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Posts Tagged ‘Ludum Dare’
Thank you so much guys… we go for the 100!!
We can’t believe it! We have gotten 100 votes! Thank you very much, really!
All the reviews are helping us a lot, since they gave us ideas to make more levels. We will upload a post-jam soon!
Looking for games to play, tell me yours!
(You can play our entry here)
(Looking for games to try and rate, please post yours on a comment)
The games I am going to show on this post are focused on innovation. Maybe they are not perfect, we all know that innovation is risky but extremely gratificant.
However, it is interesting to see games like this. I personally love the innovation in videogames, even if they have flaws. It is a brave way to discover something new that may help other developers to improve their games, and who knows, maybe they inspire completely new mechanics.
So here they are: some entries of the LD35 that I consider higly innovative.
Just Roll With It (Try here)
This one is a classic move-rocks puzzle game, but with a twist: it is specially designed for playing it with Oculus DK2 and Omni. So, if you own both of these, go try it right now! I tried it on web since I don’t have Oculus neither Omni, but the game overall is funny and has good graphics, so it must be a great VR experience.
play (Try here)
A little arkanoid type game. Gameplay is a bit conventional, a classic breakout game, so, where is the innovation? It is on the “brick” animation. Their moves are based on a song, ANY song you import into the game. So yeah, mechanic it is not different from the original one, but the generated sound wave really amazed me.
Cloud Sculptor (Try here)
This one has not an objective, nor a conflict. So it is more a “toy” rather than a “game”. Nothing wrong with it! I enjoyed the experiment, maybe it needs to be a bit polished but i found it relaxing and interesting.
Snakoban (Try here)
Snakoban is a minimalistic game, with what I think it is a new point of view of the old Snake game. Your objective is to touch the green pixel of the level by growing yourself, but you have to be careful with all the “sand” bits of the puzzles. Its mechanic is really really original, so that is why I included it on this post.
Inner Maze (Try here)
One of my favourite entries of this Ludum Dare, here the scenario changes its shape depending on your heartbeat (well, not you real heartbeat, but the character’s). So you have to move if you want to keep things moving! More to the point, depending on the character’s emotions, some elements of the environment will reveal.
Here is where this post ends. I know there are more innovative entries, but I prefered to post some of those who aren’t as known as others. And, to say the truth, some of the other innovative games I found were promoted on other posts I wrote, and I didn’t want to repeat myself.
But maybe you know some more. Would you share them? Write on a comment!
If you aren’t watching Ludum Dare To Believe, what are you DOING with your life? lol
At 13:50 they play my game:
You can download/play/rate it yourself here:
Have fun! If you do a Let’s Play, Tweet me at @BPOutlaws so I can check it out! Follow me for updates on my games, about to wrap up my last Ludum Dare game for release:
Some people say that it is an overly difficult game… Others say it is frustrating… Very few people have been able to finish it… but you… ARE YOU READY TO COMPLETE “BREAKING FAT”??
Stop cry and retry it again!! Do you remember the classic old games? They didn’t let you try and re-try the same level until you win… so demostrate you are a winner!!! 😉
Fight against evil doctor to break the curse and get back your original body!! If doctor’s minions touch you, you’ll be one of them and you’ll be much slower in this moment… but not all is lost… you must find the gold key to scape.
A story about evil enemies, curses and metabolism changes…
Be quickly… be one of them… and escape!
(You can check our entry here)
I like to write posts promoting some entries. To be honest, I find it that this edition has a really good level overall, for the moment I haven’t found any game that had a rate less than 3/5. I am really enjoying it, and here are some of the games I played and I like the most.
I am looking for more games to play, post yours on a comment!
I’ve just written up the post-mortem for my LD35 game SHAPE.SHIFT() which you can view by heading straight to my blog.
Also, I’m looking for more games to play/rate so click here to submit your entry and I’ll get to it as soon as possible.
Hi everyone, just uploaded a short gameplay video of my entry ‘Court of Talis’.
You can check out ‘Court of Talis’ over here: http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=63291
Let’s talk about the characters of Realm Shifters.
All 3 of them share a single humanoid avatar. At first it seemed a bit weird when the cow started walking around on two legs but the end result became really funny! 😀
We used Unity for the game and man, it’s model importer is quite powerful! If the target model has the more-or-less correct bone hierarchy, it automatically maps the bones of the target rig to the humanoid reference avatar. If it’s not correct, you can still configure it manually. Our dragon guy required some manual setup like this and still got into the game in no time!
Okay, it’s not AAA category, but did the job. We really enjoyed selecting and putting together the final characters. Being only 2 programmers on the project we had.. hm.. let’s say limited artistic skills, so using a shared skeleton greatly reduced the time required to get our creatures moving. This technique also made it possible to try out multiple versions and choose the ones we liked the most.
There is great potential (e.g. platformer moves, melee fighting) in this approach but we found it too buggy and complex to implement these extensions correctly within the given time frame so we kept only the animations and basic controls. We shifted our focus on improving the atmosphere, juiced the scene with sound and visual effects and some nice particle systems.
Yeah, someone made a gameplay of our game, and he was AirAssassin15! He has lots of cool stuff on his channel, including some other gameplays, so go check it out
Here is the gameplay. By the way, we want to thank this youtuber for the video, really, thanks a lot!
We were so excited when we saw that the theme of Ludum Dare 35 was Shapeshift. This one word can mean a lot of things. The obvious meaning is changing form, shape or body but we went further during our ideation phase. We thought that the environment elements, the lighting and the music could also shift. If we could manage to get all those working in a game that would be so awesome! There are a lot of examples on character transformation in games but not as much on real time environment morphing/manipulation. Maybe this is because of technical limitations or the fact that every asset needs to be done at least twice for a game like this. Anyway, we started looking for similar games from the past for inspiration.
One of my all-time favorite game series is the Legacy of Kain: Soul Reaver games. They have deep and interesting storylines, nice action/platform mechanics and at the core of the games the otherworldly environment shifting. Without spoiling anything (if you have the chance I really recommend playing those games), Raziel, the main protagonist can shift between worlds which leads to interesting puzzles in the game meanwhile keeping the experience visually diverse.
Another great example for world shifting can be found in Giana Sisters: Twisted Dreams. It is a nice little 2.5D platformer game which is really hard! (I spent hours just to complete the final level. :D) The main character Giana can transform herself between “Cute” and “Punk” personas making both the environment and the music change around her. What a wonderful mechanic!
With these two the main idea for the realm shifting mechanic was on track but we also needed elements for an inviting atmosphere. There came Kingdoms of Amalur: Reckoning and it’s unforgettable fantasy world setting. I love the visuals of that game! I wish I could experience it in VR! Take a look at this piece of art below. Beautiful, isn’t it?
So these made the core inspiration leading us to the visuals and the main mechanics of Realm Shifters. We tried to make as much element as possible morph during the shifting mechanic.
We were really tired at the end of the 3rd day but we achieved what we set up to be our goal and we are really proud of the end result. Especially because we are mainly just two programmers. 😀
If you know more games with these kind of mechanics, please let us know!
First of all: I have nothing against Gamejolt’s ads. I think they are a great way for the web and the devs to get something to keep developing and uploading.
This is just a “funny” reflexion I had since the very first time I uploaded Henkan Pachinko to Gamejolt.
So yea, let’s say that, umm, you finish your beautiful and fancy Ludum Dare entry (solo or with mates). You have put a great effort to it, maybe you have not sleeped, maybe you have not eaten (ok, this one is strange), you haven’t seen the sun. Your family and friends had reported the police because of your disappearence, your couple is starting to think you are cheating him/her, and then starts thinking you probably have a hidden family.
But nothing matters! You are happy with you little indie game. It could be better, maybe, but you finished it on a weekend! And that is a triumph. You had fun, after all.
You finish to compile for web. You create the game’s page on Gamejolt, you upload it. The upload finishes and you click on the “Play” button, daring to try it.
But before that, an ad. And not a normal ad. A fu***** blockbuster videogame ad.
These are the games I saw advertised on Gamejolt the past days
“What a nice game!”, you say. “I might want to try it, they look incredible”, you say. “Oh, the ad has finished, let’s try our LD game”, you say.
So your game starts, and you see THIS.
You compare with the games you have just seen. “What have I done”, “After seeing the others, mine is a crap!”. You start to feel and make some strange expressions in just two seconds.
Fortunately, you remember that those games had a budget of millions of dollars and were done over lots of months (maybe years). You remember you had a great time (solo or with friends), now you can meet new devs and the lil entry you have can be the base of something bigger. That is all what matters.
In our case, someone got angry because he thought that we put the ads to our game, that it was “the first time he saw a Ludum Dare entry with an ad”. He kindly sponsored his comment with a viagra ad.
Well, I simply wanted to share my thoughts with somebody else. Have you experienced something similar?
I’m thinking about adding the game to the Steam Greenlight program. So that’s the features that will be in final version:
1) Changing the engine (It will be Godot Engine);
2) AI for single player campaign;
3) Network Multiplayer;
4) More customizeable stuff (Faces, hats, textures, etc);
5) Add other figures;
6) Level editor for community;
7) 4-8 player mode;
8) Dynamic camera;
9) Larger arenas;
10) Add jump button;
11) More arenas;
12) You will contol your figure while flying.
Ok, 72 hours were hard for me but I’ve finished my game. It’s not exactly what I wanted to do, the first idea was to make a platformer with controls like in Super Shapeshift Bros. The plot was about 3 different types of tribes: right -angled triangles, squares, and pentagon people; The new type of shapeshifting virus attacked these tribes and they have started to lose their shapes and angles. The main concept was like The Legend of Zelda: Majora’s Mask – the player can transform from one type to another (from triangle to square, for example), so the main character (The Triangle) like Link – the chosen one, who can fix the problem by finding the Mighty Circle.
When I’ve started makimg a prototype I added the second triangle and tried to play with it. Few weeks ago my wife gave me a present for my birthday: it was Nintendo WiiU with two games – Super Smash Bros and Splatoon. I’ve played Splatoon a lot, but SSB was only for parties. So I thought that it would be cool to make this type of video game. Competitive game for parties.
Running on TV
I thought about differences between a triangle and a square. The mass was the first. Triangle can simply rotate at high speed and it can be rotated by player. Square can be rotated only by a physical impulse. That was great to use this feature because you can use shapeshifting to stop at any horizontal point you need. Square can also push the triangle, and after that, the other player can lose the match.
Two players one one gamepad
The big problem was Unity Engine and its Input System. All three modes for two players should not be a part of one mode but Unity Input System is awful so when I’ve added new mode, the old one didn’t work. I’ve decided to make all-in-one. I’ve also cut 4 player mode because of time.
The art style was chosen to be cute and funny, the primitives do the job very well. Faces and most of art were made by hope42morrow for the first concept but his work fits well for now. Music was written by me on Nintendo 3ds system. Levels are not really good for now. But people liked TRIANGLE OF DEATH arena which is not quite triangle.
Thank you for playing the game! It’s great that one of my dreams come true!
Here is the video showing how to play the game. It’s in Russian, but you can understand the basics without words.