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Ludum Dare 31 — Coming December 5th-8th 2014!

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    Posts Tagged ‘line of sight’

    Gameplay Done

    Posted by (twitter: @frimkron)
    Sunday, December 13th, 2009 1:57 pm

    Cool. With 5 hours to go, I’ve completed the gameplay for my entry. It’s extremely basic – you just have to collect all the treasures from a giant labyrinth – but I’ve got my title screen and ending screens in there and everything. Here’s a screenshot demonstrating my line-of-sight stuff:

    shot2

    Now I need to get started replacing all the placeholder graphics. Ack! Then again, maybe I should just call the game “Title Screen”…

    If I get all that done, I’ll add some sound effects and then think about extra polish. But at this point, I’m not going to be adding any more gameplay elements.

    rogue-ish dark cave w/light

    Posted by
    Saturday, August 29th, 2009 10:40 am

    so far very basic,. just a procedural-noise based cavern and a brute-force point light algo,. it runs fine here but it terribly unoptomized,.  I may try to get some recursive shadowcasting going,.   however for the sake of a timeline I should probly just move on to a bit of gameplay and see what develops.

    I am working in the ZGameEditor,. so it’s opengl for the graphics, once I get the game working I will then consider the visuals..,

    IDE shot,. .

    IDE shot,. .


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