Posts Tagged ‘Mac OS X’

POST: TBFTWOR_Ludum_Dare36

Posted by
Tuesday, August 30th, 2016 12:28 am

Well, I got something done at least, and uploaded.

Originally, I intended to take it easy, start from scratch and go for the Compo- try to use Visionaire Studio’s new WebGL biz, then the theme hit and I couldn’t resist.  I hit this LD’s theme better in 35, but Ee-yore.

What I got has some bugs, absolutely no point, and you can do some things- not many, but some.  The Mac version is RIGHT HERE.

something.png

Post Jam will bring an update and a Windows version.

Thanks all- have played some cool games already!  Grand LD- I was on the fence, but was in the moment I watched the Keynote.  That will stay with me…

Thanks for playing!

JMID.

Thanks for all your feedback! (Update + Linux & OS X builds)

Posted by (twitter: @bytegrove)
Wednesday, September 2nd, 2015 6:01 am

Thank you so much everyone who played and commented on my game with helpful feedback!
The feedback was more or less unanimous, which made it a little easier to have a look at the flaws.

In the new build I’ve focused on making jumping easier by adding a small grace period where you’re able to jump after having walked off an edge. I’ve also made it possible to jump a little earlier before hitting the ground. You can jump higher overall as well, and the triple jump also allows you to move faster  forwards than when you’re running.

njump1

More boost in the triple jump!

I made some small changes in order to address the slipperiness as well. It’s now possible to take smaller steps when starting movement from a standstill. It’s still easier to move slowly with an analog stick, but this somewhat emulates it for keyboard as well, without making the character feel to slow or unresponsive (I hope).

I’m also trying out an automatic camera solution that will slowly move to behind the character when the player is not manually rotating the camera. It won’t do this whilst the player is jumping, standing still or walking facing the camera. It’s experimental, but more akin to what is commonly seen in platformers, so tell me what you think of it! :)

njump2.gif

Single jumps more useful.

I also wanted to tell you that I’ve added a Linux– and a Mac OS X build that is available for download now as well! \(o3o)/ wööö!

Up & Away

And finally a shoutout to LarryChupacabra, thanks for playing the game and making the video! 😀

Port SDL game to OS X from Linux

Posted by (twitter: @@broepi)
Thursday, December 4th, 2014 5:14 pm

Tach,

Is there someone developing under GNU/Linux with C++ and want to compile his game for Mac OS X ? I don’t have an OS X system (using Arch Linux) and I don’t know which software to use to cross-compile it. Suggestions or just ignore?

— broepi

The Present

Posted by
Sunday, December 15th, 2013 12:37 pm

I’ve finally done it! I’ve made a game in less than 48 hours! It’s done!

The entry post page, http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=29029 , is up and running and has the Windows and Mac OS X version working! The Mac version is not a .app but just a unix executable but it works nonetheless.

If you want to see a video of the game play as well, just look below:

I hope you enjoy this little game, and merry christmas from Ginger Bill (Ginger Games).

Tools Used:

  • Programming Language – C++
  • Graphics Library – SFML 2.1
  • Audio Library – SFML 2.1
  • Image Editor/Creator – Photoshop CS5
  • Music Editor/Creator – Garageband

The Present v2

Posted by
Sunday, December 15th, 2013 8:07 am

I’ve now made the game more polished and I’ve added pretty textures and “animations” such as snow fall and santa flying!

The following video shows what I’ve done so far:

To do list now:

  • Create Christmasy Music
  • Add said music to gain
  • Refine controls
  • Refine falling “logic”
  • Compile and bundle for Windows/Mac/Linux
  • Add Awesome Sauce
  • Remove Rubbish

Tools Used:

  • Programming Language – C++
  • Graphics Library – SFML 2.1
  • Audio Library – SFML 2.1
  • Image Editor/Creator – Photoshop CS5
  • Music Editor/Creator – Garageband and Logic Pro 9

It’s a playable game – so far!

Posted by
Saturday, December 14th, 2013 3:43 pm

This is the first Ludum Dare I’ve done so I thought I’d keep it simple. The ‘plot’ goes something like this:

This year, you have been very naughty and Santa was only going to give you a piece of coal and an orange (and not even a good orange!). However, he accidentally dropped one and you are now trying to protect it as Santa throws rocks, pieces of coal, and oranges down at it to destroy it.

 

The following video is the first time I thought it was a game and not just a thing.

http://www.youtube.com/embed/9XHwJs2ZGIg

It’s better now but only in gameplay and not graphics.

This game was made using the following:

  • C++ (Programming Language)
  • SFML (Graphics/Window/Audio Library)
  • Sublime Text 3 (Text Editor that is AMAZING!)

It works on Mac and Windows (and probably Linux too but have not built it yet) so everyone should be able to play it!

Update5: Timelapse video (fourth part)

Posted by (twitter: @PavelDlouhy)
Monday, October 29th, 2012 1:41 pm

Timelapse video (speed: 10x) – Work on my Virtual Machine and work on my new microgame Tiny World Adventure developed inside this new VM.

My LD23 entry: Tiny World Adventure. Consider to provide constructive criticism. 😉

Enjoy!-)

Update4: Timelapse video (third part)

Posted by (twitter: @PavelDlouhy)
Wednesday, June 13th, 2012 12:15 pm

Timelapse video (speed: 10x) – Work on my Virtual Machine and work on my new microgame Tiny World Adventure developed inside this new VM.

My LD23 entry: Tiny World Adventure. Consider to provide constructive criticism. 😉

Enjoy!-)

Update: My microgame is available for Windows!-)

Posted by (twitter: @PavelDlouhy)
Tuesday, April 24th, 2012 7:25 am

My microgame Tiny World Adventure is now available also for Windows. Enjoy!-)

Note: Ingame editor (unlocked when game is finished) is not yet available on Windows version (OS/X only) .

This microgame can be finished in few minutes. Longest time since now (played by one of my friends) is 10 minutes. 😉

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