Posts Tagged ‘Ludus’

Ludus: HTML5 Platformer Basecode

Posted by (twitter: @McFunkypants)
Tuesday, April 23rd, 2013 1:09 pm

Of course I’m in. This post is my official declaration of tools. In particular, I’m proud to announce that project LUDUS, my new HTML5 platformer/metroidvania game engine has just been released. It is open source. It compiles to both web browser html and also win8 app store using Visual Studio.


It is at revision 179, and uses ippa lix’s jawsjs, howlerjs for mp3/ogg, tween.js by mr doob and others, and imports Tiled map editor layered maps using json export. It has all the bells n whistles needed for a complete game, from 60fps fullscreen performance to touch/keyboard, music and sound, level transitions, gui elements, scores and dangerous tiles (spikes), bouncy tiles, walk-through tiles, and some pretty awesome particle systems, plus all the expected stuff like spritesheet animations. MIT license. That means you can do whatever you want with it. Perhaps you’d like to give it a try?

There are two complete demo games you can rip apart,
Rubba Rabbit and Gwendolynn the Lionhearted.

Complete source on github:

[cache: storing page]