Ludum Dare 35
Coming April 15th-18th Weekend

Ludum Dare 34 Results

Posts Tagged ‘love2d’

Learning to Dance — PostMortem

Posted by (twitter: @wetdesertrock)
Wednesday, December 23rd, 2015 5:10 pm

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This was probably the first Ludum Dare in which I was actually almost completely happy with the end product. What I amount that happiness to is the personal goals I set for myself. Instead of having my goal be about making a complete game at the end, I made it about having a game full of music and art that I was happy with. Another goal I had was to try to make another story-based game. I wanted a cohesive experience that used art, and music to help the story telling. My last goal was to not get bogged down by programming. I didn’t want something difficult, I wanted something simple that I could whip out. I knew that programming was the one aspect of LD that (at least in recent times) has bogged me down and de-motivated me to the point where I was not happy with my product. Don’t get me wrong, I love programming, but gamedev programming has been hard for me recently and I wanted to continue my break from it. I also had a bonus goal, which was this: Live record my music. Instead of using all of the software instruments to create my music, I wanted to record it myself. At least a little bit. I succeeded.

With these goals in mind, I knew there was a high likely hood that my success hinged on the theme. So I decided that if a theme was chosen that I didn’t like, I would go with my own theme (I choose the theme “Isolation” for this). A lot of people wouldn’t agree with this, however this time around I didn’t want the theme to be the challenging factor, I wanted it to be a guiding factor. Sometimes if I make a game based off of a a theme I don’t like, I’ll produce a loveless game. Luckily there were two themes for me, which worked out super well. I think that the dual theme was a great point about this LD, many games were produced that were fantastic, as well as a good variety of games.

What follows is a day by day account of my process.

(more…)

Plunge

Posted by
Monday, December 14th, 2015 7:59 pm

Yikes. Between working in a different physical setting, having multiple conflicts to distract me, and lacking motivation in general, I barely put this game together, even under a Jam-esque time limit. I finally wrestled the mechanics into something resembling my original intent after 48 hours and spent the remaining time staring down the barrel of MS Paint lamenting my lack of artistic skills.

The end result is definitely a game, and I am proud of that! As with every Ludum Dare, I have learned a lot and will be able too apply that knowledge not only to future Dares, but to my everyday life at work. Thanks Ludum Dare!

Anyway, this game is about a white-square of a a scuba diver (an allegory for the modern day working suit, trust me) attempting to collect enough undersea treasure to appease her bosses. Along the way, she will have to pay for better equipment out-of-pocket in order to have nice enough things to enable her to actually achieve the goal of collecting 1,000,000 treasure. Here she is living the dream:

plungeScreenshot1

 

See if you too can collect all the treasure by plunging into the depths of the ocean; view/play my game here. Have fun, and well done on completing your own game! I have seen a lot of true gems submitted so far.

this is the game

Sunday, December 13th, 2015 3:48 pm

Santa goes to town… and died falling of a wall… too bad!

Posted by
Sunday, December 13th, 2015 7:40 am

ESRB_AOI’m quite happy with what I have today. A playable game, with (poor) 3D isometric visuals, coded with the great Love2D framework.

The theme I stick is “Two button controls“, and I’m sure my control mode (mouse buttons used to rotate the character direction…) will make people mad!

The game is quite trash as the Santa is dying a lot! Not sure to get my ESRB rating under 18…

I will, today, continue to add some content and levels to reach 10 levels then polish the menu, and other stuffs.

Here are the first levels :

Art! Music!

Posted by (twitter: @mahalis)
Sunday, December 13th, 2015 3:07 am

Spent the morning getting some background music together and the rest of the day working on art. The music I think turned out pretty well, though it’d be easy to spend ages more tinkering with it; the art’s looking all right, but there’s still a lot of visual flourishes and whatnot I plan to add if there’s time. Onward!

Screen Shot 2015-12-12 at 11.57 p

 

well

Saturday, December 12th, 2015 5:36 pm

progress?

is this a game even

Growing up

Posted by (twitter: @mahalis)
Saturday, December 12th, 2015 1:27 am

Ain’t got much time this weekend, so I’m going with the smallest fun thing I can think of: you are a buried seedling, trying to reach bits of food underground so you can blossom at the surface. Got the basic mechanics up and running this evening—there’s a time limit roughly based on the shortest distance between the food-bits, and you have to get all of them then get to the surface before that time runs out.

Lots more work to do tomorrow, especially on the art—haven’t figured out a style there yet, but I’ll see what I can come up with in the morning.

growth 1

Finally made a game called DogPoop

Posted by (twitter: @@janikve)
Monday, August 24th, 2015 9:40 pm

Hi all,

I made a game about a terrible person who has to keep the map clean by scaring away the nice dogs before they poop on the map causing the clouds of green smell.

http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=55647

This was my first jam/compo ever, so i am proud i was able to make something in the 72h. Originally i wanted to do a compo(also first), so i did all the assets by myself, but i was so tired that i rather went to sleep and eventually missed the deadline. I enjoyed the whole process of making a game and also the people here posting the comments with game progress which kept me motivated to finish.

It is 4:30 AM here in Prague so i rather go quickly sleep to get up for my dayjob in the morning 😀

Thanks to you all, see you at the next LD :-)

janiq

I’m In

Posted by
Monday, July 27th, 2015 3:30 pm

 

Hi!

This is going to be my first Ludum Dare, and I’m really excited! I come from the south of Spain and I’ve published a couple of games for iOS and Android. However, I’ve never done something like this before, so it’s going to be a daunting (though exciting) challenge! My plan is using the Love2d framework, because I’m interested in gaining more expertise in Lua.

 

See y’all!

Francisco Moyano, Drunkteam programmer

 

Finished very chilled!

Posted by (twitter: @0vidios)
Sunday, April 19th, 2015 2:47 pm

There it is. My second ever Ludum-Dare-entry wich, this time, isn’t comedic. NOT AT ALL!


A FEW FACTS:

• I used the *awesome* Löve-engine (aka. love2d)
• Sound effects were created using bfxr and Audacity
• I didn’t use my graphics tablet because I couldn’t find my micro-USB-cable
• I had a lot more time to work on this then last time and thus finished quite early
• I never looked up that many string-formatting-functions before
• The final game is 1477 lines of code big


SCREENSHOTS!

Why is there a huge explosion! Will the earth collapse? o.O

Why is there a huge explosion! Will the earth collapse? o.O

WOW! There's even an IRC-client in the bottom right! (It's not real though)

WOW! There’s even an IRC-client in the bottom right! (It’s not real though)

Wow! Such title screen!

Wow! Such title screen!

 

SitRep #2

Posted by
Saturday, April 18th, 2015 3:42 pm
Click for huge gif!

Click for huge gif!

The Adventures of BizMan now has graphics! And I’m glad to say the only thing missing is the music and sound effects! I’ll get to those tomorrow. And I’m most definitely going to write a postmortem.

Good night, and good luck.

SitRep #1

Posted by
Saturday, April 18th, 2015 7:59 am

 

Programmer_graphics = !good (Click to view 1008x717 GIF)

(Click to view 1008×717 GIF) Programmer graphics = !good

So I started working at 11am, 7 hours after compo start because time zones. I didn’t have an idea immeaditely but after I did, I’ve been making good progress. I think I’m gonna focus on the gameplay and code today and then add graphics and sound tomorrow. For the record, I’m using LÖVE/Love2d/Lua and am making a top-down shooter where the unconventional weapon is money. This is also the first time I am coding everything myself and not using Stencyl (a game maker, basically)

Change of Plans!

Posted by (twitter: @swipefaststudio)
Tuesday, April 14th, 2015 2:24 pm

So I recently posted that I was using Gdevelop, but I will be using that as a back up program.

Instead I will be using Love2D because I just figured out how to do basic collision detection!

Next Step is to figure out how to allow the player to move along the edges of the object.

Then, I need to learn tile loaders, and physics and then I will be ready for the Jam!

Good Luck to All!

SFS

I’m in :D

Monday, April 13th, 2015 1:23 pm

My second #LDJAM 😀

My tools:

  • Programming: I can’t decide whether to use Game Maker or LÖVE2d :B
  • Graphics: Photoshop.
  • Audio: FLstudio for music and for sound effects i use BFXR 😉
  • like my dev page: https://www.facebook.com/gabbmonkeygames 😉

GabbMonkey

My MINILD58 entry is finished.

Posted by
Monday, March 30th, 2015 1:59 am

Hello everyone! It is not my first time here in Ludum Dare. However, it is my first time to make and submit an entry that I am truly proud of, because I set myself that it is already complete. I failed so many times before. I lost the chance to submit because of my negative energy. I haven’t gotten enough courage that I have today. So yeah, hopefully. You can visit the game that I’ve made and play with it. It is only for Windows. So please bear with me!

If you want, you can do feedback on my game. So that, I can see what are things to be learn and I have to work on.

http://ludumdare.com/compo/minild-58/?action=preview&uid=35510

I’m totally late

Posted by (twitter: @qrchack)
Monday, December 8th, 2014 2:02 pm

Okay, I’ve started somewhere after half of the 48h time, so I’ll probably keep finishing this game after Jam ends. Whatever. It’s 5h to go and I’m coding a map editor. I’m totally not prepared 😀

 

5 hours left and I just started coding the map editor

5 hours left and I just started coding the map editor

 

While you’re here, you can check out the current version of it.

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