Posts Tagged ‘luxeengine’

Still working on my LD34 entry

Posted by (twitter: @EdoardoLopes)
Tuesday, April 19th, 2016 11:22 am

Hi people!

View post on

Just wanna show the progress i made on my LD34 entry so far. It is a procedural generated action game. I’ve been working hard to make this a fun game to play.

I’m always posting stuff about it on my twitter and tumblr, check it out if you wanna follow the development of the game.

Congrats on everyone who participate on ludum dare!


I’m in

Posted by (twitter: @EdoardoLopes)
Friday, April 15th, 2016 7:36 pm

This is my base code;

I’ll be using Luxe Engine as game engine!

Digital Apathy in

Posted by (twitter: @espenb)
Friday, April 15th, 2016 4:57 pm

Digital Apathy with 2 members in this time – plink and dj_pale

Tools of the trade:

  • Gfx – Photoshop + asesprite
  • Sfx – ?
  • Music – Most likely Garageband if we have time
  • Programming language: haxe
  • Game framework: luxe engine
  • IDE – Atom

We’ve prepared some templates that we might or might not use based on haxe and luxe here:

Good luck everyone!

i’m in

Posted by (twitter: @EdoardoLopes)
Friday, December 11th, 2015 8:54 pm

I’ll use:

Haxe as progamming language

Luxe Engine as Game Engine

Aseprite for graphics

Sunvox for music

Here’s my base code, with some boilerplate code for collision, camera, tilemap, window resize etc…

BOOMBOX: update2

Posted by (twitter: @zielakpl)
Saturday, April 18th, 2015 3:28 pm

People need your music to live!


  • Levels – count time, points and dead people
  • Music/sounds
  • Entry and Game over screen
  • Background, maybe a shiny 80’s style dancefloor… hmmm
  • Probably some levels with walls/holes


Posted by (twitter: @zielakpl)
Saturday, April 18th, 2015 11:25 am

Got some gifs, not time for writing!

You goal is to MOVE everyone to DANCE with your boombox and soundwaves.

Sumbitted — Leviathan

Posted by (twitter: @joeld42)
Sunday, December 7th, 2014 7:48 pm


Woo hoot! Submitted. This might be my most playable LD48 entry ever, but that’s not saying a lot. I tried out a new language and library (the Luxe engine, part of the snowkit toolset). But this time I spent a few evenings beforehand warming up, and I think it really helped. I wish I had time to add more stuff, the gameplay is not very fleshed out, but I think it gets the idea across and provides a few minutes of challenge.

Go visit my entry page to play:


Anyways, going to get some rest now. I had a great time, and I can’t wait to try out some of the other entries. Maybe this time I’ll have some time to play and vote.

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