Posts Tagged ‘logo’


Posted by (twitter: @PixelProphecy)
Saturday, April 18th, 2015 11:32 pm

So after a wholesome 10 hrs of working straight on the game, I am happy to present to you the game’s logo and the player vehicle:


player-from-top-v04 copy

Now I have to catch a couple of hours sleep…

Survive the Sunday

Posted by
Sunday, December 7th, 2014 4:24 am

Saturday was a hard day. I Almost didn’t worked on the game… but ok, it fine, i guess.
Now I Returned!



I made some experiences with the logo of the game, I didn’t like the RED in the title, and the art effect on fire, What you think about it?

YEAH! Now we have a logo!

Posted by
Saturday, August 23rd, 2014 12:30 pm


It’s the most different game that we did… like art with pop stuff… I can’t define this game BUT it will be AWESOME!


We are on two here:

Me – Game Designer, Art and Sound

He – Code

But we made a skype-chat with the Lowcade (they also are make a game to this LD) LINK !


And the new “k”night is coming

Posted by (twitter: @lowcade)
Saturday, April 26th, 2014 3:35 pm

The night in south Brazil coming with cold wind. Our game is crawling to go out from under the covers, but we know it will come, games always come out to play

Our Hippster Cat Hero, named Neko,is learning to walk. And he is anxious to learning to fight!

Necronomicon have a logo, a hero and all night long to be done.




Friends, more coffe.


LD27 Logo?

Posted by (twitter: @gamepopper)
Sunday, August 25th, 2013 1:11 pm

Not sure if anyone has tried this, but here’s my attempt:

Let me know what you guys think.

And the night threatens to return

Posted by
Saturday, August 24th, 2013 1:11 pm

We have a Logo!! And a GameDesing Document!!!



Run Lisa, Run!

Run Lisa, Run!

We are a Brazilian team, then linger to translate our GameDesing Document 



Phosphorus is a platform game about go back home. When the backpack is no longer prepared and all the adventure has already happened. The dense night has already fallen this post-apocalyptic future and provisions were left only a handful of stories and matchs.



[WORK IN PROGRESS] Title screen

Posted by (twitter: @keeganatkin)
Friday, August 24th, 2012 9:44 pm

(working title)

[cache: storing page]