Posts Tagged ‘#LudumDareKC’

Assisted with Cvltists and Crusaders

Posted by (twitter: @AndyGainey)
Tuesday, August 25th, 2015 6:01 pm

I didn’t make my own game this time around. Couldn’t think of any game designs based on the theme that I was excited for. I’m a mechanics-first sort of designer, and this iteration’s theme left me clueless. So I instead helped out with the programming and design on another project by some other local game devs. That project became Cvltists and Crusaders. (Also check out Bovidae Destroyer, produced by another local team.)

It was a new experience for me, being on a game jam team along with another programmer/designer, plus a very capable artist and a very capable musician. I was already worn out at the beginning of the weekend (not an encouraging sign at the start of a jam), and was exhausted by the end, but it was nonetheless a great team and a great experience; I’m glad I was a part of it!

#LudumDareKC 33 update #6

Posted by
Monday, August 24th, 2015 7:47 pm

Our submission is up! It’s called “Bovidae Destroyer.” Click the image below to go to the game page.

It’s not what we’d call “finished” but this is the first Ludum Dare attempt for most of our team and this is as far as we got.

You can also download an mp3 of the game’s silly theme song, “Attack of the 50 Ft Cows” and even get the separated tracks for remixing if you want! The song is written, performed, recorded and produced by Ben McLean with special guest Andy Gainey on drums! It’s certainly not my best work, but considering the limited time period and the lack of sleep, I’d say it was pretty good all things considered.

Full Credits:

Alex Vilasenor – Lead Programmer

Aldo Calderon – Programmer

Justin Moore – Artist

Ben McLean – Musician

Andy Gainey – Drummer

Original game concept by Alex and Ben.

I’m a little disappointed that none of my code actually made it into the game, but my music got in, and I spent alot of the weekend learning Unity which was great. I am confident that next time I enter a game jam, I’ll be able to contribute alot more as far as code is concerned since I’ll already know Unity somewhat.

Thanks to everyone involved and especially to Alex & ArtsTech for hosting the event.

#LudumDareKC 33 update #5

Posted by
Sunday, August 23rd, 2015 3:06 pm

I left at 8:30 AM to sleep and arrived back at ArtsTech at 1:30 PM. My good friend from the Kansas City Video Game Developers meetup, Andy Gainey, was nice enough to record some drum tracks for our game’s theme song I wrote, “Attack of the 50 ft Cows”, to replace my crappy sequenced drum loop. Justin’s back and Xander is still chugging away at coding the mechanics.

I’d like to take this opportunity to introduce Team 2, which I haven’t had a chance to talk about yet. Team 2 consists of coders Andy Gainey, Nathan Walker, and musician Luke Shredder. For their Ludum Dare project, they are making some kind of Lovecraftian Angry Birds.

Even though Ludum Dare jam goes on longer, our plan is to quit at 9 PM tonight, because some of us have jobs to be at on Monday. 6 hours to go!

#LudumDareKC 33 update #4

Posted by
Sunday, August 23rd, 2015 8:45 am

Justin, our modeller, gave us some models last night before he departed for some much deserved rest. Xander worked all through the early hours of the morning programming the game mechanics.

Meanwhile, I wrote and recorded a silly song, titled “Attack of the 50 ft Cows!” Very inspired by Weird Al Yankovic, Jonathan Coulton and especially the Gothic Archies. It is in 6/4 time (I think?) and has lyrics, acoustic guitar, bass guitar, crappy sequenced drums and a wicked keytar solo! 😀 It should be in our trailer, in the game and I’ll link the download here when it’s ready! I have completed recording all the tracks but still need to do the mixing. I am too tired to continue at this point though, so I went home at 8:30 AM. I plan to get a shower, some sleep and then return sometime around noon for the final stretch!

Xander is the most hardcore — he is the only one working on the game at this moment. The rest of us are sleeping! But we’re not done! We’ll be back later today to finish. 😀

#LudumDareKC 33 update #3

Posted by
Sunday, August 23rd, 2015 1:51 am

I finally got some assets from our modeller Justin. I got a bit ticked off when I found out I wasn’t given all the necessary files at first, but his models work when you get all the files.

Finall

That was white noise from xxHash. Just to see it working, I also did one with OpenSimplexNoise. (the improved, patent-free noise similar in intention to Perlin)

OpenSimplexNoise
Unity City! 😀

 

#LudumDareKC 33 update #2

Posted by
Saturday, August 22nd, 2015 10:30 pm

And this is where we came up with the idea for the Flux Capacitor, which is what makes time travel possible.

ludum dare 33 board

#LudumDareKC 33 update #1

Posted by
Saturday, August 22nd, 2015 9:58 pm

We’ve been having a great time here at the Ludum Dare 33 real world meetup hosted by ArtsTech in Kansas City, MO! We’ve had two teams working in our space from the Kansas City Video Game Developers meetup group, but I can only cover one of them.

The team I’m with consists of Xander Villasenor­, venue host and Unity 3D whiz,  Justin Moore, 3D artist/modeller, Aldo Calderon, coder, and myself, Ben McLean, coder, composer and (obviously) blogger!

The game idea we’ve gone with for this Ludum Dare is inspired by Rampage, the 1986 arcade classic by Midway. The goal is to put the player into the role of a giant monster from classic monster movies like Godzilla and King Kong!

Although apparently the monster in question is going to be a mutated cow, to give it a bit of a Kansas City cowtown theme. Like in Rampage, the goal is to smash as many buildings as possible. But unlike Rampage, our game is going to be in a first person perspective and, as Strong Bad put it, it will have, “my amazing videogame styles in all three of the glorious Ds!”

If time permits, we may even put out a Google Cardboard version, since we have several phones and headsets here to test with. Technical assistance from anyone who knows how to convert a Unity project into a Cardboard app would be appreciated.

Justin, our modeler, sent me this picture of the buildings he has been making for us. Note the lines of Hollywood-esque fakeness which indicate where these godforsaken structures will soon be broken asunder by the awesome might of the player’s uncontested 3D video game fury!

Capture

As for myself, I’ve had to struggle with switching over from libGDX to Unity. However, I found some great tutorials intended for programmers which got me started. As I was learning, first I created this pretty fractal:

i maed a fractal w00t

Then I came up with a way of procedurally generating the city our monster is going to destroy:

i made a city

The idea is to replace those white cubes with Justin’s buildings! It’s just a simple 2D white noise using xxHash, but it’s a start! 😀

While Justin and I have been making content, Xander’s been working on the mechanics. Unfortunately, there doesn’t seem to be an easy way to show that yet, but all three of us are gonna be staying up late tonight to try and hack something together! I’ve also got to compose some music, make a trailer for our game at some point and write more blogs posts like this one!

Kansas City is a great technology city! OK, enough chitchat. Back to working on the game! 😀

Kansas City Ludum Dare 33 meetup! #LudumDareKC

Posted by
Monday, August 17th, 2015 7:17 pm

The Kansas City Video Game Developers Meetup group is organizing a real world gathering for Ludum Dare 33 in Kansas City, Missouri USA!  Details here! #LudumDareKC

Special thanks to ArtsTechKC.

BTW, can we get on the “real world gatherings” page please? :)

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