Ludum Dare 35
The Theme is:
Shapeshift

Judging ends in
Click here to start

PlayRate80Star

Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created.
You NEED ratings to get a score at the end. Play and Rate games to help others find your game.
We’ll be announcing Ludum Dare 36’s August date alongside the results.

Posts Tagged ‘Ludumdare’

Super Shapeshift Bros – Source code added

Posted by (twitter: @comanche_ak)
Thursday, April 21st, 2016 12:58 pm

banner_source

Hello again! I’ve uploaded the souce code of my game. Feel free to download if you want to do it :)

http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=62494

And thank you for feedback and playing my game!

GAMEPLAY

Posted by
Wednesday, April 20th, 2016 11:53 am

Super Shapeshift Bros is done

Posted by (twitter: @comanche_ak)
Tuesday, April 19th, 2016 6:10 am


Super Shapeshift Bros is a 2D local multiplayer-only fighting game with fancy graphics and nice soundtrack (in my own opinion :) ).

The concept is simple: you control a tiny triangle which can shapeshift into a square. Triangle is lightweight and it’s easier to move. Square has a bigger mass, it can’t be moved by player, but you can use it for stopping at the point you need to stop. Player wins when the other flies away from arena (Like Super Smash Bros, You know :) ).

I think, that GIF will explain the concept of my game.

Soundtrack is also available for download, you can get it here.

Play and rate the game here.

Feedback is very important for me because I’m thinking to set the game to the Steam Greenlight.

The Night Shift – Shapes need jobs too LD#35

Monday, April 18th, 2016 11:10 am

Here is my compo-submission. It’s a puzzle platformer where you play a night shift working polygon who chases hedgehogs in a balloon factory. Thaaat’s right folks!

http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=47199

nightshift-smaller

Brutally Shifty Dance Crew

Posted by (twitter: @FranklinsGhost)
Monday, April 18th, 2016 6:27 am

Finished my entry for LD35. Didn’t get to do a lot of stuff that I wanted to do but still pretty happy with what I submitted.

It’s a small quick dancing pattern game.

Brutally Shifty Dance Crew

FinishedLD_BSDC

 

 

Pluto updated!

Posted by (twitter: @kestrelgames)
Sunday, April 17th, 2016 10:48 pm

post03a

post04

post02

 

more planets, more space junk… more UI!

 

 

OBS is giving us a lot of trouble capturing video from Corona for some reason, so here’s a Flash mockup:

http://bit.ly/23RdFJP

 

Glu is finished!

Posted by
Sunday, April 17th, 2016 11:08 am

After a day and a half, we’ve finished working on our game for the Jam!
The last few hours were mostly us taking turns to play it… 😉
The objective is rather simple – you’re supposed to place any of the cubes on the map where we tell you to. But… there are deadly lasers trying to stop you, as well as a few teleporters that make you seasick whenever you pass through them, and lots of horribly mind-boggling geometry to wrap your head around.
In short, if you want your brain to boil, Glu is all you’ll need for a fancy heater ;p

Here’s THE actual game :)

…and here’s a video to show you the horrors that await…

Shapeshifter? Shift Shaper.

Posted by (twitter: @jukepoks1)
Sunday, April 17th, 2016 12:30 am

Shapeshifting? Shape Shift, Shift shaping?

Last time I didn’t stick much to the theme, this time I took it quite literally.


Somehow it turned out to be a deathstar runner.

Earlier version:

Posted by
Saturday, April 16th, 2016 9:19 am

After 4 hours of hitting the head against the wall I got this. I guess I’ll do some sort of “shapeshift” whenever you hit an object. We’ll see~

View post on imgur.com

Getting ready for 3rd time…. :-)

Posted by
Friday, April 15th, 2016 5:46 am

My Dino
Tools that I gonna use,

  • Libgdx – A Java based game engine (https://libgdx.badlogicgames.com)
  • Audacity – For audio editing
  • Photoshop – Visual stuffs
  • Notepad++ / Eclipse

If it gets delayed, I may go with Unity3D & C#.

Atleast this time, I should make a proper, complete game. 😀

Good luck to all!!!

PraveenMax( PraveenMax Artwork )

Heeeiii

Posted by (twitter: @Doubstract)
Monday, April 11th, 2016 5:04 am

I will be participating for my 7th time this time :). I am so excited for this one! Someone just give me a theme, I want to make a game NOW!!!

Technical stuff that I will be using:

  1. Unity
  2. Blender
  3. Paint.net
  4. Photoshop (if needed)
  5. And the most important thing – BRAIN POWER by NOMA

 

My votes for themes:

Round 1: Votes

Round 2: Votes

This time I will try to make a game with my beloved low poly minimalistic art style, what do you think about this piece:

tweet_01

 

We’re in for Ludum Dare 35!

Posted by (twitter: @ToastedGames)
Tuesday, March 29th, 2016 3:10 pm

Hey there! This is Ben from Toasted Games, and I just woke up and don’t really know what’s going on! I’m pretty sure this is a Game Jam, though, right? Ok good. Erik Larson and I (Ben Collings) are going to be participating! Can we do that? I’m not sure how this works… I see a lot of people listing tools that they’re going to be using and writing that they’re gonna be participating in the title, so here:

We will be using (maybe)

  • Gamemaker 8.1
  • Photoshop CC
  • Paint.NET
  • Famitracker
  • Audacity

UPDATE: thanks to Ilseroth for answering my question about participating :)

-Ben, Toasted Games

Ludum Dare #33 “Sola Mors” has been greenlit!

Posted by (twitter: @akkugames)
Monday, January 18th, 2016 12:06 pm

After half a year our “Sola Mors” game which has been developed for the Ludum Dare #33 has been greenlit on the Steam GreenLight!

greenlit2

I would like to remind that we have initiated a program “Road to the Steam Greenlight in 3 days” which means that the game has been posted on the Greenlight right after the deadline of the Ludum Dare!

roadtosteamgreenlight

If you want to receive the news about our game (including development tricks and etc.) follow us on Twitter, Facebook or VK

Thank you for supporting us, dear friends!

Best regards,
Tima Zhum.

Last days!

Posted by
Thursday, December 31st, 2015 9:12 am

Hello guys! It’s the last week of voting, and it would be lovely if we could get just a bit more reviews. So if you have it in your heart and you have time, please check out our game as a new-years present for us! Thanks in advance! :)

Play our game HERE!

Pyromaniac 3 — 2 Post-Mortem

Posted by (twitter: @_benhumphries)
Monday, December 21st, 2015 4:58 pm

Good job on the game jam everyone!

My game was Pyromaniac 3 — 2. Please check it out and leave me some feedback here.

This was my first Ludum Dare competition aside from the most recent Mini LD, but for me the Mini LD was more of a trial.

I started off on Friday night brainstorming and eventually, with the help of my friend Paul, came up with the idea of a growing fire. From there I kind of just went with the idea and programmed in whatever I thought of.

pyromaniacscreenshots

FRIDAY:

  1. Set up basic side scrolling player controller and camera that followed the player.
  2. Made a particle effect for fire.
  3. Made a particle effect for the player.
  4. Made a test level that consisted of a ground, a player, and nothing else.

SATURDAY:

  1. Drew placeholder art for trees and the ground.
  2. Created a skybox that looks like the night sky (the fire looks cooler against a dark backdrop).
  3. Gave the trees the ability to be flammable.
  4. Ironed out bugs regarding the distance from which things are set on fire.
  5. Drew placeholder firefighter art.
  6. Implemented firefighters with very basic AI (run towards the player).
  7. Made a particle effect for the water stream of the firefighter and the water stream of the firetruck.
  8. Implemented the water stream for the firefighter and gave both the player and firefighter health variables.
  9. Made and implemented a fireball particle effect for the player to shoot.
  10. Implemented the taking of damage when hit with water.
  11. Implemented the firefighters’ taking of damage when in contact with fire or fireballs.

SUNDAY:

  1. Drew placeholder art for the firetrucks, houses, and bushes.
  2. Implemented firetrucks (but not the firetruck water particle system).
  3. Implemented a win condition and death condition.
  4. Implemented UIs for those conditions.
  5. Made a main menu, about screen, and level select.
  6. Realized I didn’t have any levels for the level select, so I made 4 basic levels.
  7. Set up a system for unlocking levels based on game completion.
  8. Decided not to replace the placeholder art because it was like 5:00 o’clock.
  9. Fixed a bug where the UIs weren’t responding to clicks.
  10. Added an Easter egg where there is a 1/100 chance that when a firefighter spawns it spawns as Bono and has as much health as a firetruck.
  11. Play-tested for about 30 minutes and discovered a game-breaking jumping bug.
  12. Attempted three different solutions to the bug before fixing it 30 minutes before submitting.
  13. Set up an itch.io account and uploaded a web version and download version of my game.
  14. My friend came up with the slogan “15 years after the critically acclaimed fire-fighter fighting simulator, Pyromaniac 3, there is finally a sequel: Pyromaniac 3 — 2.”
  15. Uploaded the links to the game on the Ludum Dare website (at 8:30 because I didn’t realize there was a submission hour).
  16. Figured out how to upload the Unity project and uploaded that as my source.
  17. Polished the game page.
  18. Did my homework (cause that wasn’t my priority, obviously).

 

Thanks to everyone who has played and given me feedback on my game, I appreciate it greatly!

I worked for 28 continuous hours…

Posted by
Tuesday, December 15th, 2015 5:14 am

Little story about my game — Towards the end of the contest I was awake for 28 continuous hours working the game. I went to bed 10 hours later because I had to go to work. When I woke up after 8 hours of sleep, it was like I had amnesia. Felt very surreal playing the game… I don’t know if it’s the lack of sleep talking or if the game is actually that wired/good XD

I’ll be writing a postmortem soon, but I need some feedback first :) So, kindly go try it! And some sleep of course XD

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