Posts Tagged ‘mash-up’

Turbulent Lake

Posted by
Saturday, March 7th, 2009 11:01 am

Well, this is a new one. I’m finished, or as finished as I’m going to get. I chose to build a game where the primary (indeed, only) mode of interaction is movin the mouse around and frantically clicking — and apparently something I did yesterday set of my carpal tunnel something awful. I can no longer play what I’m writing! Oh noes! Ah, well…At least it’s feature-complete, if somewhat lacking in content.

Turbulent Lake

Download Turbulent Lake for Windows

Game is a mash up of Hamumu’s Still Pond, and some, err, other stuff. Yeah. If you find it frustrating, press spacebar to toggle ‘wimp mode’. Makes things easier.

Wimp.

Ondrian Fordrian?

Posted by (twitter: @davidrlorentz)
Friday, March 6th, 2009 10:52 pm

Well, after a couple of hours playing old LD games (which tend to be amazingly good, btw), here’s my screwball idea.

Only Forwards + Mondrian = Ondrian Fordrian

In this mashup, I intend to mash extra hard, almost beyond recognition. In other words, I will be interpreting my inspirations loosely.

In Only Forwards, the avatar is always moving forward and the player’s inputs cause the avatar to turn left and right. In Ondrian Fordrian, the avatar is either moving forward or not moving at all; input consists of exactly one key, the MOVE FORWARD key. The player’s goal is to move forward as much as possible.

In Mondrian, the visuals are inspired by the De Stijl artist Piet Mondrian. In Ondrian Fordrian, the visuals are inspired by the Bauhaus artist Wassily Kandinsky. Or who knows, once I actually have a game maybe I’ll go with someone else, someone whose work is more gamey, like Mondrian’s friend Theo van Doesburg, founder of the De Stijl art movement. I totally just looked all that stuff up on Wikipedia.

In Ondrian Fordrian, the avatar is a Kandinsky doodad attempting to traverse the frightening, bewildering Kandinsky miasma. His goal is to move forward along his curvy, Kandinskic path. Everything moves. Some of it pushes him backward, some of it can hurt him.

Never Look Back. This is the second (way more boring) title for this game.  Never look back, Kandinsky doodad. The past is past, and the only way is forward.

I will be working in Flash with AS3. I intend to finish the game this weekend, but it’s going to be meager, for a couple of reasons. Chiefly, I have a lot of other stuff on my mind, plus the weather’s so damn nice.

MINI LD#8! THEME: MASH-UP

Posted by (twitter: @ludumdare)
Friday, March 6th, 2009 3:00 pm

THEME: MASH-UP!
Select two previously existing LD entries ( see them here: The Grid ), and make a game that combines them!  One of the two may be your own entry if you wish, but they can’t both be.

What does it mean to mash up two games?  That’s up to you!  Maybe you’ll have the player from one game face the enemies and world of the other game, or you’ll combine gameplay elements from both, or you’ll steal the theme and setting from one game and the gameplay of the other.  It’s up to you!  Use whatever you want from the two games to create a horrifying two-headed freakbaby! Your game can be remarkably similar to one of them, a perfect blend of both, or nothing like either, as long as deep in your heart you were intending to combine them.

Standard LD rules apply, so even though you are working from someone else’s ideas, you’ll have to create all the art, sound, and code yourself rather than stealing theirs.  So find your two favorites, and get to work!

You have until 3pm PST on Sunday to get ‘er done!

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