Posts Tagged ‘map definition’

escape evolution – update #2

Posted by
Saturday, August 25th, 2012 5:59 am

Firat update of all, we changed the name of the game for something more abstract 😛 here are the main changes :
– map definition in a text file
– load map prefabs based on text
– end level prefab
– level elapsed time counting
– character controler add to the char prefab

next steps
– show level timer
– add some models to the level
– think about background image for the levels
– make some creative credits scene :)

some screenshots
the level build by 3D tiles

level definition file

link for the current release on web

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