Posts Tagged ‘let’s make games’

What to Do When the Announced Theme Isn’t Working for You

Posted by (twitter: @incobalt)
Thursday, December 8th, 2016 11:04 pm

It’s inevitable. When the theme is announced, more than a handful of people don’t know what to do with it. The theme might be too esoteric or vague. The theme might be too restrictive. It could suggest a particular kind of game, and that’s not the kind of game they want to make. Maybe they just simply don’t like the theme. We’re a diverse community, and so the theme doesn’t work right away with every one of us. This was me when “An Unconventional Weapon” was announced for LD 32. If this is you, this post is here to help you work through the theme so you can get to working on your game. Don’t give up at the start because you don’t like the theme! Remember, Ludum Dare is about making a game. The theme is there to help. This post is meant to be encouraging and helpful. (more…)

I’m in!

Friday, December 5th, 2014 2:15 pm

I hope this time I make something fun, not just pretty.

Wish me luck, and shout out to all female gamedevs participating (a disappointing 4% last year)

Here’s some of my previous work:

2-550x399 BosMHSnIQAEmzPN 5 3-550x337 1-550x332

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