Posts Tagged ‘mech’

Tactical Superiority – Post-Jam V.1.1: Web player!

Posted by
Thursday, September 3rd, 2015 2:53 am

Screen4

Play it here

Got the web player running afterall. It was somekind of a temporary problem somewhere, weird stuff.

Do try and rate the jam build as well will ya?

Tactical Superiority – Post-Jam V.1.1: Sounds!

Posted by
Tuesday, September 1st, 2015 12:27 pm

Screen4

Play it here

The first Post-Jam version is now out! Had some technical difficulties with the web builds (HTML5 build has terrible audio support and itch.io didn’t like the Unity web build for some reason) so now there aren’t any! Desktop builds all the way, eh.

Do try and rate the jam build as well will ya?

3 games ideas,2 game designs , 1 game development

Posted by (twitter: @juaxix)
Monday, August 24th, 2015 6:42 pm

With this topic, “You are the monster”, I had 3 different ideas & designs:

  1. Swamp thing
    1. B&W art
    2. Swamp scenary
    3. Mechanics: hide & seek, destroy enemies (bad fellas from swamp) ,protect good people, use healing power, and so on, even grow mushrooms and collect green gas from them
  2. Spider game:
    1. Steampunk art with a lot of fire and storms, tornados, yeah!
    2. Desert and volcano scene, i missed the arabic buildings, but,wtf i had no time for that
    3. Mechanics: alien spiders –> lavalantulas! LavalantulaToo much power ..ok, but it could be some, more powerful, and innocent, how about a robot said my brain –> yeah, steampunk rocket-robot with rockets,there you have!steampunk robot
  3. Scorpion game: the same with the spiders in (2) but with a scorpion and venom in stead of the robot

Other Crazy ideas : the sun as your enemy, fireballs from the sky, oasis, mirror images, sand warriors,…omg, so much imagination

Ah, the Politician as the monster with tentacles, robbing and killing people…

Anyway, stay cool ,play the game.

Tactical Superiority is out!

Posted by
Sunday, August 23rd, 2015 8:24 pm

Screenshot1A postmortem will arrive in the future, meanwhile…

Get stomping!

.

Gameplay progress

Posted by
Sunday, August 23rd, 2015 10:40 am

So far so good. Player controls and city destruction are in.

MechGameplay

The only thing missing now is tanks! A lot of tanks…

Texturing done!

Posted by
Saturday, August 22nd, 2015 6:07 pm

It took me a full day (- 6h give or take) to make an animated, low poly mecha. This is why I’m not a graphics artist!

You can see the 32×32 texture in the top left corner. I didn’t even use all of it yet.

Tomorrow’s for gameplay then. Gotta keep it simple, but taken that I have no ambitious design this time, it ought to happen.

Now for some well earned sleep.

Graphics progress

Posted by
Saturday, August 22nd, 2015 1:05 pm

Apart from a few hiccups in the Blender animation pipeline, importing the model to Unity wasn’t a big deal.

GIF

Pretty, huh? A little bit of paint and we’ll have ourselves a nice All-Purpose-Armored-Vehicle™

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