Posts Tagged ‘linux’

Hey unity devs! please export to linux!

Posted by
Tuesday, May 13th, 2014 5:25 pm

This is a reminder to unity developers, there is NO webplayer for linux(yet?) so please, make a linux build, its not that hard =).

Linux users like to play games too!

Simple instructions to build for linux:
http://www.ludumdare.com/compo/2013/12/24/unity-export-for-linux/
http://www.ludumdare.com/compo/2013/12/28/unity-export-for-linux-addendum-64-bit/

PR0BE

Tuesday, April 29th, 2014 9:05 am

My entry version will be hosted here. You can rate it/comment on it here.

I will be occasionally pushing updates to the version here. I had fun during this LD, even if I didn’t get nearly as much finished as I’d like. I learned a lot and I’m REALLY looking forward to the next one. :)

PR0BE

PR0BE

Linux Version

Posted by (twitter: @BlueberrySoft)
Monday, April 28th, 2014 9:36 am

Added a Linux version, let me know if it’s free from mouse troubles.

http://dl.dropboxusercontent.com/u/182517150/Blueberry%20Soft/Beneath%20the%20Surface%20LIN.rar

Hint to all Unity Users!

Posted by (twitter: @caranha)
Sunday, April 27th, 2014 7:15 pm

To all new and old participants using Unity:

Congratulations on finishing your game! Please remember that Unity can make
Native binaries for Mac and Linux! It is just a click away:

File > Buildsettings > PC, mac and linux standalone > target platform > build.

Don’t make Just a web version, many browser/system combinations don’t play very well with Unity’s web Plug-in.

Thank you, and hope to play your games soon!

(This is a reminder from a message that I posted last LD)

End of first day – progress

Posted by (twitter: @Ananace13)
Saturday, April 26th, 2014 3:17 pm

Well, I’ve managed to get the basic controls working. Now I just need to actually make the game mechanics and it’ll be done.

Game

You can find builds on my build page, both for Windows and Linux (Testing would be appreciated). Source is also available on my Github

The controls as they stand right now are;
Menu:
Arrow keys, Enter, Escape (Intro screen is skippable with Escape)

Game:
Rebindable – Both Keyboard and Joystick (Uses button/stick layout of the 360 controller when telling you what an input is bound to)

Digging in the game is done by holding the dig key and pointing in a direction with the movement keys, right now you can’t move and dig at the same time.

I’m in again, and I’ll finish this time!

Posted by
Friday, April 25th, 2014 8:55 am

Last time I didn’t finished, and got quite frustrated because of that (post-mortem here)

This time is the time, I’ll end this competition with a playable game, whatever that game is!

The tools are the same I chose last time:

  • code: Python, if necessary C
  • art: GIMP, Inkscape
  • sound: sfxr, audacity, hydrogen

And everything on Linux, of course.

Good luck to everyone!

PS: Se tiver algum brazuca por aí deixe um alô!

Workspace

Friday, April 25th, 2014 8:36 am
Challenger

Challenger – Coding Computer

Endeavour

Endeavour – graphics computer

My work stations. Will do my coding in Sublime Text on “Challenger” which is running Elementary OS Luna, a Debian/Ubuntu-based Linux distro with an attractive UI. Will use Endeavour if I need to use Photoshop or paint with my tablet.

I’m very fond of my Unicomp keyboard. I might actually get another mechanical keyboard; an original “Model M”, in the mail today if I’m lucky.

Into the fray

Posted by (twitter: @Ananace13)
Monday, April 21st, 2014 1:56 am

Well, now that I’m back on the internet again after my short vacation and gradma visit I’ll be making my entry statement to the compo.

Hopefully I’ll have time once I get home (on a train at the moment) to start working on a base framework, so I don’t have to spend the first hours doing that.
My tools however will be the same as they’ve been for all my other LD entries;

  • CMake (Visual Studio on Windows, Clang/GCC on Linux)
  • C++11 (Code for the Code god)
  • SFML (Graphics for the Graphics throne)
  • Gimp (Glorified stick figure drawing)
  • Blender (In case third dimensional needs arise)

The code will, as always, be on my GitHub. And I’ll be streaming the entire process on my Twitch account.
I’m going to make an effort to try and answer any viewer questions that might arise, since I haven’t been very good at that the last few times.

I guess all that’s left to say is; Good luck to all the rest of you nice people, and let’s aim for a nice theme.

Will be participating

Tuesday, April 15th, 2014 11:51 am

I’ve never participated in a full-on Ludum Dare, only MiniLDs, so this will be my first. :)

Tools->
OS: Elementary OS

Language/Compiler: Actionscript, Flex

Framework: Flixel

Editor: Sublime Text

Graphics: Graphics Gale/Photoshop

Sound: SFXR

Music: Figure (iOS)

Problems running Unity Linux standalones

Posted by
Friday, December 27th, 2013 3:38 pm

I noticed that many Unity users are now exporting a standalone version for Linux. This  is great news, because otherwise I coulndn’t try their games, as there is no Unity Web player for Linux :(

However I’m not being able to run most of these standalone executables, and I was wondering if other Linux LDers are having  similar issues. The most common symptom is that the game just fails to start without any error messages, or displays the screen size/depth selection window and exits right after that.

I guess this could be related to the target architecture – I have a 64bit version of Fedora 19, and the exported games seem to be for 32bit, but I don’t know if there’s a log file somewhere that might give some insight about what’s going on.

To all Unity Users!

Posted by (twitter: @caranha)
Tuesday, December 24th, 2013 8:09 am

Please remember that Unity can make Native binaries for Mac and Linux! It is just a click away:

File > Buildsettings > PC, mac and linux standalone > target platform > build.

In particular, don’t make JUST a web version, because some browser/system combinations don’t play very well with Unity’s web Plug-in.

Thank you, and hope to play your games soon!

superfrozenlinuxos/xwebandwindows!

Posted by
Friday, December 20th, 2013 7:19 pm

superfrozenkitten_game_port

Hi!

I uploaded Linux and OS/X versions of my game,
so you can now test Web or Windows or Linux or Mac OS versions of
superfrozenkittengetsonlyonesecretbottleforyou game:)

It’s ->  here!
(it’s 1:1 game jam version)

superfrozenkitten_game_port

The Present

Posted by
Sunday, December 15th, 2013 12:37 pm

I’ve finally done it! I’ve made a game in less than 48 hours! It’s done!

The entry post page, http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=29029 , is up and running and has the Windows and Mac OS X version working! The Mac version is not a .app but just a unix executable but it works nonetheless.

If you want to see a video of the game play as well, just look below:

I hope you enjoy this little game, and merry christmas from Ginger Bill (Ginger Games).

Tools Used:

  • Programming Language – C++
  • Graphics Library – SFML 2.1
  • Audio Library – SFML 2.1
  • Image Editor/Creator – Photoshop CS5
  • Music Editor/Creator – Garageband

The Present v2

Posted by
Sunday, December 15th, 2013 8:07 am

I’ve now made the game more polished and I’ve added pretty textures and “animations” such as snow fall and santa flying!

The following video shows what I’ve done so far:

To do list now:

  • Create Christmasy Music
  • Add said music to gain
  • Refine controls
  • Refine falling “logic”
  • Compile and bundle for Windows/Mac/Linux
  • Add Awesome Sauce
  • Remove Rubbish

Tools Used:

  • Programming Language – C++
  • Graphics Library – SFML 2.1
  • Audio Library – SFML 2.1
  • Image Editor/Creator – Photoshop CS5
  • Music Editor/Creator – Garageband and Logic Pro 9

It’s a playable game – so far!

Posted by
Saturday, December 14th, 2013 3:43 pm

This is the first Ludum Dare I’ve done so I thought I’d keep it simple. The ‘plot’ goes something like this:

This year, you have been very naughty and Santa was only going to give you a piece of coal and an orange (and not even a good orange!). However, he accidentally dropped one and you are now trying to protect it as Santa throws rocks, pieces of coal, and oranges down at it to destroy it.

 

The following video is the first time I thought it was a game and not just a thing.

http://www.youtube.com/embed/9XHwJs2ZGIg

It’s better now but only in gameplay and not graphics.

This game was made using the following:

  • C++ (Programming Language)
  • SFML (Graphics/Window/Audio Library)
  • Sublime Text 3 (Text Editor that is AMAZING!)

It works on Mac and Windows (and probably Linux too but have not built it yet) so everyone should be able to play it!

Third Time

Posted by
Friday, December 13th, 2013 4:45 am

Man, that second time was abysmal.  I’m just going to be using SDL, LMMS, Audacity and the GIMP for this one.  Before I was trying to also limp along with an engine that isn’t fully functional and trying to add more functionality as I went.  Next time, though, I’ll try and do 3D again.  As SteamOS is released today, I may try it out and get my entry running on it, if possible.

As usual, Jenkins will be handling the continuous integration and there will be Windows stable builds here, unstable here and Linux stable builds here, unstable here.  The GitHub repository is here, which I’ll have a simple window up and running in before the competition begins, and I’ll be streaming here.

I’ll probably be getting a late start as it begins early in the morning for me.  All design work will most likely be done with a text editor which will also be in the GitHub repository.  Assets will not be stored on there, instead they will be on the FTP site which I’m either going to have the assets download (not very likely, as time is limited) or bundle them with the builds from Jenkins.  During the event, I’ll make log entries as necessary.

 

Here’s what I’ll be using:

Platform

Language: C++

Operating Systems: Linux and Windows

 

Tools

Editor: gVim

Compiler: GCC

Version Control: Git

Image Manipulation: GIMP

Audio: Linux Multimedia Studio

 

Good luck everybody and have fun!

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