Posts Tagged ‘looticrous’

Looticrous Post-Mortem

Posted by (twitter: @jacobpeltola)
Saturday, November 14th, 2015 5:57 pm

October Challenge 2015: Make $1


I’ve started to do #1GAM and I noticed the October challenge fell in line with what I was trying to do, so I went ahead with a project that seemed to be too hard to do for a single month but managed to make something marketable within 2/3 of what I had originally scoped. The original “Looticrous” was supposed to be Reverse Gauntlet, meaning players started in the boss room and had to leave the dungeon with as much loot as they could carry. It was supposed to have four different playable classes, as well as “co-opertitional” elements where players were supposed to help each other if they trusted each other not to grab each others loot.

HOWEVER, the amount of art, programming, and troubleshooting would have taken WAY over a month, so I cut and cut and went back to an old prototype from September I had made until I ended up with a “hungry-hungry-hippos” local multiplayer game. So what was supposed to be a high grade RPG dungeon crawler with reverse objectives ended up becoming a polished prototype I started developing back in September, here’s a vine I took of people playing the prototype at Boston Festival of Indie Games the month before..

I’m pretty happy with the amount of marketing and programming experience I gained from the project and am already in production of another project for November!, If I were to go back to this project I would finish up the third map which never got released, polish all the art, and add more game modes.

**Requires controllers/gamepads for multiplayer!**

Play it here!

LudumDarePage

 

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