Posts Tagged ‘LDJAM_31’

Declaration of Ludumpendence

Posted by of LoneStranger Designs (twitter: @lnstrngr)
Friday, December 5th, 2014 12:38 pm

I’m in.

I’m in.

I will most likely be working with lwjgl, Slick2D and MarteEngine. I have not been as disciplined in my game programming hobby over the past few years as I would have liked, but I have had some LD successes using FlashPunk, and Java. This time I am going back to Java to re-strengthen my skills and the MarteEngine seemed like a good fit, at least for now. It’s not nearly as complete as FlashPunk was, and development on it stopped three years ago, but Slick2D isn’t bad either and I can modify the MarteEngine stuff if I have to.

As usual, I’ll start with the idea of doing the Compo, and switch to the Jam if I feel that I need more time or assets. I am also toying with the idea of conscripting my six year old into service this weekend, perhaps with art or game ideas.

I’m not sure which theme I am most excited about. Entire Game on One Screen might be interesting, as would be Death is Useful. The snowman will likely fall far down, as most joke themes do, but I’m sure that won’t stop a lot of people using it as a sub-theme.

Now, I must finish some “day job work” so I can get on the early bus and be home in time for the theme reveal. Have fun everyone!

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