Posts Tagged ‘man’

Do not go gentle…

Posted by
Monday, June 26th, 2017 5:57 am

Hi there!

Here’s another artwork 😉 I was supposed to make a model of a woman wearing winter attire then I remembered Dylan Thomas. Yep, it was weird. So, I decided to create an old man going gentle into that goodnight…

Story: https://makulitstudios.wordpress.com/…/06/26/do-not-go-gen…/
Timelapse: https://www.youtube.com/watch?v=KOvzF0UzFCU

Totes In!

Posted by (twitter: @stvr_tweets)
Friday, December 5th, 2014 6:44 pm

My wonderful wife Kristin and I will be participating in Ludum Dare as a team. She’ll be handling art and design and I’ll be focusing on the code. No definite plans for tools yet, but it looks like she’ll mostly be using Adobe Illustrator and I’ll either be using Unity or Brackets as an IDE with rendering via PixiJS.

Good luck everyone! #snowmanjam

LD48 Game! Stealth Man: And the Magical Stopwatch!

Posted by
Monday, August 26th, 2013 12:16 am

Hello,

I’m Jeff, and here is the game I worked with a co-worker called Stealth Man: And the Magical Stopwatch. It’s a stealth heist game, were you have a stopwatch that can pause time.

Credits:

Code / Art / Level Design – Jeff Eastman

Get the game here!

 

Post Mortem:

Pros:

– Learned a few new tricks in optimizing Game Maker.

– First Ludum Dare!

Cons:

– First Ludum Dare…

– Too much time on creating AI, that wasn’t needed for simple game.

– Creating traps required a lot of trial and error in testing.

– Cameras were a pain to change.

-Didn’t have enough to implement Richard’s work.

 

If you have any questions, feedback, blackmail, be sure to send a tweet to me @Jeff_Eastman!

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