Posts Tagged ‘map editor’

This is what happens… [map editor debugging]

Posted by
Thursday, August 18th, 2016 3:06 am

Working on SBZBuilder…

I can guarantee the following screenshot is mostly wrong. Somewhere, data isn’t being read properly…at all…

FAIL...

i got some very exciting debugging ahead of me…

Good thing I’m used to getting to sleep at odd hours…

But, I want this feature implemented tonight, and I REFUSE to knowingly push a broken update to github…

Orangy Tang’s custom map editor

Posted by
Friday, November 7th, 2008 6:06 am

I’ve been working quite a bit on my map editor over the last couple of weeks, so this weekend’s mini-ludum seems like a perfect oppertunity to take it for a proper test drive (assuming that I come up with a design that needs manually created maps that is).

Editor info + download

If anyone else wants to use it you’re more than welcome, it’s designed to be game-agnostic and should suit a wide variety of game styles. Plus I’ll probably be on irc during the compo if you have any problems.

[cache: storing page]