Posts Tagged ‘Livecodgin’

6 Hours in and the progress is slow

Posted by (twitter: @DarkCisum)
Saturday, December 10th, 2016 11:38 am

Browsing through all the blog posts on Ludum Dare makes me realize just how slow I am at creating anything useful. Sure, I haven’t picked the easiest path with creating a game from scratch (except my SmallGameFramework) in C++. At the same time it can be motivational to see what other people have already done.

I’ve been streaming on Twitch and Livecoding.tv for the past 6h and all I can show right now is a moving sprite and even with that, the movement isn’t really where I want it to be. Additionally I think the movement code needs to be changed again, because when I have a collision system in place, I’ll have to be able to influence the movement, but maybe there’s another way around it.

One Room

My current idea is to have some sort of a puzzle game – not very original¬†– where you have to solve some puzzles to leave the room. Currently I have no idea how I’ll get the art done, but I know some people that might be able to help out. But first I need to actually get some sort of game running, otherwise there’s no point in creating art for it.

One thing on my ToDo list for the next few hours is to also quickly go out and grab some supplies, with tomorrow being Sunday and only a few stores are open.

Let’s go into the next round of productivity! :)

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