Posts Tagged ‘MagicaVoxel’

FUNRiDE! Play With Your Friends!

Sunday, December 25th, 2016 7:43 am

Story:

They’re all tough,
They’re all determined,
But there’s only –one room– in this arena (which is also one room ;D)
Animals from all over the world have gathered together to decide
which animal is the ultimate ride and the best survivor?

Pick your animal, choose the way you control it and start the entertaining fight!
You can play against bots, or your friends (on the same keyboard)!

CLICK TO PLAY FUNRiDE!

Round1-optimized by HealTheIll


Set Characters:

Charactersgif by HealTheIll

Pick the animal you believe the most (there are 17 so far!)

*all models were designed in MagicaVoxel and it was our first time using it, it’s a great software! you should check it out!

you can also pick a name, choose whether a bot plays it or a human and how you want to control it.

Play!

After everything is set, you’re ready to go!

gather as much speed as you can and push your foes away!

the fastest animal will push farther,

*hint : you can also use the fence to bounce yourself and gather even more speed!

Powerups

1) Boot with wings – speed up
2) Cake – shrinks your character
3) Blue Potion – grows your character
4) Red/Blue Capsule – let you pass through objects

Have fun! and don’t forget, there’s only one room in this arena! and it better be yours!
CLICK TO PLAY FUNRiDE!


SUNFURY Team

SUNFURY Team:

>Tom – Unity programmer
>Rom – Character Designer
>Artur – General Designer
>Assaf – Music

We must say, that we really had too many unpredictable occurrences,
therefore we couldn’t work full time on the game
yet, we’re pretty satisfied with the final result,
especially because it’s our first time trying Unity and going 3D
(All our previous games were developed in Gamer Maker engine)

Hopefully you’ll like what we came up with :)

Oh and, it’s very recommended to play with your friends since the bots aren’t that smart atm ^-^”


Plans for the future:

Better Graphics – particles, lots of effects, better GUI

More POWERUPS – we already have some in mind, but if you feel creative and have an awesome powerup let us know and we might add it +credit to you

Better AI – Tom is researching machine learning (using generation Neat algorithm) and it’s going pretty well, in worse case, we’ll try to program better one ourselves

Maybe More Arenas – we already thought about some other unique arenas such as an arena made of trampolines but we’ll see

Network Game – play against your friends online!

Mobile Version – we might think about a mobile version, but there’s still time until we get to that…

if you have any other ideas that you think will improve the game please let us know and have a big credit if we accept them!


CLICK TO PLAY FUNRiDE!

The Empty: My first time at Ludum Dare

Posted by
Tuesday, August 25th, 2015 11:11 am

After struggling with several bugs, constant black outs during development and a flu, I managed to make it to the compo!

I made this game using solely MagicaVoxel, a free voxel editor that is open source and super kickass!

My game (link to Ludum Dare profile) for this theme is a clone of basic cat and the mouse game. Everything was done by me. You can find out about the story by activating certain beacons when collapsing on them.

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I’ll be adding a HTML 5 version soon enough. Everything was done in Unreal Engine 4. I wanted to make the game to look like a raycast game from the Doom era. Hope you like it!

Controls:
Movement: WASD+mouse
Attack: Left Click.

How to run:

First be sure to have UE4 pre-requisites installed. You can find them in:

<Folder Name>\TheEmpty\Engine\Extras\Redist\en-us

Then go ahead and run the game by running the .exe on the root folder.

Links:

Windows

Source (Project)

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