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Posts Tagged ‘lulz’

Hmmm

Posted by (twitter: @FionaSarah)
Wednesday, April 15th, 2009 12:55 pm

I wonder if I can make a game without copious amounts of blood this time…

I’ll be using your friendly neighbourhood Python with my own game lib that lives on top of Pygame.

Be using my pycatcher program for timelapsin’ again. Home grown yo.

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