our work doesn’t have this special thing
that we want it to have. We all go through this. And if you are just
starting out or you are still in this phase, you gotta know its normal and
the most important thing you can do is do a lot of work. Put yourself on a
deadline so that every week you will finish one [thing]. It is only by going
through a volume of work that you will close that gap, and your work will
be as good as your ambitions. And I took longer to figure out how to do
this than anyone I’ve ever met. It’s gonna take awhile. It’s normal to take
awhile. You’ve just gotta fight your way through.

MiniLD #39 Announcement

Posted by
Friday, January 11th, 2013 1:27 am

There have been quite a few people asking in #LudumDare about when it is, and I suppose it’s time now! This one is a bit earlier than usual so as not to conflict with Global Game Jam, and as an extra special treat to all the #1GAMers out there, this one will be running for TWO WEEKS. That’s right folks, running from today, 11th Jan until 25th Jan! Ending submission time will be the same as regular LD, so 03:00 UTC. Now on with the theme I suppose:

Hindsight

Ever finished a game, and after release you’ve thought to yourself “Damn, I really should have done this”, “Why didn’t I make that game instead of this one?”. This is your chance to change it all. Feel free to take the theme and use it as you wish, perhaps as part of the core game play mechanic, the story, whatever! Revisiting an old LD theme that you couldn’t take part in or didn’t complete is also fine. This is a jam, your game, and it’s about fun. Treat the rule as more of a suggestion to get the ideas flowing.

There are no rules for this jam, other than of course not using copyrighted material. Besides that feel free to make the game on a plane, with your name, whilst on a boat, eating oats, take an old game and make it bold. The doors are open!

One thing I will ask is for people to say what part of their game is the “Hindsight”. “I should have entered last LD”, “I should have made this game last LD”, “Control mechanic”, “Story”, etc. If you don’t feel comfortable giving where it is, don’t worry about it :)

NeiloGD

[ SUBMIT HERE | View all ]

[cache: storing page]