Ludum Dare 33
The Theme is:
You are the Monster

PlayRate80Star

Judging Ends in
3 weeks of Playing and Rating games!

Posts Tagged ‘love2d’

Finally made a game called DogPoop

Posted by
Monday, August 24th, 2015 9:40 pm

Hi all,

I made a game about a terrible person who has to keep the map clean by scaring away the nice dogs before they poop on the map causing the clouds of green smell.

http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=55647

This was my first jam/compo ever, so i am proud i was able to make something in the 72h. Originally i wanted to do a compo(also first), so i did all the assets by myself, but i was so tired that i rather went to sleep and eventually missed the deadline. I enjoyed the whole process of making a game and also the people here posting the comments with game progress which kept me motivated to finish.

It is 4:30 AM here in Prague so i rather go quickly sleep to get up for my dayjob in the morning 😀

Thanks to you all, see you at the next LD :-)

janiq

I’m In

Posted by
Monday, July 27th, 2015 3:30 pm

 

Hi!

This is going to be my first Ludum Dare, and I’m really excited! I come from the south of Spain and I’ve published a couple of games for iOS and Android. However, I’ve never done something like this before, so it’s going to be a daunting (though exciting) challenge! My plan is using the Love2d framework, because I’m interested in gaining more expertise in Lua.

 

See y’all!

Francisco Moyano, Drunkteam programmer

 

Finished very chilled!

Posted by (twitter: @0vidios)
Sunday, April 19th, 2015 2:47 pm

There it is. My second ever Ludum-Dare-entry wich, this time, isn’t comedic. NOT AT ALL!


A FEW FACTS:

• I used the *awesome* Löve-engine (aka. love2d)
• Sound effects were created using bfxr and Audacity
• I didn’t use my graphics tablet because I couldn’t find my micro-USB-cable
• I had a lot more time to work on this then last time and thus finished quite early
• I never looked up that many string-formatting-functions before
• The final game is 1477 lines of code big


SCREENSHOTS!

Why is there a huge explosion! Will the earth collapse? o.O

Why is there a huge explosion! Will the earth collapse? o.O

WOW! There's even an IRC-client in the bottom right! (It's not real though)

WOW! There’s even an IRC-client in the bottom right! (It’s not real though)

Wow! Such title screen!

Wow! Such title screen!

 

SitRep #2

Posted by
Saturday, April 18th, 2015 3:42 pm
Click for huge gif!

Click for huge gif!

The Adventures of BizMan now has graphics! And I’m glad to say the only thing missing is the music and sound effects! I’ll get to those tomorrow. And I’m most definitely going to write a postmortem.

Good night, and good luck.

SitRep #1

Posted by
Saturday, April 18th, 2015 7:59 am

 

Programmer_graphics = !good (Click to view 1008x717 GIF)

(Click to view 1008×717 GIF) Programmer graphics = !good

So I started working at 11am, 7 hours after compo start because time zones. I didn’t have an idea immeaditely but after I did, I’ve been making good progress. I think I’m gonna focus on the gameplay and code today and then add graphics and sound tomorrow. For the record, I’m using LÖVE/Love2d/Lua and am making a top-down shooter where the unconventional weapon is money. This is also the first time I am coding everything myself and not using Stencyl (a game maker, basically)

Change of Plans!

Posted by (twitter: @swipefaststudio)
Tuesday, April 14th, 2015 2:24 pm

So I recently posted that I was using Gdevelop, but I will be using that as a back up program.

Instead I will be using Love2D because I just figured out how to do basic collision detection!

Next Step is to figure out how to allow the player to move along the edges of the object.

Then, I need to learn tile loaders, and physics and then I will be ready for the Jam!

Good Luck to All!

SFS

I’m in :D

Monday, April 13th, 2015 1:23 pm

My second #LDJAM 😀

My tools:

  • Programming: I can’t decide whether to use Game Maker or LÖVE2d :B
  • Graphics: Photoshop.
  • Audio: FLstudio for music and for sound effects i use BFXR 😉
  • like my dev page: https://www.facebook.com/gabbmonkeygames 😉

GabbMonkey

My MINILD58 entry is finished.

Posted by
Monday, March 30th, 2015 1:59 am

Hello everyone! It is not my first time here in Ludum Dare. However, it is my first time to make and submit an entry that I am truly proud of, because I set myself that it is already complete. I failed so many times before. I lost the chance to submit because of my negative energy. I haven’t gotten enough courage that I have today. So yeah, hopefully. You can visit the game that I’ve made and play with it. It is only for Windows. So please bear with me!

If you want, you can do feedback on my game. So that, I can see what are things to be learn and I have to work on.

http://ludumdare.com/compo/minild-58/?action=preview&uid=35510

I’m totally late

Posted by (twitter: @qrchack)
Monday, December 8th, 2014 2:02 pm

Okay, I’ve started somewhere after half of the 48h time, so I’ll probably keep finishing this game after Jam ends. Whatever. It’s 5h to go and I’m coding a map editor. I’m totally not prepared 😀

 

5 hours left and I just started coding the map editor

5 hours left and I just started coding the map editor

 

While you’re here, you can check out the current version of it.

A full retro-arcade game with 5 levels on one screen

Posted by
Monday, December 8th, 2014 12:40 am

3553-shot0

I submit yesterday but forgot to mention it here!

Play SCRAMBLE SLUG Now! Comments welcome…

Please test my game here : http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=3553

A whole arcade game on one screen:
– Land off with your space ship
– Cross the space and avoid enemy probes
– Fly over the town, beware of the rockets!
– Drive an armored Jeep to penetrate the enemy base!
– Walk with your gun in the enemy territory to destroy the nuclear core!!

How to play:
– Press space to land off
– Use arrows keys: left to reduce speed, up/down to move, right to increase speed
– Press X to fire, C to drop a bomb
– Destroy the fuel tanks or you’ll run out of fuel!
– In the Jeep, press up + X to fire at the roof
– At walk, press up to jump, fire a bomb on the core to win

The game is hard, but it’s by purpose! Enjoy!

Making of:
– This game was made in 15 hours with Love2D on a Mac Book Pro
– Every line of code (around 1000) is made from scratch
– I’m 43 years old, and my real work is to produce video games…
– I’m a big fan of retro gaming, so the game is inspired by retro games
– Sounds from SFXR, art made with PyxelEdit

Last-minute telekinesis beam

Posted by (twitter: @mahalis)
Sunday, December 7th, 2014 7:08 pm

The line-thing Wanda’s swinging from was a black line most of the way through this, which looked okay but was kind of boring. Took the last half-hour or so to make it a cool funky purple wave thing instead.

Anyway: ’tis done! The entry page is here.

Telekinesis is purple.

“you were the embodiment of grace”

Posted by (twitter: @mahalis)
Sunday, December 7th, 2014 5:37 pm

Almost done. Added sound effects—a ding when you hit walls (me flicking a glass, pitch-shifted) and a little chord when you hit a target (GarageBand’s grand piano). Also added something simple and dumb that I’m disproportionately pleased with: the end screen picks a random compliment for you.

Moar progress!

Posted by (twitter: @qrchack)
Sunday, December 7th, 2014 1:56 pm

First gameplay video, with maps being loaded at runtime from lua files. A hand-built map editor soon to be made.

Stuff’s getting better!

Posted by (twitter: @qrchack)
Sunday, December 7th, 2014 12:44 pm

Played around with the graphics. My mom would be proud.

The game thingy so far

Before changes were made

After some changes

After some changes

I’m (late) in!

Posted by (twitter: @qrchack)
Sunday, December 7th, 2014 11:34 am

So. I didn’t want to participate this time. My first and last time was LD26 (theme: “Minimalism”) and I coded entirely on my phone in 3 hours, resulting in a poor Tetris clone. Half of LD31’s time is over, and I haven’t been coding for years, but I’m gonna give it a shot. Even if I fail, isn’t Ludum Dare supposed to be about being a challenge? So, I have half of the time and most likely I’ll fail hard. Probably I’ll just keep coding after time runs out, I want to get back to coding. End of story.

Tools

Sublime Text, as the coding IDE
LÖVE, as the engine
Pinta, as the graphics tool

Qrchack's LD31 Workspace

The workspace in its full, messy glory

The game thingy so far

The game thingy so far

What’s good so far

– For the first time ever, I’m using object-oriented programming. And it’s working quite well for now.
– I’m making a tile-based maze game. Never used tilesets or tiles at all. More of the challenge and it’s working
– I’ll need to either add Tiled support into my game (Tiled seems freaking amazing at first look!) or code my own map editor, or use hardcoded tables. The first two options are even more of challenge (and fun!)
– First time developing on Linux (latest stable Xubuntu release to be precise), and though I’ve been customizing it quite a bit, I’m proud to be using it for programming.

What goes bad

Time. I don’t know if I’ll even manage to get something usable till the jam deadline. The solution is just to keep coding when LD31 ends.
Hardcoded maps. These need to get replaced by either Tiled maps or some own external map editor.
Preparations, because I haven’t made any. This means downloading stuff while coding and setting up your workspace and libraries. Not good at all.

Anyway…

Really excited to be back into coding, good luck everyone, I can’t wait to play your games! Wish me good luck, too. I’ll need it! :)

Go, fish

Posted by (twitter: @mahalis)
Saturday, December 6th, 2014 10:25 pm

Got the art and things from the last post added to the actual game; also tweaked the physics to be a bit speedier. Gameplay-wise I think the only thing I still want to add is an end-game state (right now you still just bounce off the floor) and maybe a “streak” bonus where you get additional points if you’ve hit a ring every time you’ve anchored. From there: sounds (splat when hitting walls, ding when hitting targets), particle effects (if I have time), and then this is good to go.

She’s got moves.

For now, I have drinking to do. ¡Hasta mañana!

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