Posts Tagged ‘luthwyhn’

Heads up’s what’s up!

Posted by
Sunday, December 7th, 2014 1:36 pm

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Lot’s of visual progress since my last update!  Got a nice HUD up and running with various useful informations.  Now, though, the thing I’ve been avoiding, which is to make items interact-with-able.  First picking up and dropping, then equipping weapons.  Then I’ll need an enemy.  Then attack.  Then a million other things!  Aaaah!

Finally a bit of progress

Posted by
Saturday, December 6th, 2014 8:24 pm

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I got stuck with some nasty bugs for several hours right after my last update and ended up bashing my head against them for hours before giving up, deleting several hours of work, and redoing the sections from scratch.  It’s sad and frustrating, but I’ve now got it working so that I have a dude who can walk around, bump into walls, open doors, see around himself, and remember the terrain he’s already been through.  Huzzah!  Now I need items and enemies!  Also I need to decide how I’m going to make this game unique and interesting…

LD31 – Update 2: A New Generation

Posted by
Saturday, December 6th, 2014 10:21 am

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As claimed in the previous update, my level gen code didn’t take much longer to complete.  I can now generate an interconnected system of rooms and hallways, separated by doors.  Making doors something that can be opened/closed will not be difficult once I actually get a character in and moving around.  That’s the next goal:  Dude and move.  Then doors and vision.  Then we work on stats, enemies, combat, inventories… so much left to do!  But at least I’m already the furthest I’ve ever made it on a rouge-like, so I’ve already succeeded at something great!

You are in a box. It is dark. There is no you.

Posted by
Saturday, December 6th, 2014 8:45 am

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That is currently the state of my game.  I think you can already see what I’m going for, though:  A single-screen rogue-like!  I’ve always wanted to do a good rogue-like, but never gotten past the planning stages before, so I’m really excited for this one.  Despite the simplicity of this screenshot, I’m actually very close to having full-on level generation up and working – You’ll see within a few hours.

As for pacing – I let myself get a solid five hours of sleep last night since I was wiped out from the week, and have taken a couple breaks for things like food  and stretches so I’m about 6-7 hours into actual development time, split fairly evenly so far between design, research, and actual code time.  Getting to be about 300 lines of code, by raw line count.  More to come soon, I hope

Obligatory notice that I am in.

Posted by
Friday, December 5th, 2014 5:50 pm

I’m in!  I don’t think I’ve written a single line of code since LD30 – I’m teaching math this year instead of programming, so the opportunities have been scarce.  Nonetheless, I’m in and I’m ready to make something amazing!  Last time I managed to surprise myself and break into a top 50 list for the first time – for Innovative.  My Fun score was way low though, so my goal for LD31 is to make something that people think is fun!

I’ll be going with JavaScript again, for the 2nd time now.  I think it went really well last time – much more accessible to those who want to play than Python, and there’s not much overhead on my end either.  Other tools will probably include… Notepad++, Paint, GIMP, bfxr… and that’s about it I suspect.  Also energy drinks.

Good luck all, and may the ☃ be with you.

Done and submitted! Hooray!

Posted by
Sunday, August 24th, 2014 6:37 pm

I didn’t have as much time as I like to spend on LD this weekend, but I’m super happy to have been able to finish a game in something like ~20 hours of development time!  In the last hour I had to rush copy/paste a lot of my event code, and so that aspect is much less interesting and diverse than I wanted… but at least it functions and (so far) doesn’t crash.

Now my next big goal needs to be to actually get a bunch of judging done this time around.  This has always been a huge problem for me due to how LD always falls on the calendar, and I doubt this year will be an exception – Last week was the first week of school, and as a teacher I’m super busy trying to get things off to a good start.  I’ll do my best though!

Here’s the game project page!   http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=3911

Final Development screenshot of The Bifrost Project, my LD#30 entry

Final Development screenshot of The Bifrost Project, my LD#30 entry

Belated update as we roll into the final hours

Posted by
Sunday, August 24th, 2014 3:38 pm

Making a lot of good progress today!  On my LD entry at least.  My other weekend obligations… not so much.  Oops!~  I’m down to adding in my random events and the end game criteria (Timer based, I think I’ll go with) and then I’ll have a completely playable game! YAAAAAY!~  There’s also still a tiny chance I’ll try to add sound before the competition ends.  We’ll see about that though.

Bifrost Project, 45 hours into competition.

Bifrost Project, 45 hours into competition.

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