I really want to sleep, so I just place here links for games our teams created.
Compo Heroes
1. AroundIsland.
2. e^xp
Jam Parties
3. Afterlife Tesla’s Disco Party with Flat Buds
6. Backstage
I really want to sleep, so I just place here links for games our teams created.
Compo Heroes
1. AroundIsland.
2. e^xp
Jam Parties
3. Afterlife Tesla’s Disco Party with Flat Buds
6. Backstage
So Ive been busy with school and other stuff, and I kinda rushed this product out. Its a web browser game, but I decided it`s going to be an Android/ iPhone App.
Link to Game: http://gamejolt.com/games/arcade/fallen-angel/41263/
Hey guys, I’ve been working on a game for the team Jam with my friend James and it seems to be progressing quite nicely.
After are first day working hard. James and I have managed to get the game to a playable state with the kind of combat we’d like and I’ve been brainstorming how to make the best of only having so much screen space.
I’ve mostly been creating the art assets and particle systems so it’s hard for me to comment on how scripting has been but the art has been going very well so far and all in game and working. I’ve been using Spriter to animate the characters and enemies which can been seen below
Unity animator has been used for the players melee attack, which is shown below by a GIF James created earlier. You can also see one of the smoke particle effects I’ve created along side a nice subtle red colour grading effect James decided to implement on hit.
Let me know what you guys think of art so far and thanks for reading,
-Andy
Hey, everyone!
Today has been eventful. Steffen painted 90% of the graphics for Poo Dee Pie. Ben got the WIP version of Poo Dee Pie up and running on GameJolt.com. (You can play it here: http://gamejolt.com/games/arcade/poo-dee-pie/40903/)
Steffen has gone to bed now, but he sent an early look GIF of the mouse trapped in the conveyor belt.
There is also a new “Fired” screen in the works:
Follow all of the updates on Poo Dee Pie on Twitter by following #PooDeePie. Send us your catch phrase ideas using that hashtag. You can also tweet @ThumbsBlue, @SteffenWittig and @Kintinue with ideas.
Fun fact: The timezone differences between myself, Ben and Steffen are super crazy. It is really interesting to have the opportunity to work with such talented people all over the world!
We have a question for everyone! We need some fun catch phrases. Poo Dee Pie has the option to have sixteen different headers. Steffen and Ben would like to see different catch phrases on each one.
As you can see, the original phrase was “Nothing says “I love you!” like a hot Poo Dee Pie.
Currently, the following have been selected:
Poo Dee Pie is making huge strides. Ben and Steffen have been working like crazy to get everything up and running. You can check out the WIP version of the game here: http://gamejolt.com/games/arcade/poo-dee-pie/40903/
Steffen has taken one of my favorite elements and animated it! The mouse in the conveyer belt will move around the rollers throughout game play. The mouse will be added on later and new adjustments will come to the WIP game on game jolt. Ben is catching some Zzz’s ATM.
Steffen is still creating gorgeous art for the game. Check out some of his updates:
Who says you can’t polish a turd?
A gif of game play will be coming soon. You can follow updates on this awesome game, including first looks at the (f)art by following #PooDeePie on Twitter. Also, follow @SteffenWittig, @ThumbsBlue and @Kintinue!
Hello, everyone. Finally got some free time to write a post. It’ll become a tradition, if I’ll continue write posts in evening. Anyway, this is our second Siberian Game Jam. We “collected” developers together at this event. Though not everyone could get in this photo.
Siberian Game Jam #2 participants
We divided in 4 teams and 2 more peoples decided to go solo. Let’s applause these brave men!)
Let’s have fun, while making some games. 😉
Oculus Rift and Leap Motion based snowball fight game. Win the birds in a snowball fight!
…