Posts Tagged ‘maker’

… And my third LD is complete

Posted by (twitter: @greeny_games)
Sunday, April 27th, 2014 6:59 pm

This was a great LD for me this year. Regardless of where my game ranks, I had a ton of fun creating it and was very inspired. I’ve also now go the base of what it think could be a really great app that I’m going to explore.

I’m from the UK so LD started at 2am for me but I decided to sleep and start in the morning so I’d be fresh. Soon as I got up I checked the theme and within 5 minutes was coding. It was such an easy transition I got off to a flying start. Not like last year. I really wasn’t into last years theme and it reflected in the game.

I used GM:Studio’s physics engine for the first time during this project and learned it can do some really fun things so I’m looking forward to playing with that more.

You can check out my finished game here and here’s some screen shots. Hope you all had a good weekend and I look forward to playing and rating your games!

img-1 img-2 img-3 img-4 img-5

 

 

Demon Infiltration – LD27 Post Mortem

Posted by (twitter: @zekyonD)
Monday, August 26th, 2013 10:52 am

4

Play here

This was my third LD and I can say that has been the best.
Why? because I think I had create a good game in less than 48 hours, but even so, I’m not happy with the fact that I made it using Game Maker. Ok, the use of Game Maker isn’t anything bad, don’t get me wrong, but I was learning java and libgdx since three-four month ago and I wanted to check my knowledge in this LD.

Why I didn’t use libgdx then?, I had not time, this was a weekend very evenful and the priority was create a good game.

Well, here is my Post Mortem:

 

What went good?:

  • Graphics and gameplay since the first day

The gameplay was very easy to program, only a basic platformer with an stealth system, basically if the enemy is looking right and the player is near of his right, he kill the player instantly.
And the graphics palette is of 6-7 colours in total, what made more easy the process of design.

  • I’m learning a lot about GML functions

This was my second time using Game Maker and I was a bit lost. Even so I kept forward and I learned a lot about it

 

What went bad?:

  • Bugs, a lots of bugs

I thought that my game had less quantity of bugs, but no, it had a lot, so I spent all the day of today fixing it.
I think now the game works properly, however, it surely has some bugs waiting to be fixed, so if you find one, please let me know.

  • Few levels

As I say before, I had not enough time for dedicate to the ludum (only the nights) so the levels was reduced in number, only three of six planned in the start.

  • In my opinion, bad theme

Seriously, what kind of theme is 10 seconds? I hate be a hater (excuse the repetition), but was one of the worst themes in the votation, “Death is useful” or “You must leave it behind” would have been a lot better.
10 seconds is nearly to obligate to create a game that hurries you and I hate that type of games :/.
At least have been better than “minimalism” ¬¬

  • My english level is ridiculous

Yes, and because it I commit some typos on the game. I would apologize to all the people who is leaving their eyes on this text. Seriously, sorry.

Thanks for read!

 

From Game Maker to where?

Posted by (twitter: @@tman_BOSS)
Wednesday, October 12th, 2011 5:38 am

Hey guys, I’ve been realizing that I think there’s really not much more that I can do with Game Maker. I was wondering if you guys had any suggestions as to what platform I should move to next. Something similar to Game Maker but maybe a little more advanced.

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