Posts Tagged ‘MiniLD #27’

Saving his code is hard

Posted by (twitter: @MujkicHaris)
Saturday, June 25th, 2011 6:49 pm

Be aware. “Unknown” is sending his forces, computer viruses that are trying to vanish you. More about my MiniLD #27 game, you can read here. I am making progress with code, and also today I’ve done a lot of art. So here is my screenshot 3. Comments?

 

 

My game for MiniLD #27

Posted by (twitter: @MujkicHaris)
Friday, June 24th, 2011 10:15 pm

This is my first time to enter this competition. I am developing 2d platform/puzzle game. It is called “Saving his code”.

STORY

Game is about two friends Tim and John. Tim is a game developer. One night unknown hacker stole his game source code. But… Tim has a big problem! He must finish his game in 10 days, and he doesn’t have his source code. So he calls John to help him find the guy that stole his source code.  In that point your mission starts!

TOOLS

I am developing this game in GameMaker. For graphics I am using Inkscape (vector art) and GIMP for rasters.

SCREEN 1
I started making this game before couple  hours ago, so this is a first screen…  Main menu.

 

Main menu 1st build (Click to enlarge!)

 

June 25 MiniLD Theme = ALL TALK

Posted by (twitter: @McFunkypants)
Sunday, June 5th, 2011 8:52 am

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The secret phrase is...

MiniLD #27 is officially a go!

The SECRET PHRASE is:
“I think we can work something out…”

All games that include this phrase will be awarded a golden Ludum Dare achievement trophy that will appear on their profile page. Good luck and have fun!

Happy summer vacation, everyone!  Are you ready for June’s Ludum Dare miniLD game jam? This month’s mini will be held on the weekend of the 25th. I think you will love the theme. It is sure to get people talking… due to popular request I’m releasing the theme early so people on vacation can dive right in and get started early.

The theme is: ALL TALK – conversation trees and dialogue choices.

On Friday June 24 at 4pm PST (midnight GMT) a secret phrase will be announced. Your entry must contain this phrase in the dialogue!

This month’s MiniLD #27 is designed to be fun, low-stress, and relaxed. Perfect for vacationers. The rules this time are going to be very chill: you can use any game engine you like, premade art, and people are welcome to form teams. Instead of crunch-time cramming, you are allowed to start now and work up to midnight on Sunday June 26th. There will be no disqualifications whatsoever. The only rule is that there are no rules. Take your time – use whatever tools you like – just have fun!

Crimson Gem Saga

Ren'Py

June’s “all talk” theme is perfect for plot-heavy, deep philosophical discussions between the player and a cast of NPCs.

Ideal for z-machine text adventures using Inform7, ultra modern HTML5 literary gaming powered by engines such as Undum or the Choice of Games engine. There’s also RPGmaker and Doglion’s RPG engine.

I recommend the ever fantastic Ren’Py visual novel engine.  A complete sample Ren’Py game source code is available here to help you learn.

If you are using Flashpunk, I recommend using Draknek’s upgrade which has an amazing text engine.

Another fantastic engine you might enjoy working with is Jake Elliot’s Visual Novel engine from this game that uses Flixel.

I’ll be creating my own HTML engine for this, using pre-rendered 3d avatars. Since we don’t have to care about tech or rendering performance, HTML5 is the perfect choice since it is great for low-power mobile devices. Heck, you could write your game using youtube, regular html4 or even hypercard.

L.A. Noire

Fire Emblem

Think NPCs, CYOA, multiple choice, text, plot, voiceovers, speech synthesis, prose, humour, conflict, debate, love.

Make a murder mystery or a political scandal. A dating simulator or a talk show. A news report or a bedtime story. A love story or a heart-wrenching breakup. Beat poetry or freestyle hip-hop. Whispers or screams. Secret school flirtations or code-words between spies.  Hardcore RPG, Ren-py visual novel or pure text IF (interactive fiction), the choice is yours.

No matter what the genre – from AAA rpgs and shooters to puzzle games and everything in between, virtually every videogame ever made uses dialogue to progress the plot. Repetitive battles and grinding are sometimes seen as mere filler between the NPC dialogue and missions.  Which is more exciting? Killing your thousandth giant rat or encountering the next major NPC who gives you a quest?

Fallout 3

Alpha Protocol

This low-stress, relaxed rules MiniLD is a fun way to get away from worrying about framerate, animation or incredible 3d graphics and instead focus on the plot. The characters. The story. The soul.

Perhaps you will invent an epic storyline and a cast of interesting characters that are so cool they make it into your next action title! For now, just remember: focus on dialogue and characterization. On personal conflict, emotions and tough decisions.

Valkyria Chronicles

Final Fantasy II

Will this be a fun breather between more intense programming projects? Will your game be easier to program than something more graphics-heavy? Will it be deeper than your last brainless shooter? More artistic? Less work? More original? Discuss.

Read this wonderful article for ideas: [part1] [part2] [part3]

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