Posts Tagged ‘#ludumdare37’

One Room Hotel

Posted by (twitter: @@manuScythe)
Tuesday, December 13th, 2016 2:28 pm

I made it!
Here’s my game:

You are the cheeky owner of a Hotel with just one room and a bus full of blind clients just broke down in front of your #OneRoomHotel!

Use your left click and right click to build walls to avoid guests from noticing each other!

Guests will keep coming from time to time and for you to keep cashing in! 100€ each. But if one finds another, its game over lady!
How usurer can you get??

PLAY THE GAMEº

Title---Clothed

(Click on the “Play” sign on the reception table to start playing)

->> Let everyone know how much money you made in the comments below! <<-

note: Made by ManuScythe using GameMaker, Audacity. All code,  graphics, music and sfx were made from scratch. Ye music and sfx is me mumbling  hahaha

The Art of my first Ludum

Posted by
Monday, December 12th, 2016 12:43 am

Hello, my programming half is busy plugging away to get things working but, since I unfortunately have run out of time on my end, I thought I’d share the art I’ve done for our game.  You should see it up for judging sometime tomorrow I imagine.

I painted everything from scratch for this game, so all assets were created in a matter of hours since I also had other responsibilities during the weekend. They’re a bit rough but I think, at the small sizes, they get the job done.

I didn’t have any time to do concept art so I just dove right in and developed the yellow knight, which is why his run animation doesn’t work in both directions and he’s a bit more detailed than anything else. I’m not sure if he’ll show up in the final product. Originally this was the player character and you would be in a room with loads of monsters teleporting into the room (the glowy frames) and assaulting you.

Second was the monster, which ended up looking better than I thought it would.

Because of that, and time restrictions, we flipped the game on its head by deciding that the player would be the Spider-thing defending its nest from smashy humans. The humans keep spawning in from the entrances around the ‘cave’ running to kill either you or your eggs. Every few kills you will spawn an egg, and the eggs act as your life. Your only attack is a ‘acid spray’ AOE near-melee range attack. The death frames could be better but I like the goop puddle last one!

 

Anyway, I hope you enjoy and since this is my first Ludum Dare entry I’ll be looking closely at other games to see how you handled the art!

 

titlescreen sprites

SpiderMonster_run_hiresroguesprites BumbleKnight_run_hires

We’re in!!!

Posted by
Friday, December 9th, 2016 3:33 pm

First time we’re joining but we’re joining good!! We will be participating with a team of 3.

Located in Maasbracht/Limburg/Netherlands this is going to be fun!!!!

Only downside is that the theme is told to us at local time 3 AM…

Using the following tools:

  • Unity 3D (personal edition) c#
  • Blender for models
  • Cinema 4D
  • Visual Studio
  • Fl Studio for audio
  • Photoshop for Art

https://postimg.org/image/hms45340n/

 

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