Posts Tagged ‘mini’

MiniLD #57 post-mortem “Zodiwhacked”

Posted by
Friday, February 20th, 2015 6:12 pm

Well this was my first entry here at LD. I would love to say I learned some things, but I probably didn’t.


Overall, I had a great time. I seemed to have struggled the most with the theme. For the life of me I couldn’t come up with any concepts or any ideas.

However I still managed to crank something out. It definitely needs more work, a direction would have helped exponentially during this whole process. But I’m happy with it, I think…


Lode Storm – For this 7 Day RTS

Posted by
Thursday, July 25th, 2013 11:53 am

An extreme amount of effort, mental stress, sleep loss, and caffeine have been put into my entry so far.

Code name ‘Lode Storm’, it is a tough effort to recapture the magic of the classic RTS games mainly C&C.

I am the sole developer, doing the programming and all the graphics too,  and it is implemented in C++ and SDL.

Most exciting is the AI which uses some pretty gnarly algorithms, and is capable of some really nice stuff already.

Plenty left to do however…


More info will be posted up soon on my blog :


Posted by
Wednesday, March 21st, 2012 2:32 pm

Pirates Vs Zombies!

My Doodle (don’t worry, my vector art is much better than my hand-drawn stuff!

What I am using:


  • Impact js (html5 / javascript game framework)
  • Javascript
  • Komodo Edit


  • Inkscape
  • Sprite Monkey

Sound/Music (my friend is making it):

  • FL Studio


  • OS X Lion

As soon as I have a playable demo I’ll put up a link for the web version!


Happy game making,

Mark Johnson


To try, or not to try…

Posted by
Friday, September 16th, 2011 7:27 am

I made this account so me and my friend(s) could maybe compete in next years Ludum Dare Jam, and I just read that there is a mini LD on the 17th. All I know how to do is make crappy games with Multimedia Fusion 2, I was planning on learning more/switching to Python+PyGame by the time of LD next year.

So should we try to make a game for the Mini LD?

Starting….. NOW!

Posted by (twitter: @@tman_BOSS)
Wednesday, July 27th, 2011 7:20 pm

Just got back from vacation and I am getting right to work on making my entry. I’m thinking of making a pacifistic strategy game…

I’ll be using:

-Game Maker (again)

– A hip new drawing program I found called Paint.NET

MiniLD here I come!

Posted by (twitter: @@tman_BOSS)
Friday, July 22nd, 2011 5:43 am

Hello everyone. Im 99 percent sure that I’ll be participating in this MiniLD. I just hope that the theme is easy to do in Game Maker…

Participating in Humanity

Posted by (twitter: @@tman_BOSS)
Sunday, June 12th, 2011 5:02 am

Hello folks, I will be participating in this MiniLD! But since making dialogue in Game Maker is kind of tough, I’ll probably just have a story in my game, The Struggle for Humanity. In this game that I’m working on with qwezc, you are of an ancient alien race that has to introduce new technology and ideas to the early humans. I’ve never really done something like this before, so I’m excited to see how this turns out!


Here’s an early screenshot:

Plain Savior

Posted by
Sunday, June 28th, 2009 4:00 pm

Mirror 1:
Mirror 2: Link:
[ Windows only ]

Plain Savior is an interesting little platform game with the usual set of deadly tiles. You are in your company’s building, and suddenly decide to destroy anything and everything you can. (I will definitely expand this game in the future)

Game created by Matthew Shaffer 2009 for MiniLD #10

Created with Game Maker
Sound FX created with SFXR
Graphics created with MSPaint
Everything was created in 48hrs

7 sound effects
6 levels
3 enemies (One of which is progressively created and stalks you)
4 destructible objects

* Arrow keys to move and jump
* ESC to quit
* R to restart the level (Or just die)
* Jump on stuff to destroy it
* There’s a certain number of people & objects that have to be destroyed
each level, but it’s not revealed. It’ll make a sound effect and activate
the portal when you meet the requirements.
* All statistics are generated after each completed level.

System requirements:
Windows 2000+
DirectX 8+
8-16mb video ram
500 mhz CPU
128mb ram

(These are estimates. May run on less)
If you want to run this from a VM, install DX first or it’ll whine it can’t find a DLL.

Feeling suicidal? Press escape or beat the game, then make your way to the portal on the right side for a rediculously challenging level.

Plain Savior: The Basics

Posted by
Saturday, June 27th, 2009 8:23 pm

As probably a good portion of LDers were contemplating, what to do about the theme? I decided to go with a mixup of being the domestic abuser and saving others.. but the whole “saving others” and future AI cop system, is well non-existant.

Here’s a screeny of the game so far:

Ah yes, plain graphics. Even though using premade graphics is allowed in this miniLD, I don’t have any premade so it’ll have to do.

It’s got walking, jumping, bouncy pads, enemies, and destructible objects.

Seeping Darkness, Radiant Butterflies

Posted by
Sunday, April 19th, 2009 4:33 am

I’ve added mini dark towers (is the prime thing used to spread darkness) and also finally decided on a dark vs. light (perhaps earlier mentioned as decay) thing.

Here’s a shot with lots of mini dark towers, so almost everything is dark, except where the butterflies fly. So in a normal game, you’d need to eliminate those.

Still need to add some sort of attacking unit to the light side, adding building interface, winning conditions, and a few levels. It might need a few others things too before it feels like an actualy game, but we’ll just have to wait and see. I probably won’t have time to make it a good game, honestly.

Tower Wars Final

Posted by
Sunday, March 8th, 2009 2:57 pm

As I didn’t want to spend the entire competition playing through the LD archives, I picked three previous themes and used all of them.  I hope that by doing this, I came close enough to two things in there that it qualifies.  The three themes that I worked from were:

  • Construction/Destruction
  • Chain Reaction
  • The Tower

You’re trying to build your tower into the green area at the top of the screen before your opponent builds theirs into the red area.  The arrow keys move the building blocks around the top of the screen, rotate them, and drop them, much like Tetris.  If you don’t build your tower sturdily, then some of your tower may crumble due to the extra weight you’re adding as you build.  If you notice your opponent building his tower sloppily, you can drop a few blocks on his tower to collapse his and give you a lead.

Pygame source code can be downloaded from .  The game can be run single-player (no opponent) with ‘python’.  The ‘–help’ option will tell you what you need to know to play multi-player.

I have not tested this on any platform other than Linux, and I have not tested the multiplayer over the Internet.  It shouldn’t be hard to make it work under Windows, but I don’t have access to a Windows machine to test on.

Mini LD#8 Announcement!

Posted by (twitter: @ludumdare)
Tuesday, February 17th, 2009 2:05 pm

Prepare your socks, possibly with masking tape or some kind of velcro straps, if you wish to prevent them from being blown off.  It will soon be time for MINI LD #8, hosted by Hamumu!

This Mini-LD will take place on Friday, March 6th at 3:00 PM PST, ending that Sunday at 3:00 PM PST.  Standard rules.  You have 48 hours.  You have your mind, your computer, some caffeine, and three angry chihuahuas.  You have no backup (and probably no backups).  Be ready!

The theme will be announced at start time, and for teasing purposes, I will tell you that, like my last hosting job, checking out previously made LD entries by other people might help get you ready for the action!  History is a part of what this is all about, so let’s make some history.

Announcement: Mini LD48 #1 – Hamumu Style!

Posted by (twitter: @ludumdare)
Tuesday, May 27th, 2008 11:33 am

Suffer, my minions! Friday, June 6th at 6:00PM Pacific Time (Someone else figure out the GMT there), we are hereby commencing the world of Mini LD with a grand explosion of Hamumu-time Fun-brand Entertainment-ness!

The theme will be announced at compo start, and the rules are standard Mini-LD rules. The only host change I am making is:

1 – You may use any preexisting code, art, sound or anything else. No limits on this one! Okay, one limit: What you use has to be legal. If you didn’t make it, you need to have the rights to use it. Yes, you can totally take something you’ve made before and modify it. No, you can’t take something you’ve made before and just shrug your shoulders and turn it in as is.

That’s it! As far as I know, this is an unjudged contest, just a chance for 48 hours of game developing madness. As the first ever official Mini LD, it’s probably going to go off with a lot of hitches, so bear with us and tell Phil to make it all better.

There’s no official signing up, but it’d be cool if you’d post a comment here announcing your intent. I hope we get lots of folks. Anyone can enter, and like regular LD, in the end, you’ll post a blog entry with a link to your game and a screenshot. Then we’ll bug Phil to make an image grid out of it.

Mike Hommel (Hamumu)

Mini LD48!

Posted by
Sunday, May 25th, 2008 5:56 pm

Hey, visit the rules wiki to see what I’ve put down for Mini LD. I’ve got a set of rules (well, a list of ways it’s different from normal rules), and a host sign up page, which I conveniently nabbed the first slot on. Feel free to edit and improve the whole thing. This isn’t my deal, it’s the community’s.

Things still quite unknown include: how judging works, or not if we don’t do that, and what category/tags/whatever the entries and journals need to go into. Will each one have its own category? Maybe a general Mini-LD category? If so, how do we separate the entries for different months? These things need work.

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