Posts Tagged ‘MiniLD #22’

Progress. Yummy.

Posted by
Saturday, November 27th, 2010 9:19 pm

Ok, I’ve gotten things done! Feels good. 😀

The character now moves correctly and can shoot laser beams. (Thanks to HyrdroKirby in #pygame and cafesofie in #ludumdare)
I’ve also given the clouds a thicker border to make them look *nicer*
Here’s what it looks like:

Laser beams!

Laser beams!

Too bad it only gets a terrible 16-26FPS. :(
I’ll have to optimize it somehow. The code is extremely rubbish at the moment.
Next up: citizens and tanks.

Continuing LD #18

Posted by
Friday, November 26th, 2010 6:38 pm


I will be continuing work on my LD #18 attempt.  I did not upload it to the site at the time, since it was not really a game at the time — no winning or losing.  It may be possible for me to create some levels and turn this into a little platforming adventure.

Here is the timelapse from the LD #18 weekend.

Conquer The Planet

Posted by
Friday, November 26th, 2010 12:35 pm

A long time ago in a not so far away land called MiniLD#20 I attempted to make a game. It was called Conquer The Planet and it completely failed. This time, hopefully, it won’t. The theme was greed, which I’m still going for, but I’m screwing the “only one of an object rule” because that’ll add a whole ‘nother level of complexity I don’t want to deal with. :)

Here’s the original concept idea if you’re interested:
As for the game code, I’m too embarrassed to show anything from that. :(

Wish me luck! (and follow my progress and give me inspiration and motivation and stuff!) 😛

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