Ludum Dare 31
Theme:
Entire Game on One Screen

Judging ends in:
It’s time to Play and Rate Games!

PlayRate80Star

Posts Tagged ‘Ludum Dare’

Moar Streaming! Let’s get to my goal!!

Posted by
Saturday, December 20th, 2014 7:28 pm

PlayandrateAlmost there. Almost there. Come watch me on Twitch!

My goal is to a) run out of games on my list or b) get to 100 Coolness — whichever comes first!

If you still want your game played and rated and given some amazing-tastic, in-depth feedback, there is still a chance!

TC_DL_MWThere’s also still a chance to play and rate the original prototype of “A Fine White Line”!

Play exchange: We want to Play&Rate your game

Posted by
Wednesday, December 17th, 2014 11:49 am

So far we played and rated just 241 games, we want more (MOAR)=)
Please, tell us about your game and we will play and rate it =)

And, of course, we are very excited of getting feedback about our game.
We invite you to play Houston game too:
Jam Entry: Houston, We’ve Got a Problem

Top score for now is: 15 365 scientific data (LegacyCrono)
2-d place: 11 630 (Bogden400)
3-d place: 11 395 (edve98)
4-d place: 11 145 (Mike Mezhenin)
5-d place: 10 610 (sapermysz)

What will be your score?

Oh, and if you like our game – we will be happy to see you in our FB group.

guys

Play exchange: We want to Play&Rate your game

Posted by
Wednesday, December 17th, 2014 1:07 am

So far we played and rated just 234 games, we want more (MOAR)=)
Please, tell us about your game and we will play and rate it =)
(joppiesaus, Warboys, Warpgames, TeamQuadratic – I’ll play your games today, when finally get an access to the windows computer)

And, of course, we are very excited of getting feedback about our game.
We invite you to play Houston game too:
Jam Entry: Houston, We’ve Got a Problem

Top score for now is: 15 365 scientific data (LegacyCrono)
2-d place: 11 630 (Bogden400)
3-d place: 11 395 (edve98)
4-d place: 11 145 (Mike Mezhenin)
5-d place: 10 610 (sapermysz)

What will be your score?

Oh, and if you like our game – we will be happy to see you in our FB group.

guys

Late Night Gaming! Let’s get through a few of these!

Posted by
Wednesday, December 17th, 2014 12:25 am

PlayandrateWhat’s better than a Christmas Party Potluck and a late night spent playing games? Not much.

I can’t move because food.

Since I’m pinned under the weight of my own gut, I might as well make myself useful and play some of your games!

It’ll be a short night tonight — but it’ll be a good one!

TC_DL_MWIf you haven’t already, make sure to play and rate “A Fine White Line!”

Play exchange: We want to Play&Rate your game

Posted by
Tuesday, December 16th, 2014 11:27 am

So far we played and rated just 227 games, we want more (MOAR)=)
Please, tell us about your game and we will play and rate it =)

And, of course, we are very excited of getting feedback about our game.
We invite you to play Houston game too:
Jam Entry: Houston, We’ve Got a Problem

Top score for now is: 15 365 scientific data (LegacyCrono)
2-d place: 11 630 (Bogden400)
3-d place: 11 395 (edve98)
4-d place: 11 145 (Mike Mezhenin)
5-d place: 10 610 (sapermysz)

What will be your score?

Oh, and if you like our game – we will be happy to see you in our FB group.

guys

Play exchange: We want to Play&Rate your game

Posted by
Monday, December 15th, 2014 11:58 pm

So far we played and rated just 218 games, we want more (MOAR)=)
Please, tell us about your game and we will play and rate it =)

And, of course, we are very excited of getting feedback about our game.
We invite you to play Houston game too:
Jam Entry: Houston, We’ve Got a Problem

Top score for now is: 15 365 scientific data (LegacyCrono)
2-d place: 11 630 (Bogden400)
3-d place: 11 395 (edve98)
4-d place: 11 145 (Mike Mezhenin)
5-d place: 10 610 (sapermysz)

What will be your score?

Oh, and if you like our game – we will be happy to see you in our FB group.

guys

Play exchange: We want to Play&Rate your game

Posted by
Monday, December 15th, 2014 11:41 am

So far we played and rated just 211 games, we want more (MOAR)=)
Please, tell us about your game and we will play and rate it =)

And, of course, we are very excited of getting feedback about our game.
We invite you to play Houston game too:
Jam Entry: Houston, We’ve Got a Problem

Top score for now is: 13 657 scientific data
2-d place: 11 395 (edve98)
3-d place: 11 145 (Mike Mezhenin)
4-d place: 10 610 (sapermysz)
5-th place: 8 085(Kabukki)

What will be your score?

Oh, and if you like our game – we will be happy to see you in our FB group.

guys

Play exchange: We want to Play&Rate your game

Posted by
Sunday, December 14th, 2014 10:40 pm

So far we played and rated just 199 games, we want more (MOAR)=)

And, of course, we are very excited of getting feedback about our game.

Play Houston and we’ll play and rate your game too:
Jam Entry: Houston, We’ve Got a Problem

Top score for now is: 13 657 scientific data
2-d place: 11 395 (edve98)
3-d place: 11 145 (Mike Mezhenin)
4-d place: 10 610 (sapermysz)
5-th place: 8 085(Kabukki)

What will be your score?

guys

Late Sunday Night Gaming — Let’s Clear the List!

Posted by
Sunday, December 14th, 2014 9:53 pm

PlayandrateCome live vicariously through my gameplay on Twitch!

I’ve watched the I Am Technician tutorial at least five times. I am ready.

This is going to be good.

TC_DL_MWDon’t forget to play and rate my entry, “A Fine White Line”!

Lull Post-Mortem

Sunday, December 14th, 2014 3:07 pm

Play Lull HERE! The centuries-spanning magical realist visual novel that the critics are calling “interesting!”

“Interesting” —stvr

“Interesting” —JFern

“Interesting”  —Sweenist

“Interesting” —Kuality Games

“Very interesting” —Rose

“Very interesting” —Crushenator

Screen Shot 2014-12-14 at 4.38.03 PM

My name’s Luke, and I was the head writer on Lull. I’m with Watercress Studios, which is a team of 30-odd coders, writers, artists, and composers working on… something else. Don’t worry about that.

A bunch of people thought it’d be fun to take a break from the Other Thing to do Ludum Dare. “Don’t worry,” I told my SO, “I’m not getting involved, I’m just going to hang around on TeamSpeak for a bit to see what they’re up to. I’ll come watch Legend of Korra in half an hour.” We did not end up watching Legend of Korra that weekend.

I’m going to talk about our process, so spoilers ahoy! Shadow64 said that “There were a lot of twists and turns in there that I didn’t expect,” and if you can’t trust Shadow64, who can you trust? Go ahead and play Lull before reading on. I’ll wait.

Screen Shot 2014-12-14 at 4.42.15 PM

We faced two challenges right out of the gate. Challenge #1 was the theme. We knew we wanted to make a visual novel, but most of those involve people moving around to different places (and therefore different screens). The easy option was to set the entire story in one location, but instead of zooming in we decided to zoom out.

What if, we decided, instead of the screen showing where our characters are as individuals, it showed where they are as a society? You check in with Deadwood Falls, Oregon every ten years as buildings grow, change, are burnt down in riots against your neo-feudal dystopia, and are rebuilt.

Challenge #2 was art. Watercress’s normal art team wasn’t available, instead opting to spend the weekend sharpening pencils or analyzing Degas or whatever it is artists do when normals aren’t looking. So all the weight of the art fell to the fearless OptionalSauce, who’s usually one of our writers. While Optional more than delivered with his playful, expressive pixel art, he’s only one man, which put a tight limit on the quantity of art available to us.

This ended up shaping the story in ways we couldn’t have predicted. Since each character required different spites as they aged, we needed to keep the number of characters low. So we needed a small handful of characters to make the important decisions in Deadwood Falls. And hey, we should have their descendants take over after them, so we can reuse most of their sprites! Enter the aforementioned neo-feudal dystopia.

Screen Shot 2014-12-14 at 4.38.34 PM

WHAT WENT WRONG:

- Limited amount of art. Characters don’t have different spites for different emotions, so you get Cornelius Thatcher grinning like a goon while trying to convince two of his oldest friends not to slaughter each other’s families. Too soon, Cornelius. Too soon.

- Limited plot divergence. I don’t have to tell you how little sleep I got, because you understand. Let’s just say this postmortem would have come out sooner if I’d been awake at any point during the last week. I had to find ways to honor player choice while keeping a lid on just how much extra writing that would require.

Other than specific flags (who’s alive, who you’re friends with), the culture of your town is largely determined by two hidden variables: Unity, representing how divisive and dysfunctional your town’s politics are, and Openness, representing your town’s willingness to flow with the tides of social change. These affect whether certain actions will succeed or fail, and can result in some interesting changes— a town with low Openness might see Temperance Goodwin getting written out of the history books, for example. But you won’t get completely different scenes where everyone’s living in harmony or anything.

- Everything wraps up a little more quickly than intended, also because of the limited amount of time we had for writing. We ended up cutting scenes off the ends of both acts, which I think actually made Act I more aerodynamic but clipped Act II’s arc a bit early.

WHAT WENT RIGHT:

- The music. I can’t even tell you that much about the process, because I don’t understand it either. Every now and then the composers would pop by and ask something about themes and tonality and then disappear, like some sort of benevolent opposite-day monkey’s paw trying to interpret our poorly-worded wishes in the way that would most benefit us.

- The pixel art turned out well, and the backgrounds deliver several effective gut-punches independent of the writing– during the rioting and the endings in particular.

- Instead of using our large writing team to deliver a greater quantity of writing, we used them to deliver intensely polished writing. Every scene saw multiple drafts, and I went back through everyone else’s scenes when they were done to ensure tonal and thematic consistency. I mean, you’re hearing from the head writer now, so feel free to take my opinion with a grain of salt, but I was really happy with how the writing turned out.


So, if you’d like to try a game that lets you resolve blood feuds, learn sign language, crush insurgencies, debate land reform, and woo 19th century Quaker schoolmarms, and for some reason you haven’t played Lull yet, go here and give it a try! And if you’d like to follow Watercress Studios in our other endeavors, go here. Thanks for reading!

Screen Shot 2014-12-14 at 4.43.34 PM

Play exchange: We want to Play&Rate your game

Posted by
Sunday, December 14th, 2014 12:07 pm

So far we played and rated just 195 games, we want more (MOAR)=)

And, of course, we are very excited of getting feedback about our game.

Play Houston and we’ll play and rate your game too:
Jam Entry: Houston, We’ve Got a Problem

Top score for now is: 13 657 scientific data
2-d place: 11 395 (edve98)
3-d place: 10 610 (sapermysz)
4-th place: 8 085(Kabukki)
5-th place: 8 000 (Robber)

What will be your score?

guys

Some more progress with Director’s Cut!

Posted by (twitter: @OtroraGames)
Sunday, December 14th, 2014 8:34 am

Post compo version is coming along pretty nice. Since last weekend I’ve added a new background and some tunes. Now it was time to tweaks the controls a bit and put some emphasis on characters animations. Check out the game in motion with this gif and give it a try if you haven’t.

http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=32989

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