Posts Tagged ‘license’

Bedtime…

Posted by (twitter: @RA_Siewart)
Saturday, April 21st, 2012 5:26 pm

Argh!

I didn’t do as much work as I hoped I would do. I struggled with Unity’s annoying physics for a few hours, then a few hours more.

I also didn’t know how to do things in Blender (the way I usually do them in 3DSMax), but I was not tempted to go to the dark side (they have cookies, you know). So I guess that’s a good thing.

On the bright side, modifying a shader wasn’t as hard as I expected, even though I have never really done that before.

Then I did some more struggling with Unity’s physics.

But that’s probably the price for making a 2D game in a 3D engine, without any real support for upside down physics.

Oh, wait, somewhere in between I watched the news, apparently our government officially failed today, well who didn’t see that coming, from the start. Bad thing is, it will (continue to) cost the Dutch society a few million euro per day. But this is not the place to discuss political matters, is it? My apologies.

Tomorrow I will have to do all the art: graphics, music and sound effects. Design some additional levels, including some storytelling and finish the game. I should also add a nice license, probably a GPL for the code an some Creative Commons lisence for the art.

If there is some time left I will also do a post about the design choices I made.

Sorry, no teasing screenshot for you. There is not really anything to see yet.

Well, I’ll go to bed now, probably for 6 hours, and then do the more relaxed part of making a game tomorrow.

Good Luck in finishing your entries, dear opponents!

AVOIDAL – home found!

Posted by
Wednesday, October 27th, 2010 10:44 am

AVOIDAL - Use Your Enemies

AVOIDAL (my August 2010 Ludum Dare entry) and October Challenge entry has found a home!

I’m excited to report I finalized on a primary sponsorship deal with Tom Fulp of Newgrounds last week and have finished all the integration and testing work required. That work included getting to create 23 fun medals (achievements) for players to win when the game is played over on the Newgrounds site with a player account. The game will launch over there next week on November 3rd. I’ve also managed to sell a few non-exclusive licenses including one to Big Fish Games. The primary sponsorship was found via posting to Flash Game License. I spent a good bit of time in October working on, play testing, and polishing the original competition version into the final version.

AVOIDAL screenshot - final version

The highscores have been reset so get in there and play!

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