Ludum Dare 35
Coming April 15th-18th Weekend

Ludum Dare 34 Results

Posts Tagged ‘Ludumdare’

Ludum Dare #33 “Sola Mors” has been greenlit!

Posted by (twitter: @akkugames)
Monday, January 18th, 2016 12:06 pm

After half a year our “Sola Mors” game which has been developed for the Ludum Dare #33 has been greenlit on the Steam GreenLight!


I would like to remind that we have initiated a program “Road to the Steam Greenlight in 3 days” which means that the game has been posted on the Greenlight right after the deadline of the Ludum Dare!


If you want to receive the news about our game (including development tricks and etc.) follow us on Twitter, Facebook or VK

Thank you for supporting us, dear friends!

Best regards,
Tima Zhum.

Last days!

Posted by
Thursday, December 31st, 2015 9:12 am

Hello guys! It’s the last week of voting, and it would be lovely if we could get just a bit more reviews. So if you have it in your heart and you have time, please check out our game as a new-years present for us! Thanks in advance! :)

Play our game HERE!

Pyromaniac 3 — 2 Post-Mortem

Posted by (twitter: @_benhumphries)
Monday, December 21st, 2015 4:58 pm

Good job on the game jam everyone!

My game was Pyromaniac 3 — 2. Please check it out and leave me some feedback here.

This was my first Ludum Dare competition aside from the most recent Mini LD, but for me the Mini LD was more of a trial.

I started off on Friday night brainstorming and eventually, with the help of my friend Paul, came up with the idea of a growing fire. From there I kind of just went with the idea and programmed in whatever I thought of.



  1. Set up basic side scrolling player controller and camera that followed the player.
  2. Made a particle effect for fire.
  3. Made a particle effect for the player.
  4. Made a test level that consisted of a ground, a player, and nothing else.


  1. Drew placeholder art for trees and the ground.
  2. Created a skybox that looks like the night sky (the fire looks cooler against a dark backdrop).
  3. Gave the trees the ability to be flammable.
  4. Ironed out bugs regarding the distance from which things are set on fire.
  5. Drew placeholder firefighter art.
  6. Implemented firefighters with very basic AI (run towards the player).
  7. Made a particle effect for the water stream of the firefighter and the water stream of the firetruck.
  8. Implemented the water stream for the firefighter and gave both the player and firefighter health variables.
  9. Made and implemented a fireball particle effect for the player to shoot.
  10. Implemented the taking of damage when hit with water.
  11. Implemented the firefighters’ taking of damage when in contact with fire or fireballs.


  1. Drew placeholder art for the firetrucks, houses, and bushes.
  2. Implemented firetrucks (but not the firetruck water particle system).
  3. Implemented a win condition and death condition.
  4. Implemented UIs for those conditions.
  5. Made a main menu, about screen, and level select.
  6. Realized I didn’t have any levels for the level select, so I made 4 basic levels.
  7. Set up a system for unlocking levels based on game completion.
  8. Decided not to replace the placeholder art because it was like 5:00 o’clock.
  9. Fixed a bug where the UIs weren’t responding to clicks.
  10. Added an Easter egg where there is a 1/100 chance that when a firefighter spawns it spawns as Bono and has as much health as a firetruck.
  11. Play-tested for about 30 minutes and discovered a game-breaking jumping bug.
  12. Attempted three different solutions to the bug before fixing it 30 minutes before submitting.
  13. Set up an account and uploaded a web version and download version of my game.
  14. My friend came up with the slogan “15 years after the critically acclaimed fire-fighter fighting simulator, Pyromaniac 3, there is finally a sequel: Pyromaniac 3 — 2.”
  15. Uploaded the links to the game on the Ludum Dare website (at 8:30 because I didn’t realize there was a submission hour).
  16. Figured out how to upload the Unity project and uploaded that as my source.
  17. Polished the game page.
  18. Did my homework (cause that wasn’t my priority, obviously).


Thanks to everyone who has played and given me feedback on my game, I appreciate it greatly!

I worked for 28 continuous hours…

Posted by
Tuesday, December 15th, 2015 5:14 am

Little story about my game — Towards the end of the contest I was awake for 28 continuous hours working the game. I went to bed 10 hours later because I had to go to work. When I woke up after 8 hours of sleep, it was like I had amnesia. Felt very surreal playing the game… I don’t know if it’s the lack of sleep talking or if the game is actually that wired/good XD

I’ll be writing a postmortem soon, but I need some feedback first :) So, kindly go try it! And some sleep of course XD

Grow Big and Go Home

Posted by
Sunday, December 13th, 2015 4:09 pm

Completed my first LudumDare 34 Game Jam! Check it out here:

Compo Submission Complete – Rosebud (Growing)

Posted by
Sunday, December 13th, 2015 3:16 pm

What do you do for a 48 hr game jam when you will also be looking after your kids at the same time?

Keep it simple!

Screenshot 2015-12-13 19.48.20

Rosebud is using the Growing theme and you play as a flower,a rose to be more precise. Surrounded by giant trees your only wish is to see the sun but to do that you are going have to weave your way through the thick prickly branches of the trees surrounding you. Your only help comes in the form of the rain and drops of sun falling through the canopy & a helpful Bumble Bee or 2, but watch out for the Acid rain as it will not help your progress.

aciddrop beedrop raindrop sundrop

I knew I wanted to keep things simple so I decided to take a basic Shmup control scheme and remove the shooting, I guess that makes this just a Mup then. Once I had built the controls I designed a basic leveling mechanic to allow the rose to grow not only in length but to blossom as a flower.


I purposely kept the art on the simple side as I knew I wouldn’t have a lot of time to invest and as I mentioned in a previous post my intention was not to blow anyone away but I wanted to have a submission so I could play and rate other peoples games. The theme was not one that inspired greatly (just a little but more than the other one) but that said i actually really like the game. Plus the option to polish it up at a later date is always there.

Screenshot 2015-12-13 19.49.22

When I entered LD33 I submitted a game without sound and despite not selecting audio as criteria to be scored in I received a great deal of feed back about the lack of sound so I wanted to not make that mistake again. If like me you aren’t musically gifted I would recommend to website its a really easy to use Chiptune site and I did all the games audio with it (for better or worse).


So please play, rate and comment on my game, I live for feedback! 

But while I have your attention please check out the non LD game I am working on right now which I am working towards a January release. Its called Mechonomic Boom and you can see a quick playthrough here. Its a management game of the Kairosoft elk (Game Dev Story et al). Where you are running a Mech factory in a 80’s cartoon inspired future and you get to build Mechs to your own design and rent or sell them. It is a 1 man made game and is something I am really passionate about and took some time away from this weekend to jam with you all.


If you are interested in it please follow me on twitter for updates about it, you can find me @cynicalmonkey and any help spreading the word is always appreciated. Or if you prefer CynicalMonkey99 onTwitch, please follow & subscribe.


but for now I am off to play and rate some of your games, might even stream some of the games I play, so if you are already finished drop me a comment and I might play/stream yours. I will also play and rate anyone who does the same for me so make sure to leave a comment on Rosebud after playing and I will get to yours. Although if you get past level 10 keep quiet about what happens in the comments, that’s a suprise.


Now we got houses!!!

Posted by (twitter: @mirror_reversal)
Sunday, December 13th, 2015 12:10 am

Houses are so awsome!! Dont u think?


Have na idea to improve it? Comment here 😉

I’m In Ludum Dare 34!

Posted by (twitter: @PowerSparkGames)
Tuesday, December 8th, 2015 10:32 am

It appears that I’ll be participating in my third Ludum Dare this weekend, first time in the 48 compo! I will be busy most of Friday night but I think I’ll still try to enter in the competition this time around. Since my time frame is much smaller, the game should be a bit more basic than my previous entries. After working on Bionic since October, I am immensely excited to make a fresh game!

I will be using various tools:

Engine: Unity

Language: C#

Graphics: Blender, Gimp, Photoshop

Audio: LMMS, Audacity, SFXR


Something I will do is create a time lapse of the development, like I did in LD33. I hope you stay up to date @PowerSparkGames during development, thanks for reading!

Untitled Monster Mashup!

Posted by (twitter: @@sethpaxton)
Monday, August 24th, 2015 3:13 am


A kick in the Legend of Zelda’s nostalgic pants! Let’s hope I can get this monster finished by the deadline.


Posted by
Sunday, August 23rd, 2015 10:46 pm

Hello everyone!
Don’t forget to check Inhumanoids in our entry. We are still working on it but I consider it’s already “playable”. Feedbacks, please! :)
Bellow, a screenshot of the game at the round’s start.

Let the killing begin!


Posted by
Sunday, August 23rd, 2015 1:13 pm


42 hours passed… Team members:

@snake302 – Programmer, Creative

@ElMetallico1 – Music, Sounds, Creative

@Todo_Asano – Art, Graphics, Creative

@AvisBiax – Creative, Support

Here we go!

Posted by
Saturday, August 22nd, 2015 2:00 am

Hi we are a 8-9 devs group from Brazil, a first as a team but with a few LDs submissions each.
Dev update soon 😀

Here we go

Posted by
Thursday, August 20th, 2015 12:53 pm

The universe has conspired to give me almost the entirety of the comp and jam off, so I think I’m going to give this one a go.  I’ll see you all in a world in the sky (hopefully).

I’m in… And I bring tutorials.

Posted by (twitter: @@moongateuk)
Friday, July 31st, 2015 8:34 am

So first and for most I’m in for LudumDare 33.

I’ve actually lost count of how many I’ve been in, I think it’s like 6 or 7 now.

So this time my weapons of choice are:

  • Unity3D.
  • Not sure on music yet.
  • Blender.
  • Affinity Photo, and Affinity Designer.
  • Bsfxr.

Also for those of you who are interested in having an in-game Level Editor in their LD game I have a set of tutorials for that over at they are still in progress and mainly for those who use Unity3d but I hope those who don’t use it can get something from it.

Good bye Ludumdare

Posted by
Monday, July 20th, 2015 12:08 pm

Its me de bad guy Sk3letor from #ludumdare channel, many might not know me well but today 6:43:17 I got banned by NeiloGD with words:

* You were kicked by NeiloGD (You will never learn, and it’s been brought to my attention that you’ve been told time and time again. Please find a community that will tolerate your crap.)

Seems I didint learn NOT to have opinion about diffrent things, so this is a lesson for rest of you guys:

– Dont ever NEVER disagree about anything or you get picked/bullied by other users.

– You are always WRONG, they are right.

– Your best weapon: Idle.

So this is the good bye, have nice rest of life.




After ban I feeled draw one last time art about “fair” man who guards the #ludumdare:

This post might be get removed by butthurted admin but no worry.. de art never cannot been removed.



Greedy Knight – We’re almost there!!!

Posted by
Monday, May 11th, 2015 4:59 pm

It’s left about 3 hours to the end!
Well, for those who didn’t played (and rated) our game yet, be sure to check it out at our entry.
You can play Greedy Knight right in your browser here.


Good luck to all jammers!!!

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