Now:
October Challenge 2014
Ends in:
Sat, 01 Nov 2014 00:12:00 UTC

Coming Soon:
Ludum Dare 31
December 5th-8th, 2014
Sat, 06 Dec 2014 01:00:00 UTC

ConstructionPlease excuse the site weirdness. Mike is making and fixing things. Clocks are probably wrong. Colors are place-holder.


Ludum Dare 31:

Ludum Deals

???

 

Recent:

MiniLD #XX


Posts Tagged ‘memory’

At the last seconds…

Posted by
Monday, August 26th, 2013 6:13 pm

I’ve committed the game…

Hell yeah =)

Screen Shot 2013-08-27 at 6.54.31 AM

Name is RE:(M/W)IND. You are digging through memories of the guy, who had suddenly only last 10 seconds to remember.

>> Play <<

Cheers to all who made it through LD27 =)

TurnStyle (Spawn of Cryptid Puzzle Challenge) Released

Posted by
Saturday, February 28th, 2009 8:37 am

Well after an incredible amount of work I have finally released my first Flash / ActionScript 2.0 game! You can play it here if you’d like. I hope it is cool to post here because it is relevant in that the original game play idea came from my Cryptid Puzzle Challenge entry in the Mini-Ludum Dare #7 competition back at the beginning of the month.  I also wanted to really share it all with my buds here at Ludum Dare!  :-)

Here is level 3 from my first Flash game TurnStyle.

TurnStyle is a unique visual and memory based puzzle game where each of the 15 puzzles are original illustrations that follow a complete story arc over the duration of the game.

Every puzzle is made up of individual pieces which have been randomly rotated so that they are scrambled each time. You must work quickly and efficiently to rotate the individual pieces into the proper alignment before the timer runs out.

There are easy, medium, and hard difficulty puzzles mainly guided by the amount of individual image pieces that make up each puzzle and the way that I break up the images into pieces.

Personal best records are stored locally for score and rotation count per puzzle. Global high scores may be submitted to the Mochi Leaderboards at any puzzle progress screen. You are able to retry a level if the time runs out.

I haven’t submitted it to any portals or whatnot yet so it is living at it’s mochi-ads home right now.  I’m using their encryption, version control platform, advert api, and leaderboards/facebook api.  Seems pretty easy to setup.

I will try to post more about my adventure in creating this game and learning Flash over at my personal site but for now this is finished!


[cache: storing page]