Posts Tagged ‘livestream’

Streaming Game Dev for Beyond Infinity!

Posted by
Monday, January 2nd, 2017 12:18 am

Hey guys i’m streaming development for the game i’m working on Beyond Infinity. If anyone’s up for some David Bowie and Unity dev  you can watch here:


Stream Link


LD36 here we are!

Posted by (twitter: @jenninexus)
Saturday, August 27th, 2016 8:33 am

Up all night & pumped to be working on a jam submission with my partner Martian Games & our buddy IKU Games.  We planned ahead for this one & so far so good!  Tried live-streaming a bit last night, with another stream planned for late tonight.

Hope everyone else is having as much fun as we are!

twitch stream :-D

Monday, April 18th, 2016 12:10 pm

Streaming Ludum Dare games right now, watch here on Youtube Gaming:

Suggest your own games, watch other people’s submissions and share it across Twitter to help Tilde ( @BackslashYT ) out!

Atomic Vikings play your games!

Posted by (twitter: @c64gamer)
Monday, April 20th, 2015 11:26 pm


Atomic Vikings wants to play your entries!

It’s time for another livestream where we play your entries!
If you want us to play your jam/compo entry, use the form below!


We will only stream on the Tuesday April 21st today.
Stream start in the Afternoon(CEST)
Follow us on Twitter! We will tweet when we go live.




Submit your game here

Remember to play our game too :-)

Twitter_icon2 Twitter: @AtomicVikings



Technology is awesome!

Posted by (twitter: @DarkCisum)
Sunday, April 19th, 2015 6:50 am

While doing other stuff in the morning I’ve spent some time at noon to setup my webcam, so that you can actually see me in the live stream. I think it adds a lot more personality to a stream and makes the boring wall of code often a bit more interesting. While using the built-in webcam of my notebook was very easy when I actually streamed from my notebook, it’s a whole other story when we talk about streaming from my new and shiny desktop PC while still using my notebook’s webcam.

Luckily technology is awesome and can help us out here – though I’ve to say that it’s a shame that there aren’t a lot more free solutions to certain things. Like a lot of the protocols are open and anyone could potentially implement them and there often are quite a few applications that can work kind of with it, but regarding usability, most application that are really simple and great cost money.

Anyways lets get back to the awesomeness. First I tried the video streaming that is built into VLC and it kind of worked, but it had odd glitches and hit the limits of my notebooks CPU. So I thought why not stream the webcam feed with Open Broadcaster Software, and so I did. However since OBS only supports the RTMP protocol, I had to setup an RTMP server on my desktop. Luckily Google is still a thing and I found the MonaServer in no time.

So here’s the final streaming setup:


Just come and see for yourself:

My Tiles!

Posted by (twitter: @DarkCisum)
Saturday, April 18th, 2015 4:51 pm

Yes, I’m still alive! What an achievement or so… 😀

After the last post I’ve wasted a lot of time figuring out how to get a basic triangle wave form only to realize after an hour or two, that a triangle wave form is just the absolute value of the saw-tooth wave form… At least it didn’t take me very long to understand that the square wave form is just the sign of the normal sine wave form.

After having spent so much time on this audio bit, I finally go over to start some magic with tiles and here’s the result:


Uhm yes, very boring and hurts too much if you look at it for too long, but one has to start somewhere, right? 😉

Also it amazes me that I’ve been streaming for the past 9.5h!


Making a livestream and a chat

Posted by (twitter: @Haite)
Saturday, April 18th, 2015 9:27 am

Hi guys!

I made a livestream of our development here in our gathering, you can see it here Watch live video from Frederickk on

I also made a chat room, you may enter here:

We speak Portuguese, but most of us also speak English, so we’ll try to speak to you, please, feel welcome! xD

And I’m live!

Posted by (twitter: @DarkCisum)
Saturday, April 18th, 2015 7:20 am

Come and watch me do silly things, ehrm I mean develop my Ludum Dare entry!

Jiggawatt’s stream of piss

Posted by
Thursday, December 19th, 2013 5:41 am

In which I give honest criticism to your shitty games. I’m trying to go on a rating binge so that might be more tolerable with an audience.

Let’s see who’s been nice and who’s been naughty, post your games (or other recommendations) in the chat. I’m not one of those guys who play a game for 20 seconds before quitting.

Third Time

Posted by
Friday, December 13th, 2013 4:45 am

Man, that second time was abysmal.  I’m just going to be using SDL, LMMS, Audacity and the GIMP for this one.  Before I was trying to also limp along with an engine that isn’t fully functional and trying to add more functionality as I went.  Next time, though, I’ll try and do 3D again.  As SteamOS is released today, I may try it out and get my entry running on it, if possible.

As usual, Jenkins will be handling the continuous integration and there will be Windows stable builds here, unstable here and Linux stable builds here, unstable here.  The GitHub repository is here, which I’ll have a simple window up and running in before the competition begins, and I’ll be streaming here.

I’ll probably be getting a late start as it begins early in the morning for me.  All design work will most likely be done with a text editor which will also be in the GitHub repository.  Assets will not be stored on there, instead they will be on the FTP site which I’m either going to have the assets download (not very likely, as time is limited) or bundle them with the builds from Jenkins.  During the event, I’ll make log entries as necessary.


Here’s what I’ll be using:


Language: C++

Operating Systems: Linux and Windows



Editor: gVim

Compiler: GCC

Version Control: Git

Image Manipulation: GIMP

Audio: Linux Multimedia Studio


Good luck everybody and have fun!

Humble Beginnings

Posted by (twitter: @feyleafgames)
Friday, August 23rd, 2013 9:56 pm

At 3 and a half hours in, the game idea has been brewing well, and once again, I decided to create a platformer game. This one will explore a creature from outside of time, entering a world in which humankind spends 10 seconds doing things, and carries on normally, while the game character experiences chunks of 10 seconds at a time in slow motion throughout the progress of the game.

I haven’t gathered enough life events yet that would take 10 seconds. However, the plan is going very very well for the time I have spent so far.

Thankful for a colleague to be keeping me company on the livestream! It helps to know that there is someone on the other end of the chat experiencing the same Ludum Dare crunch as myself.

I decided to head to bed for now, sleep on my idea, and gather level ideas for tomorrow. So far, this is progressing better than I had hoped! WOW!

(obligatory screenshot)

All the pieces laid out on the desktop. Progressing very nicely! ^_^

All the pieces laid out on the desktop. Progressing very nicely! ^_^


Posted by
Friday, August 23rd, 2013 6:49 am

For 6 consecutive LDs, the whole world has been holding its collective breath over “how does Jiggawatt make them LD games”. It was the top Google search of 2012, and the enigma sparked the Great South-Asian Wars between two Vietnamese villages that fought over whether I achieved them using my exceptional natural creativity or divine inspiration.

(Spoiler for those who don’t read the news)

Well, things happened, UN meetings were summoned, and turns out this time I’m legally bound to stream the whole damn thing at Expect my usual surreal interjections, behind-the-scenes explanations of plans and practices, and non-stop good music.


A dozen hours to go, my body is ready.

Let’s get dangerous!

Posted by (twitter: @morphcat)
Thursday, August 22nd, 2013 1:20 am

Hey there, first Ludum Dare for me.

I’ve been into 8-bit console development for a while. While making an actual game on such a console is a time-consuming task, it is tremendously fun and rewarding.

Can a decent NES game be made within 48 hours? I’d like to find out.

Here is what I will be using:

  • Languages: C, Assembly for timing-critical bits
  • Library: Shiru’s NES library
  • Text Editor: Notepad++
  • Art: GraphicsGale, YY-CHR
  • Sound and Music: FamiTracker

While using C instead of pure Assembly makes coding quick, it has two huge drawbacks: slow speed and bulky code. C compilers, at this time, are not able to emit fast and well-optimized code for the NES’s processor (and may never be).

I will try to restrict myself to the NROM cartridge board that most of the earliest NES games used. So, for all you technical buffs out there or anyone coming from modern HLL-coding looking to get their minds blown, these will be the specs the game has to deal with:

  • Processor: 6502 (with no decimal mode), clocked at 1.79 MHz
  • RAM: 2KB
  • 32KB ROM for code and data
  • 8KB ROM for graphics

I might stream development and respond to questions at

EDIT: I should also mention that I am going to use this Makefile which I adapted a bit. It calls some command-line tools I’ve written, mainly for converting VICE label files to the format used by the emulator FCEUX, making debugging easier.

Livestreaming development on [TAG] The Arbitrary Gamejam

Posted by
Friday, August 2nd, 2013 10:57 am

I’m starting a livestream of my current development on TAG, The theme is “Wrecking“, with sub-themes of “Invalescence” and “Depilation“. I am using both Invalescence and Wrecking in my game, and have already made quite alot of progress and got most of the main functionality complete. Feel free to leave me suggestions and feedback in the stream chat :)

Edit: Just Finished Up, Made quite a bit of progress and fixed a few things :)

Reminder: Let’s Play Ludum Dare 26 live-stream!

Posted by (twitter: @OmiyaGames)
Monday, May 13th, 2013 6:25 pm

Reminder I’m live-streaming on 10:00 pm, Eastern Time!

Edit: Aaaaaaaaand we’re live! logo

Like last time, I’ve setup a public Google Docs spreadsheet to list the games I’ll be playing. Feel free to post your game’s URL in the spreadsheet!

Let’s Play Ludum Dare 26 live-stream!

Posted by (twitter: @OmiyaGames)
Monday, May 13th, 2013 10:15 am

The first one was so fun, I’m live-streaming again! this time, it’s on 10:00 pm, Eastern Time! logo

Like last time, I’ve setup a public Google Docs spreadsheet to list the games I’ll be playing. Feel free to post a comment with your game’s URL on this post, or directly in the spreadsheet!

[cache: storing page]