Ludum Dare 35
Coming April 15th-18th Weekend

Ludum Dare 34 Results

Posts Tagged ‘Ludum Dare’

The last chance to rate my first ludum dare game !

Posted by
Monday, January 4th, 2016 5:55 am

My first ludum dare game ended up becoming chaotic(in a good way), with awful sound but I’m quite happy with it, try the chaos yourself and tell me what you think !

Chaotic Potato(my game): http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=64420

Tilde Plays Ludum Dare Games ~

Friday, January 1st, 2016 8:17 pm

Hello LD’ers! ~

This was my first Ludum Dare and it was a learning experience for me and my channel. I’ve met a lot of great, promising devs, got many (so many) requests. It was awesome! Although next time I’ll probably do things way differently, haha.

This is my last compilation video post for this LD. Here you go!

Games covered:

Hopefully this video has brought some attention to games you haven’t seen yet.

Go play and rate!

~

Liked the video? Come hang out with us (Tilde & Backslash) at Twitter @BackslashYT & make sure we can continue to make content in the future. We’ll be around for the next LDJam to help you devs getting the word out. 😀 That’s what we do with our channel and we love it.

~

Latest single game video, FRUITWOLF by Claw:

Let’s Play Ludum Dare 34 – Episode 04

Posted by (twitter: @lkfumagalli)
Tuesday, December 29th, 2015 2:15 am

This episode covers the following games: Garbage Run by Dege, Gjallarhorn by NoWandStudios (unfortunately cut short by errors), Cultivate by kmakai, Neo Oxygene by Jwatt, and Rolla Grolla Arena by Xanjos! Check them all out in the video!

I hope Garbage Run continues to be worked on, as I thought the game was quite fun to play. I also enjoyed Cultivate but wish it didn’t skip through some text so quickly. I’d love to replay both these games if they get updated.

As for Gjallarhorn, I’m sad I wasn’t able to play it much due to the technical difficulties. If these get resolved, please let me know and I’ll give it another try!

If you’d like your own game to be played on my channel, just let me know via this form and I’ll get to you as soon as possible. Be sure to include an alternate means to notify you if you don’t have Twitter! People who’ve commented on my game (which I’ve updated since the jam!), and people who posted first get priority. Follow me on Twitter to find out which games I’ll be covering next!

I’d recommend submitting soon if you haven’t already, as my schedule is going to be tight with my work on the #towerjam. As I go down my list I’ll have to make shorter segments for each game (as much as I don’t want to) or postpone them until after the jam.

That aside, this has been a blast! It’s inspiring seeing everyone’s different takes on the themes and how they each tackled the Ludum Dare challenge. I’m even more determined than ever to hone my developer skills and make an outstanding game for #towerjam! Hope to see you all there!

You can follow my progress on my #towerjam game on Twitter. I’ll make a website for it once I have more to show as well.

Ludum Dare 34 Favorites & Reviews by Tilde

Monday, December 28th, 2015 12:43 pm

Hello Ludum Datores, I’m Tilde from Backslash Network, I’m a new Youtuber to the Ludum Dare, this is my first year. I love helping indie devs out and showcasing their games while making people happy with my energetic videos. In my descriptions I always put a ‘letsplayability’ rating along two other witty review points.

Meowtastic Present Panic

This is one of my favorites; I love cats, it’s fast paced and it has scores (I’m very competitive). It’s called Meowtastic Present Panic. It’s very fun with cute art. This game should have an online high score option, that would be awesome.

 

From the Sea, Freedom

From the Sea, Freedom is a slow exploration, swimming simulator. You get to learn something about the ocean and you get to laugh at the references. There’s also a lighthouse, so this must be an epic game. With good music and a lot of potential, I recommend you play this game too.

Other #LDJAM 34 game videos:

I hope I’ve brought attention to some underrated games and I hope you enjoy my videos. You can still suggest I play (your) games here at my Twitter, or send me a message through Youtube. Merry late Christmas everyone. :)

Devs covered:

Post-jam version of Hope is now available!

Posted by (twitter: @lkfumagalli)
Sunday, December 27th, 2015 1:15 pm

screenshot_v2-04

Hi everyone! I’ve been working hard on Hope and have since addressed a few issues from the jam version. I’d really appreciate it if you could all give it a look, even if it’s not technically eligible for voting, I’d still love some feedback. And of course, if you haven’t played my game already, please do! I will happily return the favor by including you in one of my Let’s Play videos and voting on your game!

You can check out my game’s jam entry here.

Or if you’ve already seen it, you can go straight to the itch.io page to download the latest version here.

Now I can start work on my #towerjam game. You can follow me on Twitter to get the details later. I’m excited to start work on it!

Let’s Play Ludum Dare 34 – Episode 03

Posted by (twitter: @lkfumagalli)
Saturday, December 26th, 2015 1:47 pm

This episode covers the following games: Xtreme Crop Duster Simulator ’82 by rjhelms (Rob J H), Homeworld by Bumblepie, Mecha Planeta by Zeriver, Magical Girl Cannon by dark_hunter, and Cube Wars by Chubb1337! Check it out!

I got my Blue Yeti mic and used it for all the content in this episode (except for the intro, which I need to make a new one of) and it sounds great! The only problem right now is I can’t eliminate my keyboard and mouse sounds from the recording, but I’ll figure that out eventually.

Anyway, I had fun recording these, especially Xtreme Crop Duster Simulator ’82! I was surprised how addicted I became with that one. I highly recommend trying it!

If you’d like your own game to be played on my channel, just let me know via this form and I’ll get to you as soon as possible. People who’ve commented on my game (which will be getting a post-jam update soon!), and people who posted first get priority. Follow me on Twitter to find out which games I’ll be covering next!

I’d recommend submitting soon if you haven’t already, as my schedule is going to be tight with the announcement of #towerjam. As I go down my list I’ll have to make shorter segments for each game (as much as I don’t want to). That aside, this has been a blast! It’s inspiring seeing everyone’s different takes on the themes and how they each tackled the Ludum Dare challenge. I’m even more determined than ever to hone my developer skills and make an outstanding game for #towerjam! Hope to see you all there!

Rolla Grolla Arena Post Mortem

Posted by (twitter: @xanjos)
Saturday, December 26th, 2015 10:21 am

Hey Everyone!!

I hope you all had a nice Christmas. Anyway, I’ve recently written up a post mortem for my LD34 game Rolla Grolla Arena which you can view on my blog.

ld34funny

There’s still time to play/rate my game before judging ends so click here to give it a try. Also, I’m looking for more games to play/rate so click here to submit your entry and I’ll get to it as soon as possible.

Finally I’ve included a video clip taken from a Twitch stream last weekend where a group of people played and rated my game (which appears in the first few seconds).

Happy Holidays!!

Last Chance To Green – Post Mortem.

Posted by
Thursday, December 24th, 2015 7:11 pm

Almost every Ludum Dare we’re spending the first day arguing about the game idea… And this time was not an exception.
First idea was about little toy growing in the water, which you have to observe one hour in real time hoping something will happen (sort of arthouse game), but it seemed a bit unplayable and we’ve put it aside.
Second one was a bit better: nuclear wasteland and little sprout which is taken care of by little clumzy robot on the tracks. But the game seemed a bit complex in terms of graphics and we would have to call it “Wall-e” to put everything in place.

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And the third idea didn’t exist. So we had to think of something.

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On the second day graphics and drafts of gameplay were born. Every team member had their business to do irl, which interfered in the development process.
doc15786221_437116503

And on the third day we’ve discovered that all the code should be made from scratch, graphics can’t be made as we’ve planned, and the gameplay wasn’t thought over really much… It was made during the process of the final polishing.
doc77701574_437121837

The only thing which was coming out smooth and without critical changes was music. Composer hit the spot.

Overall, every Ludum is a challenge for us, but that only makes it interesting.

 

Want to see more?

Play it.

 

 

Let’s Play Ludum Dare 34 – Episode 02

Posted by (twitter: @lkfumagalli)
Monday, December 21st, 2015 10:08 am

This episode covers the following games: Destination: Gravity by ThreeLivesGames, Parascythe X by Neonlare, Riding on Cars! by SuperPokeunicorn, and Wellspring Wanderer by Justin Mullin! Check it out! The audio quality should be much better in this one, and it won’t be long (about 3 days) before I get my new mic to improve things even further! Thanks to my wonderful wife for that, she got me a Blue Yeti mic for Christmas! 😀

If you’d like your own game to be played on my channel, just let me know via this form and I’ll get to you as soon as possible. People who’ve commented on my game, and people who posted first get priority.

I’d recommend submitting soon if you haven’t already, as my schedule is going to be tight with the announcement of #towerjam. As I go down my list I’ll have to make shorter segments for each game (as much as I don’t want to). That aside, this has been a blast! It’s inspiring seeing everyone’s different takes on the themes and how they each tackled the Ludum Dare challenge. I’m even more determined than ever to hone my developer skills and make an outstanding game for #towerjam! Hope to see you all there!

Added a standalone .exe for Hope

Posted by (twitter: @lkfumagalli)
Saturday, December 19th, 2015 9:46 am

After receiving some advice, I made a standalone .exe (compressed into a .zip file), for people’s convenience. If you held off on playing my game due to the fact it used an installer, please consider giving it another try. Thanks!

Let’s Play Ludum Dare 34 – Episode 01

Posted by (twitter: @lkfumagalli)
Saturday, December 19th, 2015 1:36 am

This first video covers the following games: RhythmRider by Eshford, ZORC by Andrew Deem, NanoBit by Weeping Rupee, Spin-Circle by Modoc73 and Zen Roots by nopogo! Check it out! If you’d like your own game to be played on my channel, just let me know via this form and I’ll get to you as soon as possible. People who’ve commented on my game, and people who posted first get priority.

My first video is up, time to start Let’s Playing!

Posted by (twitter: @lkfumagalli)
Thursday, December 17th, 2015 3:09 am

Now that I’ve got a new video to revive my channel and introduce my game, I’ll start covering everyone else’s. I’m taking part in Dare to Play, so if you haven’t already, be sure to check out my post and submit your game! I’m naturally going to give priority to those who’ve commented on my game, so if you already did then congratulations, I’ll be covering your game soon!

screenshot_x01

I’ve done a bit more tweaking to get rid of the last issues and bugs in Hope. It’s now version 1.08 and available on itch.io here as well as through the download link in the game’s jam entry here. It should have a more epic feel to it now that the music timing is fixed. I also added changelog.txt and readme.txt files to the .zip for people’s convenience.

Soon I’ll upload a video of Hope on my YouTube channel and then I’ll get started on Let’s Playing other people’s games. If you haven’t already submitted your game (or if you tried but found the form to not be working), be sure to check out my post in the Dare to Play thread so you can let me know you want your game played!

If you haven’t already had a look at my game, please do! I’ll be sure to return the favor. I haven’t gotten to everyone yet, but I will absolutely give everyone who’s commented on my game proper feedback on their own. My comments have gotten shorter due to recent constraints on my time and feeling like my posts were far too long compared to everyone else, but if you like that sort of thing, let me know.

You can see an example of one of my long feedback comments on Rythm Rider‘s jam entry. An amazing game incidentally, I highly recommend it!

 

mini-Post Mortem

Posted by (twitter: @frostvoidSoft)
Wednesday, December 16th, 2015 10:37 am

So, my first ever post mortem and my second Ludum Dare done.

screen_01

All in all I’m happy with the game, I wish I could have added some more stuff to do (decorate Christmas trees), maybe improve on the Snowman AI so you could sneak and avoid detection.

Please play and rate the game, would especially like some feedback on the difficulty level.

Tools used

  • Unity 3d
  • Visual Studio (C#)
  • Photoshop

What went well

  • Used git from the start this time so I didn’t accidentally mess up my project in the middle of the jam.
  • Was able to work a lot with renderers, lights and lightmapping, environment maps and other stuff I’ve not done before.
  • Learned a lot about improving performance and discovered the Unity Profiler which is awesome!
  • Up one dimension from LD33 (2d game), guess next year I’ll have to go for VR.
  • I was fully stocked up on energy drinks and food that was quick to make.

What didn’t go well

  • Spent about 5 hours trying to figure out what to make Saturday morning.
  • Time management is hard! Finished the last bit (spawning monsters, their AI and the win/lose scenes) just before the deadline.
  • As a result of the point above, the instructions were not the best, but I have now changed them.
  • Personal hygiene might have suffered :)
  • Like last time, there was no time to have anyone else test the game before releasing it.
  • Forgot to add a way to track progress (5 seeds need to be planted), I think was just too blinded by already knowing the level and objective so well.

 

People and instructions

Am I the only person who reads the instructions before playing? It certainly seems like that sometimes 😉

I even had instructions in game, but I guess to many people reading a wall of text is not very enticing:

screen_02

So I replaced this with a slightly prettier version, hopefully that will help somewhat:

slg_instructions

With expert timing, it was a little bit frightening

Posted by (twitter: @lkfumagalli)
Tuesday, December 15th, 2015 3:27 pm

Screenshot5

I made several fixes and tweaks that should make the game much more enjoyable and play as intended. No new features, unless you consider the Mute function a “feature” (I consider it a necessity I forgot to add). I also detail a problem that some people may have with their resolution affecting the gameplay. You can read a full changelog as well as download the game via the original post here.

The main thing that changed that I’m ecstatic about is the boss (the tendril of despair) of the game now shows up in time with a climax in the music. That wasn’t intentional, I was just tweaking his arrival to balance the difficulty (he arrived before most of the other enemies, which was not intended either), but the first attempt to do so resulted in this. If you’ve already played the game, I encourage you to try it again with the tweaks. It should play smoother and the difficulty curve should be more smooth, with an exciting spike when the boss shows up.

Thanks for reading!

Rolla Grolla Arena – LD34 Jam Entry

Posted by (twitter: @xanjos)
Tuesday, December 15th, 2015 1:05 pm

Here’s my jam entry for Ludum Dare 34 (It’s a multiplayer game requiring at least 2 players so grab a friend/sibling/relative/significant other/etc. to play this. Also controllers are definitely recommended).

Click the pic to play!!

As always, I also have a Google Form that you can fill in if you would like me to play/rate your entries (I’ll try and do each one as soon as possible).

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