Posts Tagged ‘LDJAM36’

So disappointed

Posted by
Monday, August 29th, 2016 2:37 pm

I did not have a lot of time to finish my game over the weekend, but by the time Monday morning rolled around I thought I was at the point where I just had to create some art, build my scenes in Tiled, and I would have something. It might not be great, but something. But as I started putting it together and moving beyond the tests I used to get the basic mechanics down, I found a game breaking problem. As I move between the scenes performance rapidly degrades. I am not sure what is going on. Trying to solve it, but if that does not happen soon I do not think this will end up being finished.

I’ll post a screenshot, because I want something from it on display. Due to the lack of time I had to go for a very, very simple art style.


I’m in! First steps to completion!

Saturday, August 27th, 2016 3:49 am

Hi, Everyone!!

I see everyone is racing to create and finish their game for the 36th LDJAM, and I am happy to say that I will be joining as well!

I am currently in the process of creating my game for the theme “Ancient Technology”, which should be pretty fun! I’m working solo on this project(possibly duo) and I’m going to be updating my progress throughout this weekend.

I’ve just posted a GIF on my Twitter of my first step to completing my game: a randomly generating map! More is to come along the way, so please come join me on the path to completing our games!


I wish you all the best of luck(because a weekend to make a game is crazy, but fun)! Happy game making! ^^

– Soolo

[cache: storing page]