Posts Tagged ‘ludum’
Just published my game, 4in1, for the 48-hour comp for the second time. It feels good. I’m happy with the end result and cant wait how the ratings turn out. But this ludum dare didn’t have the same feeling for like last time. Last time I had more of an actual game. I spent several hours planning last time and managed to rush the game out, just a couple of hours before the deadline. Now because of the theme I didn’t get in a good mood and I was planning on skipping this ludum dare. But then I realised I could make simple mini-games without much effort and connect them in a special way. The idea turned out great even though I didn’t put much effort into the mini-games them self. I didn’t have the motivation like last time. I was never stressed with this game or had a difficult problem to solve with this one. I actually finished like 8 hours before the deadline and I didn’t even spend the whole day programming. So here’s a list of what I could have done better:
- I could have done a much better job planning the mini-games.
- The graphics suck for this game. Could have improved them alot.
- Added more of objectives to the mini-games. In the highway game I could easily added a fuel you have to collect.
- I was really lazy. I could have a done a better job in general and added more things. Even though I was this lazy I finished hours before the deadline which shows that this was a too simple game for me to make.
Now it’s done and this is now in the past. Like I said before I’m still happy how it turned out and the general idea was good but it could have been so much more than 4 simple games. Now it’s just to wait for the ratings to see how everything turned out. This was just a small write-up over my experience with ludum dare 30. Hope everybody had a good contest(I know that there are several hours left but I don’t really care)!
Jam jam jam. Jam 4th time!
Every time alone. But this time no, and yes.
This time we are here with my half-ended-not-ended framework, my cute Pysia-Mysia! Pysia-Mysia is my little small-code-girl.
I shouldn’t love her(‘ it’ ?! ) because she isn’t beauty, she hasn’t rich interior, but she is… easy.
Our love is simple system: Me + she = game, good fun, no questions, something like this:
Och! I forgot. Dubstep is with us too. Dubstep is hard, spicy girl. I love both of them. Let’s go!
I’m finally done with my entry for this Ludum Dare. The initial idea was completely different, but too ambitious for the short timespan I had. That’s why I made a BRDS (Bouncing Rubber Duck Simulator).
Please give it a try!
So .. I cannot begin to explain how great an experience this Ludum Dare was for me. I’ll be rating games all week. Also fixing ‘typos’ in one fell swoop probably by the end of the week. I learned about the importance of planning and scope. Plus just how tiring a couple days of focusing on a single project is. I cut corners where I could but spent the most time working on the engine of my game. It was more than worth it.
I didn’t have time to update during the competition but you can check out the devlog here :
Enclosed is a true story of how Ludum Dare 27 changed my life. I hope everyone had such a positive experience as I did.
If you haven’t tried WaterCloset then follow the link to the entry here. I should have a linux build up before too long.
Thanks for the good times LD Community! I’ll be back again. ( they always come back )
– Ben ‘Angrycrow’ Nix-Bradley
Finally finished my entry for the Jam, Maze of Torment. It’s a game where darkness falls every ten seconds as you try to escape hell. I went through many different game ideas before finally settling on this one, I thought i wasn’t going to finish. I’m really glad I did this compo and I’m excited to play all your great looking entries! Play my entry here: http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=3824
Hey guys, the name’s Mace. This year will be my first entrance into Ludum Dare. I’ve always dreamed of doing it but never actually go the time. But you know what, this year I’m doing it. I’ve spent days watching streams. I’ve contacted people on my Skype saying “get ready for this, cause it’s going to be an experience you don’t want to miss out on.” So yeah, I’m ready. I have my excessive amount of energy drinks, crisps, cigarettes(bad habbit) and a motivation sat ready for this. When that theme’s announced I’m going to show people it’s my time to shine. I don’t expect to make anything that’ll win any important place, but I just want to have a game out there. For people to see I can do it from start to finish.
Language – Java
IDE – Eclispse
Engine & Library – Slick2D & LWJGL
Art – Paint.net
Music/Sounds – Logic & sfxr
– Thanks, Mace.
First, I’ll be doing code. Then, once that frustrates me, I’ll be making the sprite sheets for these cool beasts:
The art style is supposed to mimic mosaics. Yep. That’s the excuse for now. Click here to view the stream~!
This will be my second Ludum Dare, and my first building from the ground up! I only just became comfortable with java, so this will be my first time using it for a game – v- ; . Graphics will be from SAI, Photoshop, Tiled, and Pyxel Edit (a maybe for those last two). No idea how to do sound effects yet, we’ll see if I know by next weekend! Language is, of course, Java. I’ll probably be peeking over at my cheat sheet for the basics during warm up weekend.
I’m starting the stream with some painting, to help with ideas -v – ; . You can catch me on http://www.twitch.tv/redstone_dust !
An extreme amount of effort, mental stress, sleep loss, and caffeine have been put into my entry so far.
Code name ‘Lode Storm’, it is a tough effort to recapture the magic of the classic RTS games mainly C&C.
I am the sole developer, doing the programming and all the graphics too, and it is implemented in C++ and SDL.
Most exciting is the AI which uses some pretty gnarly algorithms, and is capable of some really nice stuff already.
Plenty left to do however…
More info will be posted up soon on my blog :
My first Ludum Dare, and if I succeed, it’ll be my first game.
Engine: Unity3D (using the Web Player)
IDE: Microsoft Visual C# 2010 Express
Music: LMMS (if I have time)
Art: Microsoft Paint and maybe GIMP for transparency (or for when MS Paint annoys me too much)
Misc.: I will also be using some personal code that I’ve built up over the months of never finishing a game. This includes miscellaneous functions in my ‘Toolkit’, and my ‘Environment Editor’, which is a simple, dirty 2D level editor I’m whipping up before Ludum Dare starts.
I think it’s OK to plug my stuff now:
My new blog (pretty much brand new)
My Google+ if you want to talk or become pals
My concept was created in half an hour in which I was reminded about all those bad guys always trying to destroy the Earth but always lose the game and end up in jail or something. Not this time, this time you’re the villain is the idea and a game without winning is not fun. So, this time, you, the villain, will blow up the Earth starting with the two cities on your TODO list.
Obviously the heroes try to interrupt your evil plans but you found a way to lock them in the dockingbay where they try to cut the door. This gives you the time to go destroying the Earth. Sadly your station is not fit for such powerful ray and it starts to collapse.
Command your drones to repair the station as you try to blast Earth back to the medieval.
Tools used: Visual studio 2012 (code/c++), Irrlicht (3d), IrrKlang (Audio), Photoshop (2d), Illustrator (2d), Anvil (Audio), Audacity (Audio)