Posts Tagged ‘Love’

I’m in!

Posted by (twitter: @Cirrial)
Monday, August 15th, 2016 2:14 pm

Oh it’s been too long! My PhD thesis is finally out of the way and I have no more restrictions and obligations to take up the weekend! I’m currently (and have been) recovering from a stomach condition but here’s hoping that’s more cleared out of the way when the compo rolls around!


  • WebStorm – Code
  • Phaser – Framework
  • Bfxr – Sound
  • DAME – Map Editor (potentially, also on the lookout for newer, better tools that aren’t Tiled)
  • Sunvox – Music (if possible)

Of course, there’s a chance I’ll just ditch the Javascript and instead go for a Lua game using LÖVE, in which case I’ll be using ZeroBrane Studio as my IDE of choice.

It pretty much boils down to whether or not at the time I feel I can live with making builds for the three major OSes. It doesn’t help that there’s no real official way to get it working for Linux!

I Love My Circle – releasing March 1st

Posted by (twitter: @joshdbb)
Thursday, February 25th, 2016 7:51 am

I Love My Circle is finally going to be released on March 1st for Android and iOS.



I intended to release it for the October challenge but it turns out I massively underestimated how long everything takes!


Many thanks to the LD community for inspiring me to release a game, I wouldn’t have made it here if it wasn’t for you guys.


You can find a presskit() for the game here: I would really appreciate any help spreading the word.

I turned my phone into Intergalactic Love Machine

Posted by (twitter: @slothrone)
Tuesday, August 25th, 2015 4:20 pm

Here’s footage from the end of the Jam when I got the first mobile build done. I uploaded the APK online if someone want’s to try it on their phone. I think this game is the most finished jam game I have ever been part of. It was amazing weekend, made a game, made new friends. This is what I want to keep doing. Digital entertainment for life!




My first ever “Dating Sim”

Posted by (twitter: @slothrone)
Sunday, August 23rd, 2015 2:32 pm

All the artists are finished with their job. I am so proud of what we have here. Game will be available tomorrow, here’s a little taste. Now Good Night Everyone!



Thanks Ludum people

Posted by (twitter: @@blindskystudios)
Monday, April 27th, 2015 7:27 am

So as well as this being our first Ludum dare we’re also very new to making video games so this jam was a brand new challenge for us! But it’s been a blast playing all the insane games that came from this dare, and its been awesome to read the comments you guys have given us for our game BLODAU.

This is a rad community and we can’t wait until the next jam!! So to show our love I’ve made ya’ll a little gif of our game’s character :)


L.O.V.E PostMortem Part 1: An Healthy GameJam!

Posted by (twitter: @Spoutmorin)
Wednesday, April 22nd, 2015 9:14 pm

Before going into the technical stuff, I want to share some of the things I have done that helps me a lot, a lot more that I would have thought.

First, I stumble on that Ted Ed video a couple of weeks ago:

In short, it tells you how bad it is for your body (and your brain) to sit for too long. I decided to change the way I work since then. That is, working upright. Not only it’s good for your health in the long term, but it really (and I mean REALLY) helps you to stay focused, awake and alert. Woking almost 17 hours straitght or more in one day is not normal, so you need all the small tips you can have to avoid loosing too much time on dumb bugs made while you were pseudo focus. To do so, I just move my laptop from my desk to my kitchen counter, helped with wooden wine boxes.


You should try it!

I also use my wall painted chalkboard that we made for my kids. It’s at least as useful as Trello (when working solo) or mindmap softwares and helps you change your eyes focus from time to time, which is perfect for avoiding headache and expose all your ideas, all at once!


Finally, take walks. Go outside for 15 mins, try not to think about your game. The subconscious is very effective to find solutions when you dare to let him work. Remember Archimedes and is Eureka? Einstein dreaming about riding a photon? Newton and this apple? Our conscious brain is powerful, but slow and singletasking, our subconscious though is ridiculously efficient. Sometime, it’s best to step aside and let him do the work…


btw, if “you wanna know what love is”, come and try my game!

Finished very chilled!

Posted by (twitter: @0vidios)
Sunday, April 19th, 2015 2:47 pm

There it is. My second ever Ludum-Dare-entry wich, this time, isn’t comedic. NOT AT ALL!


• I used the *awesome* Löve-engine (aka. love2d)
• Sound effects were created using bfxr and Audacity
• I didn’t use my graphics tablet because I couldn’t find my micro-USB-cable
• I had a lot more time to work on this then last time and thus finished quite early
• I never looked up that many string-formatting-functions before
• The final game is 1477 lines of code big


Why is there a huge explosion! Will the earth collapse? o.O

Why is there a huge explosion! Will the earth collapse? o.O

WOW! There's even an IRC-client in the bottom right! (It's not real though)

WOW! There’s even an IRC-client in the bottom right! (It’s not real though)

Wow! Such title screen!

Wow! Such title screen!


All you need is love

Posted by
Sunday, April 19th, 2015 12:01 pm

Gameplay Video – I made gfycat video. I really need music and particles.

I’m in… Bordeaux

Posted by (twitter: @wilbefast)
Saturday, December 6th, 2014 3:00 am

Yeah yeah, sorry for the late 😉







Ludum Dare, unlike many jams, can be done anywhere you like. So I left Paris to do it in Bordeaux with the Motion Twin guys!

Motion Twin, Bordeaux

My chair is the orange one

I was rather riding on “Snowman” so this whole “Single screen” thing is a bit of a pain in the butt. Ah well 😛

I was also hoping on using Haxe and Heaps, but work was pretty full-on so I didn’t have time to get it working. So it’ll just be Love 2D as usual. Old faithful 😉

Github repository here.

Good luck y’all, see you on the other side!



Finally! Love Craft!

Posted by
Sunday, August 24th, 2014 5:56 pm

Finally done! And now with a name: Love Craft!

I wanted to do something not related to space, since most of the entries will do that. So I thought in connect worlds metaphorically. “Everybody wants a person to share a life, to found a family, to fall in love, to marry, etc; and when this happen, one person connects its own world to the other”.

I’ve lost so much time on Behavior Trees that I couldn’t add the sounds, what is a shame. However, I kept my initial plan (first time) and I enjoyed the resulting game. It is not that fun, but I liked anyway.



(View Entry | Play Game)

Drempt – Progress #5 Audio and Video!

Posted by (twitter: @wetdesertrock)
Saturday, August 23rd, 2014 9:33 pm

I have spent all of today getting over my aural creative block! This video is meant to show off the audio in my game. Tell me what you think about it, I’m not quite sold on the sound effects.

Also, try to see if you can start spotting which enemies are dreams and which aren’t! (Hint, some turn faster than others).

Previous Progress Post

My planning for [untitled game]

Posted by
Saturday, August 23rd, 2014 5:49 am

I’ve just finished the planning for my game (still untitled)!


Well, even before the theme, I was planning to base the game on AI in order to use some behavior trees. Thus, I was hoping to include some autonomous agents to the game. So, when the theme was revealed, I had this idea:

Everybody wants a person to share a life, to found a family, to fall in love, to marry, etc; and when this happen, one person connects its own world to the other.

My game aims to connect worlds metaphorically: chibis walking in the park looking for their unknown loves while you protect them from obstacles (such as bad matching and meddler chibis).

It seems that this is an ambitious game and I hope I can finish it in this weekend.

Drempt – Progress #4 (End of Night 1)

Posted by (twitter: @wetdesertrock)
Saturday, August 23rd, 2014 3:10 am

I now have two different kinds of enemies. One is “real” and the other is a “dream” enemy. They have slightly different behaviors. The dreams are smoother, slightly slower, and turn slower. Your goal is to shoot the dreams with dream bullets, and the real ones with real bullets, if you misjudge and mismatch it, you lose points.

Here is the video:


Previous Update

Drempts – Progress #3

Posted by (twitter: @wetdesertrock)
Saturday, August 23rd, 2014 1:17 am

New shiny gif, its over 2MB so I uploaded to to dropbox. Click the link and enjoy!


Previous progress

Drempts: Progress #1

Posted by (twitter: @wetdesertrock)
Friday, August 22nd, 2014 9:27 pm

This is a game where you try to shoot down enemies, but only the ones that aren’t dreams.

Picture of you shooting your bullets: Drempts1

basecode update

Posted by (twitter: @sbbls)
Friday, August 22nd, 2014 1:53 pm


I continued working on my basecode, so here it is, just to follow the rules.
(new stuff: loader thingy, assets, tweens).

And as always, good luck to YOU.


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