Posts Tagged ‘list’

First Impressions- Five Good ones

Posted by
Tuesday, April 19th, 2016 5:00 pm

I’ve been spending quality time with every game I rate, and it’s still early so I haven’t seen a huge amount of games yet, but I decided to show off five notable games.
But first, go play my Twine game: An Abnormality (Don’t worry, It’s really short and browser based)


Infinite Vertices By CoderCameron

Minimalist, and clever
This was short, poignant, and had a really clever twist on shapeshifting.


Paperchase By DragonXVI

Papery Goodness
This was a good looking game, and was pretty fun too. It really fit the Shape-shifting theme well with it’s different forms of paper origami.


The order of things and colors


By dickpoelen

Very Pretty
This one was very polished, very pretty, and has a nice soundtrack.
Unfortunately, it doesn’t have any depth other than make some pretty patterns.


It got Paul! And now it’s coming for US!!!


By UnlikelyRogue


Oh no! Not Paul!
This was a pretty good little puzzle/stealth game with a solid use of the theme. I liked it for the most part, but it lacks any further depth or an endgame.


Helium-4 By mountainstorm

So Fun!
This has to be the most fun (funnest?) game I’ve played so far. It looks great, and is incredibly polished.
I don’t know why, but I just find it so fun to cause these atoms to smash together.


Thanks for Reading

and remember to play my game.

The perfect games for the holidays!

Posted by (twitter: @Rodaja_es)
Wednesday, December 24th, 2014 6:05 am

’tis the time for family gathering and over eating, but… what do you do afterwards?

  • Talk about what you’re doing with your life? nuh-uh
  • Ask what’s some far relative doing with theirs? nuh-uh


They’re the perfect type of game to play these days. Either you love your siblings, nieces or nephews, so you play local co-op games, or you hate your in-laws, so you beat their asses in local competitive games.

The thing is you need local multiplayer games for these days, and you’re in luck. I’ve made a little compilation of local multiplayer games from LD31 (full disclosure: the first game in the list is ours) for you to have fun with and give love at a time where they’re more likely to be played (because it’s heartbreaking to see so many times local multiplayer games neglected or missrepresented by people streaming or commenting who don’t have a second player at hand).

So, without further ado:

Platform 31


Demon’s trial


Raptor Polo


Snowman Sumo

Snowman Sumo menu

Contact Cowboy

Contact Cowboy

Cube Shooter 31

CubeShooter 31

Hockey Slash


Robe Wars

Robe wars

Santa’s Seasonal Slayfest

Santas seasonal slayfest

Chronokicker 202K


No more boxes


The Cubenator

The cubenator



Lump of Butter

Lump of butter

Extreme Stick Fighter Ultimate 3i

Extreme stick fighter ultimate 3i

Boom Blade Battle Brigade

Boom blade Battle Brigade





Hyper Soccer

Hyper Soccer

Swat Team

Swat team






Space Melee

Space Melee

TV Top

TV Top

Sliding Dodos

Sliding dodos

Snowman Race

Snowman race


Now I may have (I sure have) missed some local multiplayer games from LD31, so if you made one or know of one that isn’t listed here please comment this post or reach me at @rodaja_es through Twitter and I’ll add it to the list (and we’ll play and vote it).

Games that stood out, #2 (so far!)

Posted by (twitter: @OmiyaGames)
Saturday, December 20th, 2014 11:19 pm

Last time, I made a massive list of games that stood out for me so far. Well, with such long live streams and with a lot more games under my belt (92!), I had to make another list. So without further ado, here are games that stood out for me, in no particular order:

(Note: The games I’ve played so far are listed here:

The Adventures of King Pistachio

A super-hard, broken platformer that still made me intensely satisfied after beating it! Man, how long has it been? Welcome to my list of super-hard-games-that-I’m-still-fond-of.


Have a Twitch stream? It’s time to play MAN vs TWITCH, a hilarious twin-stick shooter where your chat-mates spawn enemies and hazards for you. It’s unfair, but a good fun nonetheless.

Towards Light

Even though it’s slow and tedious, I just love the how creative this game uses its simple game mechanic: attract dots using a single point-light. The important part is to use the walls to prevent the point-light from spreading at the wrong places.

Screen Ego Aegis

Now this is how you combine two unlikely genres! In Screen Ego Aegis, you use both twin-stick shooter controls and tower defense elements to defend yourself.


Another rhythmic music game!? One with hypnotic abstract graphics? Sold! Beat+Trak takes a Simon-says approach to rhythm games, so it’s an interesting contrast to RIZUMUDEKATTO, which is more active.

Coin Toss Simulator 2015

No, I’m pretty serious: I had a lot more fun with a coin toss simulator than you’d think. Instead of determining whether you’re going to get heads or not, this game involves destroying anything fragile in the room. It’s a classic in my book.

Banana TV

Want to be a complete jerk and have full control over the TV’s channels? Banana TV is for you! In this game, you attempt to predict who your audience is going to be using environmental clues, then lay havoc on them by….forcefully making them watch something awful. The caricatures in this game are absolutely hilarious!

Together In Thousands

War is being waged on a single petri dish as your cells multiply and kill off opposing cells. This bizarre simulator involves dropping chemicals to assist your own cells in an attempt to take over an entire colony. Fascinating and mesmerizing, though a little hard to comprehend.

Case #31

For all the missteps this game makes when it comes to combat, its unique paper-cut-out graphics and twisted story makes Case #31 so memorable. There’s something magical when the scene switches over, placing all the props into a new stage for the story to play out.


It’s no secret that I love puzzle games, and PhotoBound has them in spades. Not only does it carefully teach you how the game mechanics work without instructions, its puzzles are incredibly creative and difficult to boot. I recommend it, 100%.

Snowmän! Factory

A classic tile-based puzzle game with the creepiest snowman ever. In this game, you build snowmans using the limited amount of snow-tiles scattered throughout each level, and it will stump you. Hard. And I love it!

Knock ‘Em Trees

This game gets a mention due to its adorable (and in my opinion, stellar) audio design. Sure, it’s just Katamari Damacy with terrible camera placement, but just listen to the game! It melts my heart (and inflate it 3-times as large; emotions are weird).

Snowman’s Land: SNOVERCHILL

I never expected a MMO for Ludum Dare, let alone a MMO snowboarding game. Yet, here we are. This game deserves a mention for its technical excellence, creating a fun, very polished arcade game where you play against other people to score as many flips as possible. It’s chaotic fun!

Platform 31

It’s hard to make a balanced multiplayer game when you’re on a deadline, but Platform 31 achieves just that. This simple sideways shooter pits two robots against each other. Lots of elements help turn things to your favor, including barriers, power-ups, and controls that can swerve your bullets around said barriers.

Old Game on an Old Screen

Man, this game succeeds in giving me a jump scare. This horribly unfair arcade game does have a few (or one, really) trick up its sleeves that made it more than just a game on an old screen. Play it, find out for yourself what tricks it has for you!

Cheap Peripherals

Bugs are inevitable in nearly all software, especially games. This game is a rare example that takes full advantage of its bugs to create a surprisingly unique experience. Take note: accidents aren’t always failures!

O-Inari Origami

A puzzle game where you fold your way through. Not only is it creative, but it’s one of the few puzzle games that has more than just a few solutions per level. Plus, it stumped me multiple times, and I like that.


Have you ever wanted to play Tetris Attack, Snake, and Pong all at the same time. Neither did I, but apparently this game cared enough to make you go through that torture. A messy game, this game will constantly keep you on the edge of your seat.

1 Screen Hero

Easily the most fun I had this entire Ludum Dare, 1 Screen Hero is challenging, puzzling, full of action, polish, charm, and…oh, it’s just soooooo good! I highly recommend checking out this randomly generated rogue-like Zelda-thon.

Cell #327

This point & click adventure game has voice-acting. And yes, it’s really awesome voice-acting. The puzzles are pretty interesting as well, as with unlocking multiple endings. And, oh gosh, what a bleak story!

Pony Island

Yes, this is yet another joke game, and yet it’s one of the few that really struck me emotionally. It’s such a wonderful experience to play a game that comes out of the left field, and this, well, this was really unexpected. Be prepared for some surprises, because this game is packed with them.


Polish. This twin-stick shooter has it, and in spades. Despite its lack of innovation, it’s addicting, feels great to play, and strongly encourages you to best your score. There’s a lot to learn from this game, and I had a lot of fun playing it!

Walk to the door

What an intense puzzle game! Walk to the door involves controlling the window our hero is walking on to direct his movement, and it’s absolutely astonishing how invested you get into the unique puzzle layout the creator laid out for you. A wonderful experience all around, this is a game you don’t want to miss!

Games that stood out (so far!)

Posted by (twitter: @OmiyaGames)
Sunday, December 14th, 2014 3:08 pm

Hey, guys. I’d like to go over a few things very quickly. First, we here at Tech Valley Game Space are working on setting up a live stream with a few of our team members to do some let’s plays of Ludum Dare games this week. I’ll be going through some warm-up this Monday evening, and the real one starts Tuesday afternoon. Interested in getting your game streamed? I have a form up in the link below, so go right on ahead!

The games I’ve played so far are listed here:

Edit: I forgot to mention that it’s going to be streamed in the link below.

Second, here’s the massive list of games that stood out for me so far. This Ludum Dare has been excellent, with a lot of diamonds to discover. So without further ado, here’s the list in no particular order.


This simple game involves moving a block right and left to avoid incoming “bullets” (complete with bullet time). It’s fun, addicting, and most importantly, polished.

Owls Ever After

A narrative game about slowly uncovering a grandma owl’s life. This game succeeds in story telling where most game fails: the story itself is a jigsaw puzzle that you have to piece together.

Smash N Bash

I’ll be blunt: this game is hardly polished in comparison to most games in this list. And yet…I keep going back to it. Is it due to the horribly explained upgrade system? Is it the bizarre bat physics? Is it the hilarious sound effects? I don’t know!


Yet another narrative game, this time a walking simulator, where you slowly collect clues and unlock the story in a desolate spaceship. The audio logs and bizarre camera effects really shine in this game.


Finally, a rhythmic music game! And a fine one, too! Slash through each enemy as they come at you from both sides and tap those buttons at the right beat.

Beat Bop Delicious

Speaking of music game, this wonderful minigame has a lot of nice layered music to it as you flick and click switches to retain your groove. If this is what being a DJ is like…I might end up liking it.

Fart Force One

Well, this is different. Your poor smiling ragdoll can fart, fall into TNT, get ripped apart by spikes and propellers, and score massive amounts of points. A simple physics sandbox

Just a Little Screen Time

Yet another super-polished game, this adorable point & click adventure involves a sentient TV trying to get back to the attic. Of course, it also has the same problems most point & click adventures have, too…


Here’s a game that takes the common local multiplayer top-down fighting game and turns it into…a TV show? In this game, you try to please the crowds by spawning opposing fighters and dropping power-ups.

I Am Technician

Can you figure out how to play this game? Neither can I, resulting in a hilarious experience about scrambling for the right parts, then dropping them, then picking them up, then putting them into the wrong place, then fumbling again, and on and on and on…

The Legend of Hyperlink

This game has an interesting interpretation of the theme: why not have it take place in Windows XP!? It’s a brilliant humor piece, if a little short and nonsensical. Still, it has its charm.

Much Ado About Pirates

I’m surprised this team got a short metroidvania done in such a short amount of time. This delightful game has some unforgiving moments, but it’s exploration aspect really shines through.

A Best Of (Ctd.)

Posted by (twitter: @yr_property)
Sunday, September 7th, 2014 7:12 am

This is my fifth (I think) ‘best of’ post. You can view the past few on my LD page.

Warp Paint — An extremely well-designed puzzle-platformer. The objective is simply to throw an orb to the correct destination. But the level designs can be deviously clever in their uses of colour and various other elements.



The Lion’s Song — A romantic game set in the epicentre of Romantic and Classical music, Austria, with a player character who composes (presumably) Romantic music. Despite this seeming bombardment of romance, that aspect never feels overwhelming. Each layer is romance is placed subtly, to such an extent that its romantic elements won’t be at all evident at the start of the game. It arrives spontaneously, a genuine romantic spark. And that is why I love the game. (It’s beautiful graphics and atmospheric audio only make it even better.)


World of Beatrice, the Girl Next Door — Engagingly written and attractively presented feminist game highlighting our anachronistic view of women. I rather like the fact it portrays the prejudices against all the choices women make, be they progressive or traditional.



Mor — I need only to reprint the description: “In this videogame you play a fetus. You try to escape your mothers body through her anus.  Your dead twin’s ghost chases you on the way, throwing drugs and cigarettes at you.” Funny, addictive, oozing with style. 




Superdimensional — A moody, sort of ethereal game with a very innovative mechanic. I hate writing about games like this, because the gameplay is really bloody difficult to describe. I guess you rotate shards of transdimensional matter that expose you to a secondary world, without knowing which one is in fact real. It’s easier if you just go play it.


Galactic Bonding — An adorable little game in which you try to match your dad’s silly faces as a kind of bonding exercise. It’s cute in its simplicity, with endearingly childish sketches and easily accessible gameplay.



Dear Sister — Based on a real life incident, this is a sentimental game about a sister passing on, the connection between our life and the next. Admittedly, as an irate anti-theist this premise instinctively causes a grinding of the teeth, but taken as an emotional venture with real-life connections, I thought it was an admirable game with some powerful music. (It is also, doubtless to many people’s disgust, a “walking simulator”.)


Which is my cheeky way of bringing the subject onto one of my games. I just released a second game for the RuinJam 2014, a jam to celebrate the imagined demise of the games industry as a result of social justice games, “non-games”, queer & feminist games etc. The game is a “text-only stream-of-consciousness (and heavily queered) walking simulator”. You can play it here.

It also serves as a companion piece to my LD entry, Sleep.

Okay, the obligatory plug is over…

If you think I’d enjoy your game or for some unfathomable reason want to talk to me, please leave a comment either here or on my game page. I will endeavour to play your game, though I’m at a point now where my comments are getting increasingly abbreviated. So I’m sorry if my feedback is too terse.

I will, however, be making a final ‘best of’ — which I not-at-all narcissistically title “The SNOOTHAs” — late in the coming week. A kind of best of the best, I’ll put together winners for each category and honourable mentions, all in a snazzilly formatted blog post. If you want a chance to win an unquestionably-prestigious SNOOTHA award, then please bring my attention to your game. You can view last year’s SNOOTHAs here.


A Best Of

Posted by (twitter: @yr_property)
Tuesday, September 2nd, 2014 2:34 pm

This is my fourth ‘best of’ post. Hereafter I’m abandoning the categorised approach, or else I’ll risk leaving shit out. Please do check out my past posts: the best romantic/erotic games, the best sci-fi games, and a mini-feature on a fascinating little game titled Any Moment.

Where Are Your Friends Tonight — This is one of those games that many people can doubtless relate to. Who hasn’t been moving on in life, finding out that you’re no longer tethered to certain friends as once was the case. Reunions become loquacious bouts of nostalgia but nothing more, until gradually the people you once new most intimately just fade from your life. And it’s all done with nice-looking graphics and a simple, accessible social network-esque interface.


Circling Circles and Oval Opposites — These are two of a perfect pair. Apparently both developers know eachother and decided to pair up to create two “connected”, thematically similar games set in the same world. Probably one of the most inventive takes on the theme I’ve seen. And the games work really well too. They’re minimalist, casual games with distinctive designs and moods.

Familiaris — A gorgeous Twine game — both visually and narratively — centred round  a dog and his owner. It’s all written from the dog’s perspective, which makes for an interesting, and ultimately engaging experience that I can heartily recommend.



Intranet — Another Twine game, but this one’s much more creepy than it is cute. And it uses the theme wonderfully. I don’t really want to say much more. You’re better off playing this one without any foreknowledge.


A Ludic Proof of the Difficulties Inherent in Finding a Proper Skull — Few! That’s one hell of a title. And it’s one hell of a game too. Like with the last one, I’m going to reserve to right to say no more. Narrative-based games like this are best played with a wholly unaffected mindset, I think. Just go play it. (You might not get it immediately though. It has a fascinating, but at first kind of subtle, take on the theme.)


Connecting — An involving conversation game written with utter believability, and set against pleasant graphics and atmospheric audio. You are texting your partner after a trip visiting a past love (or old fling; it’s not overly clear, nor does it need to be). The text messages can take multiple directions, and all the one’s I’ve found are engaging and affecting.


Alice Anxiety — Beautiful artwork, stunningly moodful music and notably interactive for a visual novel. Sadly, the game is very much still in embryonic form — just as things start to get really interesting, it ends. The developer obviously ran out of time. But what is here will keep you engaged, just be prepared for a lacklustre ending. I truly hope a post-Jam version is in the making.


And if you want to play my game, you can visit its page here. If you leave a comment I can promise I’ll check out your game and repay the favour. It just might take me a couple of days, considering my to-play list is expanding at a stupid rate.

And also because (self-serving plug coming up) I’m a bit distracted with the RuinJam 2014, for which I entered A Tale of the Cave, a hyperlink-based hardcore-but-short cave-crawl nearly entirely written using William McGonagall’s tremendously inept poetry. And I intend to make another game for jam in the next few days. I encourage anyone else interested to join me in ruing the game industry.


Sci-Fi: A Best Of

Posted by (twitter: @yr_property)
Saturday, August 30th, 2014 5:36 am

The second in my ‘best of’ lists for this Ludum Dare. You can view the last one, which was on romantic and erotic entries, here.

Cesarino’s Friendly Interplanetary Delivery Services — Even without acknowledging that the game’s title is nonpareil, this is a truly fun piece. You perform the various deliveries, bumping humorously into various planets and asteroids, while also eliminating all the competition ships with your laser guns and upgrading your own ship along the way.


Capsule — A really amusing one-man-in-space story that will keep you captivated from start to finish. Made in Twine, it’s also one of the best looking text games I’ve ever seen, packed with dazzling css effects, cool animated gifs, and a decidedly professional font and colour scheme.




Parallel Rift — A high-octane platformer where you repeatedly traverse the level, each time creating a clone of yourself who performs your last navigation of the level. But you can’t come into contact with any of your past selves, quickly ramping up the challenge and making for some addictive gameplay. An interesting take on the theme, I thought.



A New and Beautiful World — An admirably large visual novel with only one occasion for interactivity. To many that sentence would be an indictment of the game — but trust me, it shouldn’t be. That one moment of interactivity is more profound than the combined gameplay of many other entries. And the story, set decades in the future,  is an engaging, sentimental one of the relationship between two brothers and a father.


Crece-above-Clouds — A kind of space-island tower-defence game, but with various peculiar characters who’s dialogue is always engaging and quite often amusing. And the music — oh my, the music. Definitely worth checking out.



Crisis Culture — An interplanetary visual novel ridiculous in tone and lush with style, both through its odd, distinctive characters and its highly stylised graphics.



And if you feel so kind, you could also check out my game. It isn’t sci-fi, however — there’s not much science to it, and only half of it’s fiction… But it is kind of surreal, pretty intimate, and I’m proud of it at least.


Love and Lust: A Best Of

Posted by (twitter: @yr_property)
Wednesday, August 27th, 2014 4:14 pm

So like last year, I’m going to make lists of my favourite entries every few days. But unlike last year, I’m going to try and categorise a few of the lists, especially as this theme seems to have inspired people to work within specific genres (sci-fi and romance come to mind).

It goes without saying that just because I played your game and it isn’t on any list, that doesn’t ipso facto mean I don’t think it’s any good. Sometimes it’s just down to preference, other times it was just hard to pick which ones to include, and very occasionally I may even forget to bookmark your entry.

This list is one for the best romantic/erotic games I’ve played so far, somewhat selfishly chosen considering it’s the genre I wrote my game in. (And yes, that was a not-very-subtle plug, but I had to put it somewhere 😉 )

13 Minutes of Light Okay, normally I’ll refrain from ranking anything on these lists, but I can’t help myself announce how much I like this game. It is my favourite so far. Beautifully told, 13 Minutes of Light is a romantic visual novel played through a clever letter-writing mechanic and set against a tumultuous political backdrop. I will be replaying this game to find all five ending. And then I’ll probably replay it some more.



Zanlings Match by Franklins Ghost — I’m not quite sure how to advertise this one. A weird dating show simulator where you may end up marrying a towering pink blob monster. Wait, that’s not quite it. A carefully stylised romance that will amuse, touch and perplex. Slightly better. But not perfect. Just go play it — trust me.



Our Worlds by Davi Santos — A dual-screen boy-girl romance where you control each character separately in an effort to get them to “connect”. Loads of games LD have gone for this, but so far I think this one comes out top. It looks great, with a distinct palette for both characters, and the mood is then refined thanks to the great music.


Thinkings by Lythom. This game also follows the two-avatars-connecting-with-one-another-via-puzzles template, but does it in a uniquely abstract way. You have some nice quotes to inspire solution to each puzzle, and each puzzle is an attempt to deepen the connection between these two pentagonal creatures. It doesn’t even have to be viewed as a romance — but that’s the way I interpreted it.


Secret Place by M James Short — A piece of Twine erotica about existential lust, with some very evocative lines: “early wetness as you melt inside me”, “a silent hiss of chemical infatuation”.


If I encounter more enticing romantic and/or erotic entries I’ll put up a part 2 to this list. And if you’ve made a game within the genre that you’d like me to check out, please do leave a comment!


[ETA: I got in a slight kerfuffle  (it’s getting late here) and had to repost this. I hope I haven’t annoyed anyone by doing so.]

Please, add something TO HIDE VOTED GAMES

Posted by (twitter: @SaintHeiser)
Wednesday, April 30th, 2014 6:20 am

Seriously, what about to make in the “all games list” checkbox “hide entries which I voted”.

Seriously, this has become not a joke anymore. With damn shuffle I must view all entries within a day. BUT I CANT!

Seriously it getting annoying. I want to view as much entries as I can. But damn shuffle pulls down all my efforts on zero.

Seriously, admins. Can hear me anyone?



Games I’ve played

Posted by
Tuesday, August 28th, 2012 12:56 pm

Well instead of writing a summary about my own game I’ve spent a lot of today looking at what everybody else has done. It can be quite tendious to find good games that can be run from your browser. So below is some I’ve played, and some that I believe really do need to be shared a bit more:

The Best: you have probably found these already, but I am certain that they will all score highly

  • Cubevo by NostraDamon : 3D world building game with tense puzzle elements
  • Evoland by ncannasse : Amazing Zelda style game that as you play develops by adding all the features you expect from a modern game.

The Underexposed: these games are gems, but sadly have hardly any ratings or comments, please pay them a visit…

    • Mars Evolution by morganquirk : play as an astronaut terraforming mars, the atmosphere and pixel art is amazing, but sadly currently only has 7 ratings :(
    • Radioactive Space Bunnies by zimmy87: a very random platformer where you play as neon coloured bunnies.
    • EvolutionWars by Spouwny: adapt the genome of your troops and workers to attack the enemy base who is doing the same.
    • Fantasy Map Tactics by McFunkypants: move your 3 herralds around procuduarly generated map with a lord of the rings style pen drawn look to it and  bring the word of science to all the cities while avoiding evil armies.
    • DNA by KEFIR: play as a fish that can evolve to walk and fly around the map.
    • Targeted Evolution by johnfn: humourous platformer where you “fix” (destroy) terminals collect powerup cards with the help of the professor and combine them to grant new powers.
    • Alien Rockpool by DustyStylus: lead a swarm of alien tadpoles to take down 3 predators (bosses)
    • Shit! It’s evolving by fruitfly: best title yet, a self explatory retro 2.5D shooter

The Worst: just had to point out the single worst game I’ve tried

  • simUniverse by Rex Peppers: Hold down a space bar and a counter will increase, the description says something interesting happens after 200  million years.


If you got through all that lot then prehaps you might like to try out my own game (shameless self promotion), “Bear Selection” its a relaxing sandbox game where you watch creature mutate, evolve and multiply. You have to manage them by prevent overpopulation and starvation caused from eating all the foliage so that the creatures can evolve to the final stage… a care bear! Its more of a sit back and watch kind of game, but its my first ever LD entry, my second ever game and my first object orentatied Java Script program. (Until now I have only coded in C for a University numerical methods course and some VB in college).


Petri – the aftermath

Posted by
Monday, April 30th, 2012 11:21 am


 The Aftermath

Not quite sure if I should call it a ‘post-mortem‘. There are hundreds of these already there. It’s not about what I think went right or wrong. It just … did. Generally I’m glad the way it turned out. However, since I want to keep working on this game I’ve decided to make a list of changes I want to apply to it. That’s why I called the post ‘The Aftermath‘.

The main purpose is to expand it and make the framework more flexible. Then I will extract it and use in future compos.

So, here it goes:

Level entities’ management. Every object in a level is derived from a CEntity class. The examples are mainly … blobs. The pointers to the entities’ instances are stored in a globally-accessible array, which can be accessed at any time. When an entity is no longer needed – it gets deleted and the array is rearranged, getting rid of an unnecessary pointer ( it’s a C++ vector container ).

What if we want to store the reference to the entity and use it on later occasion? For instance, a blob chasing another blob could save a reference to its target and update its position every tick based on that. Storing a raw pointer to the data in memory is risky – we are not able to check whether the entity has been already deleted and the memory’s been freed. Trying to use such a pointer would result in very pesky and hard to track down bugs.

That’s why I came out with the idea of … IDs. An entity’s ID is an index at which it can be accessed in the main entity array ( the STL vector mentioned earlier ). When an entity is about to get deleted, the memory is freed, but the pointer in the array is set to NULL. That way it never gets overwritten and we can check if the object is available, or not. An ID would be an unsigned integer, so it could range from 0 to over 4 000 000 000! The free IDs will never get depleted and the entities themselves will be getting deleted from memory at a constant rate.

The array itself could be though great in size after a while. Every frame each entity needs to receive a tick. Iterating the entire array will be getting more and more time-consuming with the number of the array members growing in size. So … what about a second array? It would contain the IDs of non-deleted entities – that way only the valid members will receive a tick every frame without iterating through the NULL-ed entries.

Although it looks complicated compared to the previous system, it seems that it’s worth a try. Did anybody run into similar, or other worthy conclusions on that matter?

The level editor. Because of a lack of time, I had a really tough time designing the levels. A level editor and an external level file format could really get in handy in this case. Running a game, writing down coordinates and typing them in manually in a source code doesn’t sound appealing, especially when you’ve got dozens of objects which need to be somehow adjusted. I have really no idea how I’ve managed to put all of these blobs in place manually in 48 hours.

The scenes. The hardest thing to think through than the levels themselves. I’m talking here about an intro and ending scenes. Naturally, when you have an idea, you write it down as following: “It fades in within the first 2 seconds. Then it plays the sound X, waits another 2 seconds, shows a few lines of text slowly and gradually fading in …” etc. Not a tough job. It gets complicated, when you only have a level tick method called every frame to put these things in.

Let’s say you want an entity to play an animation after 2 seconds after the beginning of a scene. In the level you’d have to write an if statement which will be called each frame. It’d have to check, whether the time from the beginning of the scene was greater than 2 seconds and if it hadn’t been already greater that 2 seconds the frame before ( starting playing a sound every frame wouldn’t sound pretty – it must be called once and left alone for it to play along ). If there’s many of such ‘timed events’, we need a lot of variables. And now, if not the static variables available in C++, I’d find myself in the dead end. Although the scenes work pretty well, the code itself is a massacre and I was really confused which if statement was responsible for what event.

The threading system could be excellent here. Unfortunately I did attempt this concept few months ago and failed tremendously. Maybe because I used very unfriendly Windows API, who knows? But what other alternatives do I have?

And that’s when I thought of … Lua. I never had the opportunity to work with Lua and so I don’t know its specifications. Hopefully it allows for such maneuvers. I’ll have to dig into it. Is it possible to use threading in Lua?

That’d be it I suppose. There’s a lot of other points in my list but these are regarding either entities’ classes in particular or their implementations. Anyways, after polishing out the game itself, I will add more enemies and more levels, scenes. Hopefully it will come with a great ease. Greater than previously, that’s for sure. Eventually I will publish it.

If you have any suggestions, I’d appreciate if you shared them! I don’t want to implement a total bummer and base the upcoming code on that 😉

Cheers! Thomas

Web games – when you only have a minute to spare

Posted by
Wednesday, April 25th, 2012 1:45 am

This is a list of all games that have web,html(5),flash,swf in them and can (probaby) be played in a browser. Nice to have if you only got minutes to spare and want to rate a few games. =)


Comment statistics, leave no one behind!

Posted by
Monday, May 9th, 2011 7:04 am

Since some of the entries get a LOT of comments i feel that we should put some of the not so famous entries into the spotlight. This is a list of all entries and the number of comments they have received. It was quite interesting  (and sad)  that so many (42) entries was almost ignored getting less than 2 comments and that 16 entries got no comments at all.

So, let’s see to it that everyone gets some feedback by the end of the voting period =)

0 LD20X6: Initialisms by whitelynx(2)
0 Mary’s Awesome Adventure by brainiac256(8)
0 Matt’s Trial Dungeon by matt9837(0)
0 Only for voting by vladp(0)
0 Quest for the enlightenment by medice(0)
0 Right Thing. Right Time. by chinchang(2)
0 Soul Keeper [ fixed link ] by floko(0)
0 Space Adventures In Space by lord-tim(0)
0 Square City [jam only] by oberhamsi(0)
0 Super Fat Man by wweemmnn(0)
0 The Creek by petermd(0)
0 The Legend of Iowa by synthecism(0)
0 Torches by condr(0)
0 UpdateGames by samuellevy(0)
0 Violent Security Essentials by slowxm(0)
0 Zombieland by panbake(0)
1 A Sword and His Hero by rtward(0)
1 A Unnamed Whale Adventure by anthonyl(0)
1 Brik by alexandersshen(0)
1 DudeBlob by agnulf(0)
1 Escape Alone by guns_are_toys(0)
1 Fearless journalist version 0.9 by nguillemot(0)
1 From the wreck of HMS Lightning… by arowx(0)
1 G.R.A.N.T. Device by emptyflash(1)
1 GunHack by samuraiforever(0)
1 Hoot & Annie by uncade(0)
1 Hot Potato by gbgames(0)
1 House of Dangerous Kittens by spoon(7)
1 Icarus’ Descent by 8bitmuse(0)
1 Insert Rupy and take th… take something by tut-tuuut(3)
1 It’s dangerous to “go” alone. by tehalynn(2)
1 It’s Dangerous to Fall Alone by tfendall(0)
1 It’s Too Dangerous To Go Alone Take This Shotgun a.k.a Not The Game We Wanted To Make by spleeny(0)
1 Its not dangerous anymore by goatfactory(0)
1 KingsExercise by cornedor(0)
1 LD72 by fredericrp(0)
1 So I herd u liek memetics (Also Comic Sans) by nandrew(0)
1 The Invasion of The Blobs by philhassey(1)
1 The Way Home by pdyxs(0)
1 towlrAlone by redbone(1)


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