Ludum Dare 33
The Theme is:
You are the Monster

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Judging Ends in
3 weeks of Playing and Rating games!

Posts Tagged ‘Ludumdare’

Untitled Monster Mashup!

Posted by (twitter: @@sethpaxton)
Monday, August 24th, 2015 3:13 am

composite_screenie

A kick in the Legend of Zelda’s nostalgic pants! Let’s hope I can get this monster finished by the deadline.

INHUMANOIDS

Posted by
Sunday, August 23rd, 2015 10:46 pm

Hello everyone!
Don’t forget to check Inhumanoids in our entry. We are still working on it but I consider it’s already “playable”. Feedbacks, please! :)
Bellow, a screenshot of the game at the round’s start.

Let the killing begin!

McTremsonBar

Posted by
Sunday, August 23rd, 2015 1:13 pm

Bezymyanny

42 hours passed…¬†Team members:

@snake302 – Programmer, Creative

@ElMetallico1 – Music, Sounds, Creative

@Todo_Asano – Art, Graphics, Creative

@AvisBiax – Creative, Support

Here we go!

Posted by
Saturday, August 22nd, 2015 2:00 am

Hi we are a 8-9 devs group from Brazil, a first as a team but with a few LDs submissions each.
Dev update soon ūüėÄ
test_anim

I’m in, you studly studs

Posted by (twitter: @jon_hollow)
Friday, August 21st, 2015 5:18 pm

It has been quite awhile since my last jam but I’m ready to get my feet wet last¬†as I stumble head first into the Ludum Dare 33–pronounced it right in my head–game jam!

Game Engine: Unty 5.0
ID-to the-E: Visual Studio 2012
Language:
 C#
3D Graphics: Blender
2D Graphics: GIMP 2
Audio: Sfxr or some royalty free sounds

Here we go

Posted by
Thursday, August 20th, 2015 12:53 pm

The universe has conspired to give me almost the entirety of the comp and jam off, so I think I’m going to give this one a go. ¬†I’ll see you all in a world in the sky (hopefully).

I’m in… And I bring tutorials.

Posted by (twitter: @@moongateuk)
Friday, July 31st, 2015 8:34 am

So first and for most I’m in for LudumDare 33.

I’ve actually lost count of how many I’ve been in, I think it’s like 6 or 7 now.

So this time my weapons of choice are:

  • Unity3D.
  • Not sure on music yet.
  • Blender.
  • Affinity Photo, and Affinity Designer.
  • Bsfxr.

Also for those of you who are interested in having an in-game Level Editor in their LD game I have a set of tutorials for that over at http://moongate-uk.co.uk/the-tutorials/ they are still in progress and mainly for those who use Unity3d but I hope those who don’t use it can get something from it.

Good bye Ludumdare

Posted by
Monday, July 20th, 2015 12:08 pm

Its me de bad guy Sk3letor from #ludumdare channel, many might not know me well but today 6:43:17 I got banned by NeiloGD with words:

* You were kicked by NeiloGD (You will never learn, and it’s been brought to my attention that you’ve been told time and time again. Please find a community that will tolerate your crap.)

Seems I didint learn NOT to have opinion about diffrent things, so this is a lesson for rest of you guys:

– Dont ever NEVER disagree about anything or you get picked/bullied by other users.

– You are always WRONG, they are right.

– Your best weapon: Idle.

So this is the good bye, have nice rest of life.

-Sk3letor-

 

ps.

After ban I feeled draw one last time art about “fair” man who guards the #ludumdare:

https://dl.dropboxusercontent.com/u/73169970/NeiloGDdeButthurt.png

This post might be get removed by butthurted admin but no worry.. de art never cannot been removed.

 

 

Greedy Knight – We’re almost there!!!

Posted by
Monday, May 11th, 2015 4:59 pm

It’s left about 3 hours to the end!
Well, for those who didn’t played (and rated) our game yet, be sure to check it out at our entry.
You can play Greedy Knight right in your browser here.

gk2

Good luck to all jammers!!!

an unconventional game for an unconventional theme – postmortem

Posted by (twitter: @goyalanshul)
Wednesday, April 22nd, 2015 11:52 pm

GameRoom is my 48 hours compo entry for LudumDare32. GameRoom takes place inside a flashy arcade theme park which is filled with multiple game arenas. Each game arena offer a different kind of game with its own challenges. This game arena focusses on Ring Toss.

Now sit back, relax and allow me to tell you a tale where in 48 hours a game developer went through the process of creating

Dragon’s Den

Screen Shot 2015-04-22 at 10.48.50 PM

To GameRoom

entrance            gameroom

Before the theme was even announced I had already¬†decided that I am gonna try a 3D one person game this time. This will be my second time attempting to make a 3D first person game. The last one I did was a while ago during 7dfps(7 day first person shooter) challenge. I was thrilled to hear the¬†theme (An Unconventional Weapon) as¬†fits¬†perfectly with the genre of the game I had in my mind. Now all I have to do is to come up with an unconventional situation that could possibly use an unconventional weapon and I am gold. Out of nowhere I thought of Ring toss. Its pretty unconventional to use ring toss as a weapon and using it in first person makes total sense. Great, I said to myself. How about hunting dragons using ring toss? Similar to what Hiccup did¬†with a hammer in How to Train Your Dragon training arena.¬†I patted myself on the back, “brilliant idea! (or may be not)” :D. This feels doable in under 48hours. So¬†lets jam now!

First Few Hours

Within few hours I had the player movement working in the first person. The ring toss mechanic was also fairly functional. I was making really good progress so far. I started looking for level design inspirations that are not constrained and offers enough freedom of movement to the player in a relatively small world. I setup a very simple level with walls surrounding the entire arena and few walls here and there creating a sense of disconnection and at the same time dividing the arena into small rooms and corridors. I placed few ammo fountains that will spit out ammo at a fixed rate. The player is free to collect the ammo whenever needed. The ammo is used to shoot/throw the ring. I had this notion where the game¬†will offer 3 different types of rings consisting of three different shapes: square, triangle and circle. Each ring¬†is composed of a fixed number of particles or cubes and the player is required to have those many particles or cubes in their inventory to be able to shoot the ring of that shape. The player can easily switch between different types of rings. Each ring will differ from other in some attributes like damage, size etc. This all worked pretty well. Bed time ūüėÄ

A Second Thought

As I woke up the next morning, I added my first AI unit. As soon as that happened, I started seeing¬†some troubles with the way the game is played. It wasn’t as fun as it looked in the movie :p. Not that I was aiming for it exactly but something wasn’t right. I spent some time trying¬†to figure it out but I wasn’t sold on it completely. I lost my entire Saturday morning and half of the afternoon trying to make it right but no success. Now I am at a point where¬†I need to make a decision whether I should keep iterating¬†on this or change the gameplay completely but keep the same mechanic. I took the hard decision of converting the game into a simple arcade style ring toss simulator. It was a bit disappointing but I rather have something working as opposed to something that is half done.

A New Beginning

New beginnings offers new excitements. As I work toward turning my game into an arcade theme park simulator, I was flooded with some really good ideas and I had to convince myself that this is a 48 hour deal and not a 48 month deal. My overall vision is to create an arcade game theme park. The park consists of several arenas. Each arena is dedicated to a different style of game with variety of challenges. The more and better you play, the more you get to play. For eg; if you beat the high score at a challenge or win a special timed challenge you will earn in-game quarters that you can then use to access more games. Of course, GameRoom (aka Ring Toss Room) is just one tiny part of the park, its like one bit in a 64 bit integer. The possibilities are endless here. Every challenge will showcase the names and avatar pics of the top players. Beating the high score and having your name showcased in front of every challenge is a dream of every player. The game will not impose any restriction on the player as to what they should play and when they should play. If the player thinks they have got the skills to do it (with or without practice), the game is ready for you. There will also be sufficient arenas for training and practice that will help you hone your skills.

GameRoom is a reflection of this thought process. Its not perfect but it proves the point that such things could be fun and enjoyable either solo or in multiplayer if implemented properly and on a large scale. GameRoom comes with a practice arena located right in front of the main entrance. In addition to that, there are 7 other challenges that the player can partake. The road ahead was very straightforward as I have clear vision as to what I am trying to deliver at the end of 48 hours. I added one challenge after another and without any realization the compo time was up.

Thats all folks!

If you haven’t played and rated GameRoom, please do so. Thanks for playing!!!

Till Next Time!

Anshul

Soccer Cow!

Posted by (twitter: @MartianGames)
Monday, April 20th, 2015 3:57 am

Just a highlight video of progress from yesterday.. less than a day left until completion:

twitch.tv/martiangames/v/4169990 

I’m still programming,¬†so Jenni is checking out the Ludum Dare streams on Twitch & saying hi .. she made the cow & found the moo fx for our submission!

MartianGames.com | twitch.tv/JenniNexus

We got out mic & live-streaming channels up recently so hope to see ya all around more soon!

Collide-o-Tops! My LD:32 Entry!

Posted by
Sunday, April 19th, 2015 7:47 pm

Super happy with my first Ludum Dare entry! I never thought I had it in me to make a game in 48 hours, but here it is!

http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=49157

My game is now on Github

Sunday, April 19th, 2015 10:45 am

 

Cloud weapon

This is your weapon. Use it wisely!

 

My game files are now available on Github.

The repository includes some textures, materials and scripts (more coming soon).

Feel free to use them any way you want. Everything is CC0

https://github.com/archdragon/ludum_dare_32

Posted by
Saturday, April 18th, 2015 9:44 pm

What are tiles? What are pixels? Seriously though, I don’t think I’ll have time to make this into some fine pixel art. So now they’re just half-painted backgrounds. Everything looks nice zoomed in, at least, but it would be better as pixel art…ah well.And I kind of dropped the ball on textures and just copy-pasted the wall from the exterior when I needed one ‘ v’ . Shhh…

 

1 2 3 4

 

I’m realizing more and more that I don’t have time to do everything I want (which isn’t much to start with!). So it will be reduced to a single boss and some fetch quests. That way, I can get all the animations I want in. I hope… I have no idea what I’m doing, so that’s how it is. Oh crap…I need to think of a name.

And here comes the art!

Posted by
Saturday, April 18th, 2015 8:46 pm

the-skull-mask

First LD and Progress

Posted by
Saturday, April 18th, 2015 12:49 am
The Sketch of the game protagonist

I The Sketch of the game protagonist

I have the pleasure to announce it’s my first LD and I’m very exited with this fun event. For now, I have worked most on GDD and a little bit on Sketch of the character. I decided to not use Krita anymore which was used to make the character on this image. I will be back to Gimp, because Krita deserves much more learning to take full advantage of software. The game will be made with Godot Game Engine. I will rest a little bit dreaming with this event. Thankyou !

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